As it turns out I’m also away on a trip for the next few days but I’ll try and take my turns when I can, this last 24h and the next are the hardest to take turns in, the rest should be much easier
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Balance - ($2)
Orpal - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Orpal Gloor 1/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
Tech up, tech rush, hit stuff, Orpal in patrol to weaken Prynn and also threaten his board if he lets him live. Origin story is a problem but not much I can do about it right now
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
NextHand
Potent Basilisk
Spark
Sneaky Pig
Timely Messenger
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Worker - ($7)
Messenger, trades Seer - ($6)
Midori - ($4)
Brick Thief, your Tech I to 4HP, my base to 19 - ($2)
Tech Lab Bashing - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Brick Thief 2/1A [Resist 1]
Elite:
Scavenger:
Technician: L1 Master Midori 2/3
Lookout:
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Bashing)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Rats. Origin Story was rather good here. Going to trade off his Seer so he shouldn’t have another rebreak available. Then got to hope I draw enough stuff to cause him trouble. Pigs should help with that.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T5
Tech StartingHand Workers
TECH
Rememberer
Temporal Distortion
STARTING HAND
Fading Argonaut(2/3a) fading 3
Shimmer Ray
Time Spiral
Temporal Research
Forgotten Fighter
WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
NextHand
Rememberer
Rememberer
Battle Suits
Origin Story
Time Spiral
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 Past - ($6)
Fargo - ($4)
tower - ($1)
prynn kills brick thief, takes 2, back to 5 runes
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut(2/3a) fading 3
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 Prynn(3/3) fading 5
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
oh wow there’s just so much to be scared of here. all the haste, stealth and flying. long term should consider moments peace being fairly ruinous to Past units.
Unfortunately no tech II break available with this hand, so let’s kill Prynn and put him under (hopefully) a bunch of pressure next turn. Really want 5 cards and Prynn dead so let’s go with a worker skip. Slow time generator would be pretty disruptive but he needs flying patrollers (and something to keep Troq out!) so I think it’s less likely than a big Fading spam.
Edit: D’oh! Somehow I forgot about SQL armour! I really don’t want to drop cards so let’s just worker here and max Midori to clear Prynn out the way and steal some free levels. Now do I want those for Troq or Orpal? I have a chance to draw a Fairie Dragon here so Orpal maybe gives me more options to screw with his patrol if I draw it. He does seem way worse if I don’t draw I though, as Troq should provide a serious ground threat and let’s me prep buildings for destruction. Yeah Troq it still is. Time to see how I draw!
Tech 0 card(s)
Get Paid - ($10)
Fairie Dragon, Feather Golgort - ($6)
Troq trades Rememberer, midband hits Tech II to 4HP, Vir to level 3, you draw
Orpal + Midband - ($1)
Tenderfoot, sac to kill Golgort - ($0)
Midori breaks Tech II, takes 1, your base to 18
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T7
Tech StartingHand Workers
TECH
Ready or Not
Rewind
STARTING HAND
Temporal Research
Shimmer Ray
Seer(2/1)
Neo Plexus(2/2)
Shimmer Ray
Temporal Distortion
Seer
WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits
NextHand
Temporal Distortion
Time Spiral
Ready or Not
Yesterday’s Golgort(6/4a) fading 2
Temporal Research
Tech 2 card(s)
Get Paid + float - ($11)
Vir to lvl 5 ($9)
Vir and Fargo take 2 minus runes each to kill Orpal, Vir maxbands, mech arrives
temporal research, draw 2 as I just about have 3 runes - ($7)
Seer X2 makes mech arrive - ($5)
neo plexus - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Mech(6/7a) untargetable
Elite:
Scavenger: Seer(2/1)
Technician: Seer(2/1)
Lookout: Neo Plexus(2/2)
In Play:
L7 Vir(1/3)
Fading Argonaut(0/1) fading 1
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Past)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 3
Workers: 10
Thoughts
peek was temporal research . not a seer so, don’t really care
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark
NextHand
Tenderfoot
Fairie Dragon
Sneaky Pig
Wither
Discard
Wandering Mimic
Older Brother
Sneaky Pig
Tech 0 card(s)
Get Paid - ($10)
Brick Thief, Tech II to 4HP, my base back to 20 - ($8)
Sneaky Pig, has Stealth this turn - ($5)
Mimic, has Untargetable, Haste, Stealth and Flying, is detected, then breaks Tech II, takes 1, your base to 16 - ($1)
Pig Stealthily kills Neo, takes 2
Midori and Dragon kill Mech, each takes 1
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Brick Thief 2/1A [Resist 1]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L8 Master Midori 4/2 [Flying on my turn]
Fairie Dragon 4/1 [Flying]
Wandering Mimic 4/3
Sneaky Pig 3/1 [Haste]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Bashing)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 2
Gold:
Gold: 1
Workers: 10
Thoughts
Close to lethal this turn, if I had 1 more gold I could have ended things. Main concern is Rewind, as he has enough gold for it. However if I kill off Neo with Pig after breaking Tech II then he needs 14g to get 5 attack
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T8
StartingHand Workers
STARTING HAND
Temporal Distortion
Ready or Not
Yesterday’s Golgort(6/4a) fading 2
Temporal Research
Time Spiral
WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral
NextHand
Origin Story
Rememberer
Ready or Not
Shimmer Ray
Shimmer Ray
Discard
Neo Plexus(2/2)
Seer(2/1)
Fading Argonaut(0/1) fading 1
Seer(2/1)
Ready or Not
Temporal Research
Yesterday’s Golgort(6/4a) fading 2
Temporal Distortion
Tech 0 card(s)
Get Paid + float, my decrepit Fargo fades away - ($13)
peek
Worker - ($12)
seer trades brick thief
Vir trades sneaky pig
seer hits your tech 2 for 2 damage
Max - ($10)
Ready or Not, seer readies, your units will not next turn - ($6)
seer trades midori, max midbands
Ahh yes the Geiger stalling play. This seems like my best opportunity to get to Tech III, and with a 1g float I’d have the requisite 11g to play Duck + Midori + Moments Peace next turn, as long as we don’t end up with a Slow Time Generator.