My boy stays chilling
P2T7
Tech StartingHand Workers
TECH
Sneaky Pig
Sneaky Pig
STARTING HAND
Older Brother
Wandering Mimic
Tenderfoot
Technician Draw → Moment’s Peace
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
NextHand
Death and Decay
Bloom
Intimidate
Potent Basilisk
Fairie Dragon
Discard
Brick Thief
Timely Messenger
Tenderfoot
Sneaky Pig
Sneaky Pig
Wandering Mimic
Moment’s Peace
Older Brother
Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Tenderfoot, Sac to kill Stewie, runes spread to kill 2x backline Stingers, you reshuffle and draw - ($8)
Mimic (Flying, Untargetable, Sparkshot) hits Mech to 4HP, takes 1 from Tower, Sparkshot Elite
Maxband Troq, trades mech, Midband hits Tech I to 3HP, levels whiff - ($2)
Orpal and Crawler run under flyers and break Tech II, each takes 1, your base to 16
Midori - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Master Midori 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L6 Orpal Gloor 2/3 [Deal’s Damage as -1/-1 runes]
- Wandering Mimic 4/3
- Crypt Crawler 3/2 [Sparkshot]
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
Thoughts
I think this is my best line since it gets rid of mech and breaks Tech II. I kind of wish I’d patrolled Scav so I could worker though, not a fan of how large my deck is getting. Nervous in case he goes for Orpal here but surely Mimic and Crawler (or even Midori) seem like bigger threats in this position. Guess I Tech pigs here so I have the option to tech lab if I get to my reshuffle.
Edit: Fixed Sparkshot (thanks Legion!)
Turn 8
Hand: Temporal Distortion, Void Star, Battle Suits, Nullcraft, Ready or Not
Swap: Temporal Distortion/Plasmodium
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer
Techs
Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
- Technician draw
- Tech 0 cards
- Get paid (+$10, $11)
- Rebuild Tech 2 ($11)
- Summon Nullcraft ($9)
- Swap a card from hand and deck ($8)
- Summon three Stingers ($5)
- Research Battle Suits ($3)
- Summon Plasmodium ($1)
- Two Stingers and Nullcraft kill Orpal
- Discard 2, draw 4
- Patrol:
Squad Leader: Stinger (1/1+A)
Elite: Stinger (2/1)
Scavenger: Stinger (1/1)
Technician: Vir Garbarean lvl 7 (3/5)
Lookout: Hive (0/6)
- Buildings:
Tech 1: 3
Tech 2: 5
Tower: 4 - Units/Heroes:
Stinger (1/1)
Stinger (1/1)
Nullcraft (1/1)
Plasmodium (Forecast 3) - Base: 16
- Other:
Battle Suits
Economy:
- Workers: 10
- Gold: 2
- Hand: 4
- Deck: 6
- Discard: 2
Hand
Temporal Distortion, Fading Argonaut, Now!, Argonaut
Discard
Void Star, Ready or Not
Think
I was going to kill Midori and patrol a bunch of fliers, but then I realised crypt crawler can ground mimic (or I assume it works that way anyway) and break my tech 2 anyway. So instead, Vir has to patrol. Sad. He will probably die. And I really wanted to prevent my opponent from casting any spells at all…
@Bryce_The_Rice Nullcraft can’t kill the crawler on its own as it doesn’t benefit from Battle Suits
I’m well aware. I didn’t say it killed it.
didn’t elite stinger die to sparkshot?
Ohhh, good point. I often forget about Mimic stealing sparkshot. If that is the case, I will spend one more gold to summon one more stinger, and it shall patrol in Scavenger, and Crypt Crawler will remain unhit.
P2T8
Tech StartingHand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Bloom
Potent Basilisk
Death and Decay
Fairie Dragon
Intimidate → Worker
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate
NextHand
Death and Decay
Wither
Brick Thief
Moment’s Peace
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crawler runs into Vir, deals 3, Sparkshot Hive
Fairie Dragon, rune Hive, pay Resist 2, dies, sac 5x Stingers, you gain 1g - ($2)
Bloom Mimic, breaks Tech II, your base to 14 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: L1 Master Midori 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Wandering Mimic 5/3 [+]
- Fairie Dragon 4/2 [Flying]
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
- Hand: 4
- Deck: 13
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
I finally managed to worker while keeping him off Tech II and I got rid of Hive! That was damn satisfying.
Sticking in some extra base damage since one good turn gets me really close to lethal, I need the maximum number of lines where I can tech break and Tech III feels like it might be hard to get to. I really don’t want to give him more cards so I’ve not traded Midori with Vir. I’ve kept him in SQL as that way he needs Now! or to use NC to kill him, so there’s a chance he might survive. Think the biggest threat he can bring is Prynn + Seer to time trash both flyers, so got to hope I can dodge that!
Really good catch legion, had forgotten that myself!
Turn 9
Hand: Temporal Distortion, Fading Argonaut, Now!, Argonaut
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer
Techs
Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind
- Forecast
- Tech 2 cards
- Get paid (+$10, $12)
- Rebuild Tech 2 ($12)
- Vir hits Midori, Midori gains 2 levels
- Summon Max Geiger ($10)
- Summon Argonaut ($7)
- Nullcraft kills Midori, Geiger midbands
- Cast Temporal Distortion on Argonaut, play Sentry from Codex ($5)
- Summon Fading Argonaut ($3)
- Cast Now! on Sentry ($2)
- Maxband Geiger, flicker Nullcraft ($0)
- Sentry kills Mimic
- Discard 1, draw 3
- Patrol:
Squad Leader: Nullcraft (1/1+A)
Elite:
Scavenger: Fading Argonaut (3/3) (Fading 3)
Technician: Max Geiger lvl 5 (3/4)
Lookout:
- Buildings:
Tech 1: 3
Tech 2: 5
Tower: 4 - Units/Heroes:
Plasmodium (Forecast 2) - Base: 14
- Other:
Battle Suits
Economy:
- Workers: 10
- Gold: 0
- Hand: 3
- Deck: 3
- Discard: 9
Hand
Argonaut, Void Star, Stewardess of the Undone
Discard
Temporal Distortion, Now!, Argonaut, Hive, Void Star, Sentry, Sentry, Ready or Not, Rewind
Think
Augh, what a blunder. I hate fighting balance. I hate that stupid deck. It pulls something out of its ass every turn. I wonder what stupid thing I will lose to this turn.
That was a cracking use of TD for Sentry, very impressive!
P2T9
StartingHand Workers
STARTING HAND
Death and Decay
Wither
Moment’s Peace
Brick Thief
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate
NextHand
Older Brother
Tenderfoot
Wandering Mimic
Crypt Crawler
Sneaky Pig
Discard
Wandering Mimic
Brick Thief
Moment’s Peace
Death and Decay
Wither
Tech 0 card(s)
Get Paid - ($10)
Orpal + Maxband - ($3)
Brick Thief, Tech II to 4HP, my base to 20 - ($1)
Sac Thief, -1/-1 kills Nullcraft, rune spreads to Fargo
Dragon breaks Tech II, takes 1, your base to 12
Tech Lab Bashing - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L6 Orpal Gloor 2/5A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Fairie Dragon 4/1 [Flying]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Bashing)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Oh man just when I thought my flyers were safe! kudos to him finding that one! Plasmo likely incoming now which is a concern
Turn 10
Hand: Argonaut, Void Star, Stewardess of the Undone
Discard: Void Star
Draw: Seer
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer
Techs
Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind
- Forecast, Fading
- Tech 0 cards
- Get paid (+$10, $10)
- Rebuild Tech 2 ($10)
- Exhaust Geiger to discard and draw
- Summon Seer, Plasmodium arrives ($9)
- Plasmodium and Fading Argonaut kill Orpal, Fading Argonaut and Seer die, Plasmodium gets -1/-1
- Summon Stewardess of the Undone, return Plasmodium to my hand ($6)
- Summon Argonaut ($3)
- Discard 1, draw 2, reshuffle, draw 1
- Patrol:
Squad Leader: Stewardess of the Undone (3/3+A)
Elite:
Scavenger:
Technician: Argonaut (4/4)
Lookout:
- Buildings
Tech 1: 3
Tech 2: 5
Tower: 4 - Units/Heroes:
Max Geiger lvl 5 (3/4) - Base: 12
- Other:
Battle Suits
Economy:
- Workers: 10
- Gold: 3
- Hand: 3
- Deck: 13
- Discard: 0
Hand
Temporal Distortion, Xenostalker, Hive
Discard
Think
Will I get to keep my tech 2?? Not bloody likely. Ugh.
I want this game to be over. This is miserable.
Fargo already has a -1/-1 so it will die when it attacks Orpal. As you have it, runes will spread to kill Seer and make Plasmo a -1/-1
Oh, the bloody rune spread… How I despise Orpal.
Well I don’t really have a choice. I have to kill him.
Yeah after playing against him a bunch with Frozenstorm I knew I definitely wanted a deck with him in it, he’s a horrible horrible monster
You won’t be able to bounce Fargo so you’ll need to at least retake that part and redraw
No need to redraw, because the extra card came from a new deck.
Oh yeah that’s true. Let me know when I’m good to go then!
I decided plasmodium is not worth keeping. So I did redraw.
P2T10
StartingHand Workers
STARTING HAND
Wandering Mimic
Sneaky Pig
Older Brother
Crypt Crawler
Tenderfoot
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Intimidate
NextHand
Death and Decay
Potent Basilisk
Bloom
Discard
Wandering Mimic
Brick Thief
Moment’s Peace
Death and Decay
Wither
Older Brother
Tech 0 card(s)
Get Paid - ($10)
Sneaky Pig - ($7)
Mimic, has Haste, Stealth and Flying, is detected but flies over patrol and breaks Tower, takes 1, base to 10 - ($3)
Pig steathily hits Tech II to 2HP
Dragon breaks Tech II, base to 8
Tenderfoot - ($2)
Crawler - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Tenderfoot 1/2A
Elite:
Scavenger:
Technician: Crypt Crawler 3/3 [Sparkshot]
Lookout:
In Play:
- Wandering Mimic 4/3
- Fairie Dragon 4/1 [Flying]
- Sneaky Pig 3/3 [Haste]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Bashing)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
I’m one damage short of lethal this turn so I think we rebreak, keep flyers alive and aim at keeping Prynn out of play. That way he has to get rid of both flyers or die. Tenderfoot in SQL and Midori or Crawler in Technician for my patrol.
Nullcraft let’s him kill both flyers, but its only a 7% chance to have in hand right now and a 14% chance if he uses Geiger midband. The latter limits his ability to break my patrol unless he has Now! or another Stewardess.
Outside of Nullcraft, Sentry+Now! Or TD+Now! Would do it, but again Geiger midband eats into his ability to break through. I guess R&D would change that up calculus, but has he teched it? It doesn’t feel likely but it’s definitely possible.
I guess the final question is should I play Midori or not? Keeping him in reserve means I have access to Flying for my mimic, even if he kills the dragon to ground it (though if he does that I think both probably die). He also gives me access to Moment’s Peace which might be required if he does draw well.
Yeah I think caution would say play the Crawler and save Midori just in case. I don’t like dropping in cards but Technician will get me back to 4 and if he’s not breaking my patrol then he’s most likely dead on my next turn.
Forgot to edit my redraw in my last turn, but it’s reflected in my hand here.
Turn 11
Hand: Temporal Distortion, Xenostalker, Ready or Not
Workers: Time Spiral, Hardened Mox, Temporal Research, Forgotten Fighter, Neo Plexus, Tinkerer
Techs
Turn 2: Seer, Stewardess of the Undone
Turn 3: Hive, Argonaut
Turn 4: Void Star, Temporal Distortion
Turn 5: Now!, Xenostalker
Turn 6: Void Star, Temporal Distortion
Turn 7: Ready or Not, Argonaut
Turn 9: Sentry, Rewind
- Tech 0 cards
- Get paid (+$10, $13)
- Rebuild Tech 2 ($13)
- Geiger kills Tenderfoot
- Argonaut kills Crypt Crawler, you draw
- Stewardess hits your Tech 2
- Cast Ready or Not on Stewardess ($9)
- Stewardess destroys your Tech 2, your base takes 2
- Cast Temporal Distortion on Argonaut, bring in Gilded Glaxx ($7)
- Summon Argonaut ($4)
- Discard 1, draw 3
- Patrol:
Squad Leader: Gilded Glaxx (4/4+A)
Elite:
Scavenger:
Technician:
Lookout: Argonaut (4/4)
- Buildings:
Tech 1: 3
Tech 2: 5 - Units/Heroes:
Stewardess of the Undone (3/3)
Max Geiger lvl 5 (3/3) - Base: 8
- Other:
Battle Suits
Economy:
- Workers: 10
- Gold: 4
- Hand: 3
- Deck: 10
- Discard: 3
Hand
Seer, Now!, Sentry
Discard
Temporal Distortion, Ready or Not, Xenostalker
Think
I HATE MIMICS I HATE MIMICS I HATE MIMICS I HATE MIMICS I HATE MIMICS