[CAPS25] Round7: P1 dwarddd monopurple vs P2 thehug0naut [Bashing]/Balance/Disease

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T9


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Shimmer Ray
Ready or Not
Rememberer
Shimmer Ray
Origin Story


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral


NextHand

Ebbflow Archon
Temporal Research
Rewind
Rememberer(3/3) fading 2
Seer(2/1)


Tech 2 card(s)
Get Paid + float - ($17)
Prynn - ($15)
Origin Story Troq - ($12)
Ready or Not, your exhausted units won’t ready - ($8)
tech 3 - ($3)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max(2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn(1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Post draw: hot diggity dawg, I drew an archon - now I just need to be incredibly lucky with him not having 3 of duck, mimic, 2xpig, messenger, brick thief, wrecking ball (unlikely to be teched) or probably some more cards im forgetting too!

You weren’t joking with the comeback! :sweat_smile:

P2T9


StartingHand Workers

STARTING HAND

Timely Messenger
Moments’ Peace
Potent Basilisk
Trojan Duck
Sneaky Pig


WORKERS

Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Older Brother
Trojan Duck
Wither
Fairie Dragon
Wandering Mimic


Discard

Tenderfoot
Moments’ Peace
Timely Messenger
Potent Basilisk


Tech 0 card(s)
Get Paid + float - ($11)
Trojan Duck, breaks Tower on arrival, your base to 14 - ($4)
Pig, Stealthily kills Prynn, takes 1, Orpal to level 3, you draw - ($1)
Tenderfoot runs into Geiger, removes armour
Orpal runs into Geiger for -1/-1, dies, Geiger Maxband fizzles

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Trojan Duck 8/9 [Obliterate 2, Resist 1]

In Play:

  • Fairie Dragon 4/1 [Flying]
  • Wandering Mimic 4/3
  • Sneaky Pig 3/2 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I feel a bit caught between the pincers of Prynn and Archon here. Basilisk stops either from targeting it or my Mimic but I have no protection from Rewind other than finding a way to kill Prynn, and I think it feels really faceup at this point. Otherwise I could kill both heroes by investing in my own, or use Duck to break his tower and Pig to kill Prynn. In that line if I use Orpal to weaken Geiger he can’t break my Tech II, which helps me hit back. I really need 11 gold to maximise counter attack though, so I need to trade Orpal in. I’m pretty nervous about leaving Geiger alive but I think this turn was among the most likely for him not to have Ready or Not in hand. If he doesn’t have Archon then Duck is pretty terrifying

Orpal lives on! With no tower he survives the 2 damage

I assume this won’t change your turn so will start thinking about mine

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I’m afraid archon trumps duck, and I drew the archon (and some really nice cards to go with it)! Do you have a trex to swing back with?

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T10


Tech StartingHand Workers

TECH
Yesterday’s Golgort


STARTING HAND
Rememberer(3/3) fading 2
Rewind
Seer(2/1)
Ebbflow Archon
Temporal Research
Ready or Not
Shimmer Ray
Seer(2/1)
Ready or Not
Ebbflow Archon


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Nullcraft
Forgotten Fighter
Battle Suits
Time Spiral
Rewind


NextHand

Rememberer
Yesterday’s Golgort(6/4a) fading 2
Neo Plexus(2/2)
Shimmer Ray
Origin Story


Discard

Temporal Research
Ebbflow Archon
Ready or Not
Ready or Not


Tech 1 card(s)
Get Paid + float, technician draw - ($14)
Vir, peek - ($12)
tap Max, discard a card and draw
peek
Rememberer - ($7)
Seer, remember an ebbflow archon - ($6)
Shimmer Ray from hand - ($5)
temporal research draw 3! - ($3)
Seer, remember Yesterday’s golgurt - ($2)
Max deals 1 damage to your tech 3, Golgurt to 3 runes
archon uses 5 of it’s 7 runes to bounce your board, paying resist for duck - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray(3/4a) flying fading 2
  • :psfist: Elite: Seer(2/1)
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician: Yesterday’s Golgort(6/4) fading 3
  • :target: Lookout: Ebbflow Archon(10/10) fading 2

In Play:

  • Rememberer(3/3) fading 1
  • L1 Vir(2/3)
  • L3 Max(1/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12

Quick card check - started with 5, + tech draw, neutral Max, + 3 from TR, = 9, - rememberer, seer, TR, shimmer Ray, Seer, worker = 3. Think I spreadsheeted right. Peeks can be found in thoughts

Thoughts

first peek is shimmer Ray - I was going to do the discard and draw all along but wow is that noce, second peak is Seer which feels a bit ridiculously good :sweat_smile: third peek is origin story.

kind of want to swap archon into next hand but between Vir and Max there’s a decent chance I can reach my other rememberer even if they trex the on board one and my archon

No TRex so that will be game!

GG and WP @dwarddd epic comeback, Ready or Not hit just right and I didn’t have enough haste to hit back hard enough. Was really hoping you might whiff the Archon there. In hindsight maybe a silly decision

There was one turn I recall being 1g off lethal so it was a pretty close thing, and a lot of fun! Thanks for being a great opponent as always

@zango it is over

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