[CAPS25] Round7: P1 dwarddd monopurple vs P2 thehug0naut [Bashing]/Balance/Disease

GL and HF @thehug0naut !

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Tinkerer
Battle Suits
Temporal Research
Neo Plexus


WORKERS
Tinkerer


NextHand

Time Spiral
Nullcraft
Forgotten Fighter
Hardened Mox
Fading Argonaut


Discard

Battle Suits
Temporal Research
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
neo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hahaha next turns hand is a mite late for a perfect draw

1 Like

And right back at you @dwarddd. Should be a fun and fitting end to this tournament

P2T1


StartingHand Workers

STARTING HAND

Brick Thief
Helpful Turtle → Worker
Spark
Bloom
Tenderfoot


WORKERS

Helpful Turtle


NextHand

Granfalloon Flagbearer
Fruit Ninja
Wither
Timely Messenger
Older Brother


Discard

Bloom
Tenderfoot
Spark
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq - ($2)
Bloom Troq - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq Bashar 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Have Bloom, play chonk

1 Like

Sorry, I am on holiday with little time, I promise I shall be super responsive and quick after! Will do next turn tomorrow

1 Like

No worries @dwarddd

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T2


Tech StartingHand Workers

TECH
Seer
Origin Story


STARTING HAND
Hardened Mox
Forgotten Fighter
Nullcraft
Fading Argonaut
Time Spiral


WORKERS
Tinkerer
Hardened Mox


NextHand

Time Spiral
Temporal Research
Seer
Forgotten Fighter
Plasmodium


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Fargo - ($2)
Prynn - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Prynn(1/3) fading 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

As it turns out I’m also away on a trip for the next few days but I’ll try and take my turns when I can, this last 24h and the next are the hardest to take turns in, the rest should be much easier

P2T2


Tech StartingHand Workers

TECH

Potent Basilisk
Fairie Dragon


STARTING HAND

Older Brother
Granfalloon Flagbearer
Wither
Timely Messenger
Fruit Ninja → Worker


WORKERS

Helpful Turtle
Fruit Ninja


NextHand

Spark
Wither
Granfalloon Flagbearer
Tenderfoot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Multicolour Tech I - ($3)
Troq hits Fargo to 1HP, takes 2
Messenger, trades Fargo - ($2)
Brother - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Troq Bashar 3/2 [+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tech up, hit stuff, put him in a spot where he can kill Troq but he only has 2g left which precludes his good Tech I units like Stewie and Argonaut.

No problemo, as this is the last round of the tournament I suspect it’s okay as long as we finish before the final does!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T3


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Temporal Research
Seer
Plasmodium
Time Spiral
Forgotten Fighter


WORKERS
Tinkerer
Hardened Mox
Plasmodium


NextHand

Nullcraft
Shimmer Ray
Battle Suits
Neo Plexus(2/2)
Origin Story


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
neo trades brother
midband prynn - ($2)
prynn kills troq takes 2, levels to 6
maxband prynn - ($1)
Seer, extra rune on Prynn - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn(3/5) fading 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I don’t think you’re in any rush, take your time, but just try to continue posting turns…

1 Like

P2T3


Tech StartingHand Workers

TECH

Wandering Mimic
Wandering Mimic


STARTING HAND

Wither
Tenderfoot
Spark
Granfalloon Flagbearer


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer


NextHand

Potent Basilisk
Bloom
Fairie Dragon
Timely Messenger
Brick Thief


Discard

Older Brother
Wandering Mimic
Wandering Mimic
Tenderfoot
Wither
Spark


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Balance - ($2)
Orpal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tech up, tech rush, hit stuff, Orpal in patrol to weaken Prynn and also threaten his board if he lets him live. Origin story is a problem but not much I can do about it right now

1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T4


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Nullcraft
Battle Suits
Origin Story
Shimmer Ray
Neo Plexus(2/2)


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft


NextHand

Shimmer Ray
Forgotten Fighter
Fading Argonaut(2/3a) fading 3
Time Spiral
Temporal Research


Discard

Origin Story
Neo Plexus(2/2)
Battle Suits
Shimmer Ray
Rememberer
Seer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
origin story - ($3)
prynn and seer break tech 2

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn(3/5) fading 5
  • Seer(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH

Sneaky Pig
Sneaky Pig


STARTING HAND

Bloom → Worker
Fairie Dragon
Brick Thief
Timely Messenger
Potent Basilisk


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom


NextHand

Potent Basilisk
Spark
Sneaky Pig
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Worker - ($7)
Messenger, trades Seer - ($6)
Midori - ($4)
Brick Thief, your Tech I to 4HP, my base to 19 - ($2)
Tech Lab Bashing - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief 2/1A [Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Rats. Origin Story was rather good here. Going to trade off his Seer so he shouldn’t have another rebreak available. Then got to hope I draw enough stuff to cause him trouble. Pigs should help with that.

I am scared

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T5


Tech StartingHand Workers

TECH
Rememberer
Temporal Distortion


STARTING HAND
Fading Argonaut(2/3a) fading 3
Shimmer Ray
Time Spiral
Temporal Research
Forgotten Fighter


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter


NextHand

Rememberer
Rememberer
Battle Suits
Origin Story
Time Spiral


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 Past - ($6)
Fargo - ($4)
tower - ($1)
prynn kills brick thief, takes 2, back to 5 runes

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Prynn(3/3) fading 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

oh wow there’s just so much to be scared of here. all the haste, stealth and flying. long term should consider moments peace being fairly ruinous to Past units.

This turn was not as eventful as I’d hoped :sweat_smile:

P.s. Tech I should be at 4HP

P2T5


Tech StartingHand Workers

TECH

Moments’ Peace
Fairie Dragon


STARTING HAND

Potent Basilisk
Spark → Worker
Sneaky Pig
Timely Messenger


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Wither
Fairie Dragon
Sneaky Pig
Older Brother
Tenderfoot


Discard

Brick Thief
Moments’ Peace
Fairie Dragon
Timely Messenger
Potent Basilisk
Sneaky Pig


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Troq - ($7)
Maxbandori, kills Prynn, takes 1, Troq midbands - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Troq Bashar 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/4 [Flying on my turn]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Unfortunately no tech II break available with this hand, so let’s kill Prynn and put him under (hopefully) a bunch of pressure next turn. Really want 5 cards and Prynn dead so let’s go with a worker skip. Slow time generator would be pretty disruptive but he needs flying patrollers (and something to keep Troq out!) so I think it’s less likely than a big Fading spam.

Edit: D’oh! Somehow I forgot about SQL armour! I really don’t want to drop cards so let’s just worker here and max Midori to clear Prynn out the way and steal some free levels. Now do I want those for Troq or Orpal? I have a chance to draw a Fairie Dragon here so Orpal maybe gives me more options to screw with his patrol if I draw it. He does seem way worse if I don’t draw I though, as Troq should provide a serious ground threat and let’s me prep buildings for destruction. Yeah Troq it still is. Time to see how I draw!

Post Draw: BOTTOM DECKING BOTH MIMICS!? :man_facepalming:

Edit: Retook turn and redrew

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Yesterday’s Golgort


STARTING HAND
Time Spiral
Battle Suits
Rememberer
Rememberer
Origin Story


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits


NextHand

Temporal Research
Neo Plexus(2/2)
Seer(2/1)
Shimmer Ray


Discard

Time Spiral
Origin Story
Rememberer
Ready or Not


Tech 2 card(s)
Get Paid + float - ($10)
Vir - ($8)
peek (in thoughts)
worker - ($7)
rememberer - ($2)
time spiral, remember Yesterday’s Golgurt - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(2/3) fading 2
  • :pschip: Technician: Rememberer(3/3) fading 2
  • :target: Lookout:

In Play:

  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

peek was temporal research . not a seer so, don’t really care, nice to know I’ll have some card draw with the shimmer Ray(s) next turn

Troq only remembers how to bash

P2T6


StartingHand Workers

STARTING HAND

Tenderfoot
Sneaky Pig
Older Brother
Wither
Fairie Dragon


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Sneaky Pig
Older Brother
Wandering Mimic
Wandering Mimic
Brick Thief


Tech 0 card(s)
Get Paid - ($10)
Fairie Dragon, Feather Golgort - ($6)
Troq trades Rememberer, midband hits Tech II to 4HP, Vir to level 3, you draw
Orpal + Midband - ($1)
Tenderfoot, sac to kill Golgort - ($0)
Midori breaks Tech II, takes 1, your base to 18

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Orpal Gloor 2/4A [Deals damage as -1/-1 runes]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/3 [Flying on my turn]
  • Fairie Dragon 4/2 [Flying]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Now I can get my tech break, keep Prynn out of play and start building an armada of flyers, with more on the way next turn

1 Like

Oof, I really got greedy with going for the tech draw - thought I’d keep one of the big targets!

Edit: needed to level up Vir first, actually had figured that out and then forgot to edit the turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T7


Tech StartingHand Workers

TECH
Ready or Not
Rewind


STARTING HAND
Temporal Research
Shimmer Ray
Seer(2/1)
Neo Plexus(2/2)
Shimmer Ray
Temporal Distortion
Seer


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits


NextHand

Temporal Distortion
Time Spiral
Ready or Not
Yesterday’s Golgort(6/4a) fading 2
Temporal Research


Tech 2 card(s)
Get Paid + float - ($11)
Vir to lvl 5 ($9)
Vir and Fargo take 2 minus runes each to kill Orpal, Vir maxbands, mech arrives
temporal research, draw 2 as I just about have 3 runes - ($7)
Seer X2 makes mech arrive - ($5)
neo plexus - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech(6/7a) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout: Neo Plexus(2/2)

In Play:

  • L7 Vir(1/3)
  • Fading Argonaut(0/1) fading 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

peek was temporal research . not a seer so, don’t really care

@thehug0naut, friendly :point_right:

1 Like

Apologies @dwarddd I’m away on another trip so didn’t have much time to post during my travel time!

P2T7


StartingHand Workers

STARTING HAND

Wandering Mimic
Wandering Mimic
Brick Thief
Older Brother
Sneaky Pig


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Tenderfoot
Fairie Dragon
Sneaky Pig
Wither


Discard

Wandering Mimic
Older Brother
Sneaky Pig


Tech 0 card(s)
Get Paid - ($10)
Brick Thief, Tech II to 4HP, my base back to 20 - ($8)
Sneaky Pig, has Stealth this turn - ($5)
Mimic, has Untargetable, Haste, Stealth and Flying, is detected, then breaks Tech II, takes 1, your base to 16 - ($1)
Pig Stealthily kills Neo, takes 2
Midori and Dragon kill Mech, each takes 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief 2/1A [Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/2 [Flying on my turn]
  • Fairie Dragon 4/1 [Flying]
  • Wandering Mimic 4/3
  • Sneaky Pig 3/1 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Close to lethal this turn, if I had 1 more gold I could have ended things. Main concern is Rewind, as he has enough gold for it. However if I kill off Neo with Pig after breaking Tech II then he needs 14g to get 5 attack

Ready or Not, here I comeback! :wink:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T8


StartingHand Workers

STARTING HAND
Temporal Distortion
Ready or Not
Yesterday’s Golgort(6/4a) fading 2
Temporal Research
Time Spiral


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral


NextHand

Origin Story
Rememberer
Ready or Not
Shimmer Ray
Shimmer Ray


Discard

Neo Plexus(2/2)
Seer(2/1)
Fading Argonaut(0/1) fading 1
Seer(2/1)
Ready or Not
Temporal Research
Yesterday’s Golgort(6/4a) fading 2
Temporal Distortion


Tech 0 card(s)
Get Paid + float, my decrepit Fargo fades away - ($13)
peek
Worker - ($12)
seer trades brick thief
Vir trades sneaky pig
seer hits your tech 2 for 2 damage
Max - ($10)
Ready or Not, seer readies, your units will not next turn - ($6)
seer trades midori, max midbands

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max(2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 6
  • Workers: 11
Thoughts

peeking just for fun really, is a shimmer Ray

That is a lot of gold float you have there

P2T8


Tech StartingHand Workers

TECH

Trojan Duck
Trojan Duck


STARTING HAND

Wither
Fairie Dragon
Tenderfoot
Sneaky Pig


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Moments’ Peace
Timely Messenger
Sneaky Pig
Potent Basilisk
Trojan Duck


Tech 2 card(s)
Get Paid + float - ($11)
Tech III - ($6)
Orpal - ($4)
Troq - ($2)
Tenderfoot - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor 1/3A [Deals damage as -1/-1 runes]
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician: L1 Troq Bashar 2/3
  • :target: Lookout:

In Play:

  • Fairie Dragon 4/1 [Flying]
  • Wandering Mimic 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ahh yes the Geiger stalling play. This seems like my best opportunity to get to Tech III, and with a 1g float I’d have the requisite 11g to play Duck + Midori + Moments Peace next turn, as long as we don’t end up with a Slow Time Generator.