[CAPS25] Round6: P1 Bryce_The_Rice monopurple vs P2 thehug0naut [Bashing]/Balance/Disease

@thehug0naut Troq? :shield:


Turn 1

Hand: Plasmodium, Battle Suits, Time Spiral, Nullcraft, Forgotten Fighter
Workers: Time Spiral

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Plasmodium ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Plasmodium (Forecast 3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tinkerer, Fading Argonaut, Neo Plexus, Temporal Research, Hardened Mox

Discard

Nullcraft, Forgotten Fighter, Battle Suits

Think

Not the ideal first hand. Ceding initiative here feels like a massive problem, and I might simply lose because of it. I guess I could’ve played nullcraft, but it’s still not great.
I will tech double seer and activate plasmodium turn 3 hopefully. Until then, delay.

Let’s goooo! GL, HF and I hope you like being bashed

P2T1


StartingHand Workers

STARTING HAND

Wither
Granfalloon Flagbearer
Bloom
Fruit Ninja → Worker
Spark


WORKERS

Fruit Ninja


NextHand

Brick Thief
Older Brother
Helpful Turtle
Timely Messenger
Tenderfoot


Discard

Bloom
Spark
Wither
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq - ($2)
Bloom Troq - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq 3/4A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not a big fan of this split but at least I have Bloom

Edit: only comments

Turn 2

[spoiler]Hand: Tinkerer, Fading Argonaut, Neo Plexus, Temporal Research, Hardened Mox
Workers: Time Spiral[, Hardened Mox/spoiler]

Techs

Turn 2: Seer, Stewardess of the Undone


  1. Tech 2 cards
  2. Forecast
  3. Get paid (+$5, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($4)
  6. Summon Fading Argonaut ($2)
  7. Summon Neo Plexus ($0)
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Neo Plexus (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Plasmodium (Forecast 2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Nullcraft, Battle Suits, Seer, Temporal Research

Discard

Think

Playing mox here is a bad idea, so I’ll get rid of it. I thought about double seer, but I know hug0naut quite likes skipping tech 1, so I’ll chance a stewardess in the hopes it will steal some tempo back.

Hey @thehug0naut can you please speed it up a bit, this is the only match left of the current round and you still haven’t played your second turn… :wink:

1 Like

Yep, speeding up now thanks for the nudge @zango

Apologies @Bryce_The_Rice I actually thought I posted this turn on Friday - I knew I wasn’t going to be able to post yesterday - but obviously I messed that up!

P2T2


Tech StartingHand Workers

TECH

Intimidate
Crypt Crawler


STARTING HAND

Older Brother
Timely Messenger
Helpful Turtle
Brick Thief
Tenderfoot


WORKERS

Fruit Ninja
Helpful Turtle


NextHand

Spark
Intimidate
Older Brother
Crypt Crawler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Messenger, runs into Fargo - ($2)
Troq kills Fargo, takes 2
Brick Thief, Tech I to 4HP - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief 2/1A [Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Troq 3/2 [+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Now somewhat regretting going full Troq here, Plasmodium (if he has Seer or Time Spiral in hand) plus both chunky units is quite a handful! The good thing is that he’s on 4 cards so he’s not likely to want to play more than one card from hand, unless he can pull off a tech break. He’ll have 5g left after workering, so playing Brick Thief for Resist puts the cost of bouncing it to 5g with Forgotten Fighter (including a hero) or 4g with Stewardess. That leaves Stewardess + Seer or Nullcraft + Seer as the only two lines I can see that give him a Tech break. I think I’m ok with that, given he’ll be dropping cards and I would still have Troq. Of course it might be more likely that he’ll do the FF line and kill Troq with Neo but then I’d have my Tech I. While I’d like to get to Tech II asap the pressure he’s showing me dictates a slightly slower gameplan. Going with Crypt Crawler and an Intimidate for now to give me potential to lean into either eventuality, and I’ll see what the fates bring

Turn 3

Hand: Nullcraft, Battle Suits, Seer, Temporal Research
Workers: Time Spiral, Hardened Mox, Temporal Research

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut


  1. Forecast
  2. Tech 2 cards
  3. Get paid (+$6, $6)
  4. Summon Vir Garbarean ($4)
  5. Summon Seer, Plasmodium arrives ($3)
  6. Hire a worker ($2)
  7. Plasmodium kills Brick Thief
  8. Neo Plexus trades with Troq, Vir gains two levels
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Seer (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vir Garbarean lvl 3 (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
  • Units/Heroes:
    Plasmodium (4/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Tinkerer, Stewardess of the Undone, Forgotten Fighter, Nullcraft

Discard

Think

Pretty standard stuff, we take the kill, with an eye towards maxing out Vir potentially. Saving some gold for either that or tech 2, and I have good board control currently. I think my biggest concern here is sickness, which is a pretty reasonable tech for them. Even then, it’s not too bad.

P2T3


Tech StartingHand Workers

TECH

Potent Basilisk
Wandering Mimic


STARTING HAND

Older Brother
Crypt Crawler
Intimidate
Spark → Worker


WORKERS

Fruit Ninja
Helpful Turtle
Spark


NextHand

Wither
Granfalloon Flagbearer
Bloom


Discard

Brick Thief
Intimidate
Potent Basilisk
Wandering Mimic


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crypt Crawler - ($4)
Brother - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crypt Crawler 3/3 [Sparkshot]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Not ideal. Hadn’t really thought about how much gold he’d retain in this line. Need to rebuild a board asap so hand size needs to take a hit but I’ll float some extra gold for next turn and aim to regain hand size. I presume Present Tech II is coming but he can only have 2 tech II cards in deck, though I suppose Temporal Research and Vir potentially gives him access to more.

Turn 4

Hand: Tinkerer, Stewardess of the Undone, Forgotten Fighter, Nullcraft
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion


  1. Tech 2 cards
  2. Get paid (+$7, $9)
  3. Hire a worker ($8)
  4. Summon Stewardess of the Undone, return Older Brother to your hand ($5)
  5. Summon Nullcraft ($3)
  6. Nullcraft and Seer kill Crypt Crawler, you draw
  7. Vir and Plasmodium destroy your Tech 1, your base takes 2
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Stewardess of the Undone (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
  • Units/Heroes:
    Plasmodium (4/2)
    Nullcraft (1/1)
    Vir Garbarean lvl 3 (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 3
  • Hand: 3
  • Deck: 2
  • Discard: 4

Hand

Fading Argonaut, Neo Plexus, Battle Suits

Discard

Void Star, Temporal Distortion, Seer, Tinkerer

Think

Slow turn, and I can take the initiative and destroy tech 1. I could’ve used forgotten fighter to build my tech 2 as well, but my board presence would’ve been a little lacking, and I can use Vir to stash my tech 2 if I draw it. This works fine, unless… they somehow have a way to destroy my tech 1 (wrecking balls??). I hope not, that would be annoying.

P2T4


Tech StartingHand Workers

TECH

Wandering Mimic
Moment’s Peace


STARTING HAND

Bloom
Wither
Granfalloon Flagbearer → Worker
Timely Messenger
Bounced → Older Brother


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer


NextHand

Moment’s Peace
Tenderfoot
Crypt Crawler
Bloom
Wither


Tech 2 card(s)
Technician Draw
Get Paid + float - ($10)
Rebuild Tech I
Worker - ($9)
Orpal + Maxband - ($2)
Messenger, sac to kill Nullcraft, -1/-1 runes spread to Plasmo and Stewie - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L6 Orpal Gloor 3/5 [Deal’s Damage as -1/-1 runes]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Orpal Maxband seems to be my best way back into this since I can sac Messenger to kill NC and spread runes to limit his board. The issue is he can still easily kill him, even in SQL, just by running plasmo into him and then midbanding Vir. Ok Vir gets nerfed but it’s only 3g and he gets him maxbanded cheaply for that big untargetable mech. If I patrol him in Elite, he can suicide Vir and then switch hero and grab some free levels, so it’s sort of a pick your poison thing. My main thought is that Mech is a card free unit which helps his attack/defence balance, and I really don’t want that.

Yeah I can’t see a better line than Elite Orpal, even though he can get 2 free levels for another hero. I think the Mech is probably worse. Going to do that and toss in a Moment’s Peace and a second Mimic. Realistically I’m hoping for something to land sub-optimal on his end now but at least he has only a few cards right now. Moments’ Peace, Basilisk and Mimics at least gives me some counter play to Hyperions and Tricyloids

Turn 5

Hand: Fading Argonaut, Neo Plexus, Battle Suits
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker


  1. Tech 2 cards
  2. Get paid (+$8, $11)
  3. Build Tech 2 Future ($7)
  4. Hire a worker ($6)
  5. Summon Fading Argonaut ($4)
  6. Maxband Vir ($0)
  7. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger: Stewardess of the Undone (1/2)
    :pschip:Technician: Vir Garbarean lvl 7 (3/5)
    :target:Lookout: Plasmodium (3/1)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Mech (Forecast 2)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 0

Hand

Hive, Argonaut, Xenostalker

Discard

Think

Good response I suppose, sad to lose nullcraft. Still, I get to tech up first, and I guess it’s time to invest my gold into grabbing that mech. It’ll come in handy later. Hive should get me around orpal pretty nicely, and I don’t see any way for them to break my tech 2. I’m feeling alright.

P2T5


Tech StartingHand Workers

TECH

Moment’s Peace
Fairie Dragon


STARTING HAND

Tenderfoot
Moment’s Peace
Crypt Crawler
Bloom
Wither


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer


NextHand

Wandering Mimic
Brick Thief
Intimidate
Timely Messenger
Potent Basilisk


Discard

Tenderfoot
Moment’s Peace
Fairie Dragon
Wither
Bloom
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($10)
Skip Worker
Tech II Balance - ($6)
Tenderfoot, Sac and pay Resist to kill Plasmo, runes spread to Stewie and Fargo - ($4)
Crypt Crawler - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Orpal Gloor 2/5A [Deal’s Damage as -1/-1 runes]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crypt Crawler 3/3 [Sparkshot]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Damn, I really need to start playing into D&D more. Don’t really like being passive but vs Future I presume Omegacron incoming so I’m going to need as many bodies as I can. Tempted to skip worker here to give me the most chance of drawing the cards I need next turn. Need a good next turn or this could be very over

Edit: Fixed mistake

Which of the two is it? :wink:

2 Likes

Whoops I forgot to delete the attack when I changed my mind! He is patrolling

Edit: Now fixed

Turn 6

Hand: Hive, Argonaut, Xenostalker
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion


  1. Fading, Forecast
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Summon Hive ($3)
  5. Summon Argonaut ($0)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (3/4+A)
    :psfist:Elite: Stinger (2/1)
    :ps_:Scavenger: Stinger (1/1)
    :pschip:Technician: Stewardess of the Undone (0/1)
    :target:Lookout: Fading Argonaut (1/2) (Fading 2)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Hive (0/6)
    Stinger (1/1)
    Stinger (1/1)
    Stinger (1/1)
    Vir Garbarean lvl 7 (3/5)
    Mech (Forecast 1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 4

Hand

Now!, Temporal Distortion, Seer

Discard

Xenostalker, Void Star, Temporal Distortion, Plasmodium

Think

Time to lay down some bigger board presence and threaten. No haste on my side so no worries about mimics ruining me (though I have air defence too). Honestly I’m not feeling very threatened at all.

P2T6


Tech StartingHand Workers

TECH

Death and Decay
Death and Decay


STARTING HAND

Wandering Mimic
Timely Messenger
Brick Thief
Intimidate
Potent Basilisk


WORKERS

Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer


NextHand

Older Brother
Tenderfoot
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($11)
Troq - ($9)
Intimidate Argo - ($8)
Messenger, safely strips armour off Argo - ($7)
Crawler safely kills Argo, Sparkshot kills Elite Stinger
Orpal kills Fargo, takes 1, Runes spread and kill 2x backline Stingers
Crawler grounds Scav Stinger - ($6)
Mimic, gains Haste, Flying and Sparkshot on arrival, hits Tech II to 1HP - ($2)
Brick Thief, breaks Tech II, my base to 19, your base to 18 - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq Bashar 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief 2/1 [Resist 1]
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor 2/4 [Deal’s Damage as -1/-1 runes]
  • Wandering Mimic 4/4
  • Crypt Crawler 3/3 [Sparkshot]
  • Timely Messenger 1/1 [Haste]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well this was a wildly satisfying turn, even if I had to worker skip again! I just happened to have all the tools to get past his patrol and either kill Hive or break Tech II. I opted for the latter as it heavily neutralises his next turn and gives me a chance to take the lead without Omegacrons showing up. If he attacks with any flyers and they survive, the combo of Mimic, Crawler and one of Midband Troq / Brick Thief gives me the option of grounding all patrolling flyers and rebreaking his Tech II, which I find pretty amusing. That puts a lot of pressure on him to kill both of them, and lets me get D&D into my deck with a couple of chances to draw it this turn. Might be a problem if I whiff entirely and then have to patrol with Orpal but I felt like I needed to have it in deck now. Other option was Tech Lab Bashing for Sneaky Pigs, but I opted to spend one extra gold myself to avoid giving him any patrol bonuses, which I think is probably likely the lesser of two evils.

Turn 7

Hand: Now!, Temporal Distortion, Seer
Swap: Temporal Distortion/Tinkerer
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer

Techs

Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut


  1. Forecast
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Rebuild Tech 2 ($9)
  5. Swap a card in hand and deck ($8)
  6. Hire a worker ($7)
  7. Summon three Stingers ($4)
  8. Stinger kills Messenger
  9. Stinger kills Brick Thief, you draw
  10. Build a Tower ($1)
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Mech (6/7+A)
    :psfist:Elite: Stinger (2/1)
    :ps_:Scavenger: Stinger (1/1)
    :pschip:Technician: Stewardess of the Undone (0/1)
    :target:Lookout: Hive (0/6)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
  • Units/Heroes:
    Stinger (1/1)
    Stinger (1/1)
    Stinger (1/1)
    Vir Garbarean lvl 7 (3/5)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 10

Hand

Temporal Distortion, Void Star, Battle Suits, Nullcraft

Discard

Argonaut, Argonaut, Void Star, Xenostalker, Seer, Temporal Distortion, Now!, Ready or Not, Plasmodium, Fading Argonaut

Think

Bah, I do not like this new troq. It is silly.

This unfortunately doesn’t work with your tech 2 being down

1 Like

Augh, good point… How annoying.

Fine, go ahead.

where is vir?