[CAPS25] Round6: P1 Bryce_The_Rice monopurple vs P2 thehug0naut [Bashing]/Balance/Disease

P2T11


StartingHand Workers

STARTING HAND

Bloom
Potent Basilisk
Death and Decay
Techician Draw → Wrecking Ball


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate


NextHand

Moment’s Peace
Sneaky Pig
Timely Messenger
Wrecking Ball
Potent Basilisk


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Orpal + Maxband - ($3)
Bloom Orpal - ($1)

Float ($1)
Discard 2, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L6 Orpal Gloor 4/6 [+, Deals damage as -1/-1 runes]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Wandering Mimic 4/3
  • Fairie Dragon 4/1 [Flying]
  • Sneaky Pig 3/3 [Haste]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ready or Not, that really was exactly the card he had to have! I have Moments Peace next turn but insufficient options to patrol with to protect my Tech II. Best to make Orpal a horror to deal with to try and limit his ability to tech break. Hoping that lets me get the breathing space I need, hopefully without losing two tech buildings. His gold float and Tech II will let him get Prynn into play and that’s bad news for my Flyers. Does he have Seer for enough time runes to trash them both though?

Edit: fixed turn error
Edit2: fixed other error :man_facepalming:

No can do with tech 2 down

1 Like

facepalm terrible misplay will fix it

Fixed! @Bryce_The_Rice action to you

Turn 12

Hand: Seer, Now!, Sentry
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind


  1. Tech 0 cards
  2. Get paid (+$10, $14)
  3. Summon Vir Garbarean ($12)
  4. Summon Sentry ($10)
  5. Stewardess and Glaxx kill Orpal, Vir gains 2 levels, runes are spread to Glaxx and Argonaut
  6. Cast Now! on Sentry ($9)
  7. Max and Argonaut destroy your Tech 2, your base takes 2
  8. Sentry kills Fairie Dragon
  9. Build a Surplus ($4)
  10. Midband Vir ($2)
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vir Garbarean lvl 5 (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Max Geiger lvl 5 (3/3)
  • Base: 8
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 3
  • Deck: 7
  • Discard: 8

Hand

Plasmodium, Temporal Distortion, Rewind

Discard

Seer, Gilded Glaxx, Stewardess of the Undone, Now!, Temporal Distortion, Xenostalker, Ready or Not

Think

The one turn I have a tech 2 and I don’t have any tech 2s. To be fair, my density is pretty low. Maybe I should’ve put one more in over the course of the game. I also need to start making some more workers. Man, I really want codex 2 trash system…

I don’t know how many times the music would have intensified, but it’s got to be at mega ultra boss level by now :sweat_smile: :joy:

P2T12


StartingHand Workers

STARTING HAND

Moment’s Peace
Timely Messenger
Wrecking Ball
Sneaky Pig
Potent Basilisk


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate


NextHand

Death and Decay
Moment’s Peace
Wrecking Ball
Bloom
Older Brother


Discard

Fairie Dragon
Moment’s Peace
Sneaky Pig
Potent Basilisk
Timely Messenger
Wrecking Ball


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Midori + Maxband - ($2)
Mimic (has Haste, Flying and Sparkshot) safely kills Geiger, levels whiff
Moments’ Peace - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Master Midori 4/5A [Flying on my turn]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Wandering Mimic 4/3
  • Sneaky Pig 3/3 [Haste]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This is such a close game! Mimic getting Prynned I assume here. A lot rests on what he’s got in hand. Thought about base rush down, but Mimic is surely getting Prynned here anyway, and he has a ton of Geiger spells in deck so I want to maximise the chance Midori survives, since he combos so damn well with my remaining Moments’ Peace and Mimic

Turn 13

Hand: Plasmodium, Temporal Distortion, Rewind, Void Star
Swap: Temporal Distortion/Void Star
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer, Plasmodium

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind


  1. Tech 0 cards
  2. Surplus draw
  3. Get paid (+$10, $12)
  4. Summon Void Star ($7)
  5. Swap a card in hand with top of deck ($6)
  6. Summon Void Star ($1)
  7. Hire a worker ($0)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Void Star (5/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Argonaut (3/3)
    :pschip:Technician: Vir Garbarean lvl 5 (3/3)
    :target:Lookout: Void Star (5/4)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Surplus: 4
  • Units/Heroes:
  • Base: 8
  • Other:
    Battle Suits

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 9

Hand

Temporal Distortion, Hive, Nullcraft

Discard

Rewind, Xenostalker, Ready or Not, Sentry, Gilded Glaxx, Stewardess of the Undone, Seer, Now!, Temporal Distortion

Think

LOSING MY MIND TEARING OUT MY HAIR I WILL DIE WHY IS TURN THIRTEEN PLEASE END THIS GAME STOP STALLING AND KILL ME OR STOP STALLING AND LOSE

P2T13


StartingHand Workers

STARTING HAND

Moment’s Peace
Bloom
Older Brother
Wrecking Ball
Death and Decay


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate


NextHand

Wither
Tenderfoot
Crypt Crawler
Brick Thief
Death and Decay


Discard

Fairie Dragon
Moment’s Peace
Sneaky Pig
Potent Basilisk
Timely Messenger
Wrecking Ball
Sneaky Pig
Older Brother
Moments’ Peace
Wandering Mimic
Wrecking Ball
Death and Decay


Tech 0 card(s)
Get Paid - ($10)
Orpal + Midband - ($5)
Pig trades Vir, Orpal maxbands, you draw
Brother, sac for -1/-1 on SQL - ($3)
Midori kills SQL, takes 4, runes spread to Scav and Lookout, pay Resist - ($2)
Mimic (Flying, Overpower) trades Lookout, Overpower 1 to Surplus
Moments’ Peace - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Orpal Gloor 2/5A [Deals damage as -1/-1 runes]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Master Midori 4/1 [Flying on my turn]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I know he has TD in so even with a Moments’ Peace in hand those Void Stars are an existential crisis. Lets trade everything in to get rid of them and give him a crisis of his own to worry about! Drawing 5/6 cards with one copy of D&D is an 83% chance I have it in hand. Admittedly I’d likely be 1 damage off lethal but I also have the chance of Brick Thief in my next hand!

I just noticed this turn, thinking “how do you still have so many cards” that you indeed had an extra card.
This only would’ve mattered if you’d drawn the moment’s peace from the reshuffle though.


Turn 14

Hand: Temporal Distortion, Nullcraft, Fading Argonaut
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer, Plasmodium

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind
Turn 14: Origin Story


  1. Technician draw
  2. Tech 1 card
  3. Surplus draw
  4. Get paid (+$11, $11)
  5. Summon Hive ($5)
  6. Summon Argonaut ($2)
  7. Summon Fading Argonaut ($0)
  8. Discard 2, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (4/4+A)
    :psfist:Elite: Stinger (2/1)
    :ps_:Scavenger: Stinger (1/1)
    :pschip:Technician: Stinger (1/1)
    :target:Lookout: Stinger (1/1)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Surplus: 3
  • Units/Heroes:
    Stinger (1/1)
    Fading Argonaut (3/3) (Fading 3)
    Argonaut (2/2)
    Hive (0/6)
  • Base: 8
  • Other:
    Battle Suits

Economy:

  • Workers: 11
  • Gold: 0
  • Hand: 4
  • Deck: 10
  • Discard: 0

Hand

Sentry, Ready or Not, Sentry, Rewind, Void Star

Discard

Think

Man, I probably should’ve had an origin story a while ago huh. Would’ve been pretty useful.
aka I HATE ORPAL I HATE ORPAL I HATE ORPAL I HATE ORPAL

I’ve gone back and looked through as that would be devastating for what’s been a tremendous game.

The end of turn hand looks correct, it’s just a residual “Discard 2” leftover from when I mistakenly thought I could play two heroes and a Basilisk with no Tech II (no idea what I was thinking).

I ended turn 10 with 3 cards, got Technician draw in your turn 11, then maxed Orpal and Bloomed him, so that should read Discard 3. Apologies that I missed the discard part when I fixed my mess.

Now that I’ve cleared that up, Orpal has something for you, and you’re really not going to like it

P2T14


StartingHand Workers

STARTING HAND

Tenderfoot
Death and Decay
Wither
Crypt Crawler
Brick Thief


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate


NextHand

Tenderfoot
Wandering Mimic
Wrecking Ball
Death and Decay
Sneaky Pig


Tech 0 card(s)
Get Paid - ($10)
Death and Decay, everything but Hive and SQL die, then runes spread to Hive and kill SQL, your Tech I and Surplus break, and base takes a total of 7 damage, now on 1HP - ($2)
Brick Thief, pulls the worst possible brick of out your teetering base, while Orpal and Midori survey the devastation

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor 2/5 [Deals damage as -1/-1 runes]
  • L8 Master Midori 4/1 [Flying on my turn]
  • Brick Thief 2/1 [Resist 1]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like

@zango it is over

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Guys, what a game. Obviously it was a hell of a frustrating journey for @Bryce_The_Rice but it was stunning to watch. Thanks to both of you!

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ugh finally, I can be done with this stupid farce

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Apologies it was so painful my dude but it was a helluva game. Could easily have gone either way so many times. Cheers for being a great opponent

I hate your deck. I hope to never face it ever again.

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