[CAMS24] Round8 FINALS part1 P1 rathyAro [Feral]/Blood/Truth vs P2 Moby_Dick [Fire]/Blood/Demon

Hopefully I can take a game to make things more interesting for you. Have fun @Moby_Dick !

P1T1

Starting Hand

Spore Shambler
Playful Panda
Merfolk Prospector
Verdant Tree
Rampant Growth

Workers

Playful Panda

Next Hand

Rich Earth
Tiger Cub
Young Treant
Forest’s Favor
Ironbark Treant

Discard

Verdant Tree
Rampant Growth
Spore Shambler

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

When I needed him most finally turn 1 merfolk prospector makes his first appearance.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

Good luck and have fun! I will do my best like in any game :wink: But I like interesting games.

You have the ideal start my one is not optimal. So let’s see how it develops.

CAMS24 P2T1

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND
Scorch
Bombaster (2/2)
Bloodburn
Charge
Nautical Dog (1/1)


WORKERS
Charge


NextHand

Makeshift Rambaster (1/2)
Mad Man (1/1)
Bloodrage Ogre (3/2)
Pillage
Careless Musketeer (2/1)


Discard

Bloodburn
Nautical Dog (1/1)
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bombaster - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No Oger no power! I think that will be a cb battle.

@rathyAro’s turn!

P1T2


Tech

Spectral Hound
Spectral Hound

Starting Hand

Rich Earth
Young Treant
Tiger Cub
Ironbark Treant
Forest’s Favor

Workers

Playful Panda
Rich Earth

Next Hand

Young Treant
Rampant Growth
Verdant Tree
Merfolk Prospector
Spectral Hound

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Forest Favor Prospector - ($2)
Prospector trades Bombaster
Calamandra midband - ($0)
Calamandra kills Vandy, Calamandra to maxband

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/5, lvl 5)

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Red is good into hounds but with Cala already giving resist 1, I think they should be ok. this trade seems pretty good for me even with skipping tech I

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

Well played needed some time for that turn. This happens when you don’t have the oger for sl.

CAMS24 P2T2

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)


STARTING HAND
Makeshift Rambaster (1/2)
Pillage
Bloodrage Ogre (3/2)
Mad Man (1/1)
Careless Musketeer (2/1)


WORKERS
Charge
Pillage


NextHand

Makeshift Rambaster (1/2)
Bloodburn
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mm attacks your base - ($4)
jaina - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If rathy has the right strat and his draws add up, I will lose no matter what I do. t2 hero kill is not so good as t3 hero kill so I will use the gap for tech rush.

post draw: This was worst case, not even a unit to play.

@rathyAro’s turn!

P1T3


Tech

Crashbarrow
Crashbarrow

Starting Hand

Spectral Hound
Rampant Growth
Verdant Tree
Young Treant
Merfolk Prospector
Forest’s Favor

Workers

Playful Panda
Rich Earth
Forest’s Favor

Next Hand

Spore Shambler
Verdant Tree
Tiger Cub
Ironbark Treant
Spectral Hound

Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw 1 - ($4)
Worker - ($3)
Tech I - ($1)
Calamandra kills Jaina, you get 1g
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2, resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1, resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/3, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m not excited about killing Jaina, but I thinks its better to minimize their threat so I can comfortably get to tech II where I should have the advantage. My math says crashbarrow + quince > crashbarrow. Lets see if it plays out that way.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

Edit: bug detected :slight_smile:

CAMS24 P2T3

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Crashbarrow (6/2)


STARTING HAND
Bloodburn
Makeshift Rambaster (1/2)
Scorch
Shoddy Glider (3/1)
Shoddy Glider (3/1)


WORKERS
Charge
Pillage
Scorch


NextHand

Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Bombaster (2/2)
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Vandy - ($5)
tech 2 - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy L1 (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

that draw killed me… both gliders no dog. killing jaina was a small mistake, for which I hoped to bring cala in glider killing range. But not enough to bring me back in the game. he does not want jaina because of the expected dog.

@rathyAro’s turn!

P1T4


Tech

Shoddy Glider
Shoddy Glider

Starting Hand

Spore Shambler
Spectral Hound
Tiger Cub
Ironbark Treant
Verdant Tree

Workers

Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub

Next Hand

Crashbarrow
Rampant Growth
Spectral Hound
Crashbarrow

Discard

Ironbark Treant
Spore Shambler
Shoddy Glider
Shoddy Glider

Tech 2 card(s)
Get Paid - ($7)
Calamandra trades with Vandy
Worker - ($6)
Tech II Blood - ($2)
Tap Prospector for gold - ($3)
Verdant Tree - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout: Spectral Hound (3/3, resist 1)

In Play:

  • Merfolk Prospector (1/1, resist 1)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5
  • :heart: Tech II: 5 (Blood)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think this lets me double crashbarrow even if I get double crashbarrowed. I’d rather Cala die when I can ensure she doesn’t give levels although the resist 1 would have been nice now that I have hound out.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

CAMS24 P2T4

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


STARTING HAND
Bombaster (2/2)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Careless Musketeer (2/1)
Crashbarrow (6/2)


WORKERS
Charge
Pillage
Scorch
Careless Musketeer (2/1)


NextHand

Shoddy Glider (3/1)
Crashbarrow (6/2)
Bloodburn
Makeshift Rambaster (1/2)


Discard

Mad Man (1/1)
Crashbarrow (6/2)
Bombaster (2/2)
Bloodrage Ogre (3/2)
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
cb trades hound, overpower treant - ($5)
mm trades mp
drakk - ($3)
dog - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L1 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Good cala is gone and no need for fishing for glider! cala kill was very important. Rathy does not show full commitment in blood as the one controlling the board and plays with the tree the second defensive unit. That brings me back in the game. still behind if he has a good hand now, but maybe enough to create a buffer with tech 3 on my side. I expect at least 1 cb and maybe glider. my patrol will hold everything besides 2 cb. The patrol will take the cbs out of his next cycle. not afraid of 2 cb because I will have the tech break as well or he has to Do a worker skip. So not really sure what the worst case is …

@rathyAro’s turn!

P1T5


Tech

Pirate-Gang Commander
Pirate-Gang Commander

Starting Hand

Rampant Growth
Crashbarrow
Crashbarrow
Spectral Hound
Spectral Hound

Workers

Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub
Rampant Growth

Next Hand

Spore Shambler
Shoddy Glider
Young Treant
Shoddy Glider
Ironbark Treant

Discard

Merfolk Prospector
Spectral Hound
Crashbarrow
Spectral Hound
Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow

Tech 2 card(s)
Get Paid - ($8)
Quince, get a mirror - ($6)
Crashbarrow - ($3)
Crashbarrow kills Drakk, overpower kills Nautical Dog, you draw 1, my base to 19, Quince to midband
Mirror copies Crashbarrow - ($1)
Crashbarrow mirror breaks your Tech II, your base to 18
Worker - ($0)
Crashbarrow and mirror die end of turn

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/4+A, lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I: 5
  • :heart: Tech II: 5 (Blood)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

Edit: just noticed I never recorded the damage from mad man hitting my base

Ok I screwed up my patrol. And just last turn I wrote that I am back in the game… will be soon over.

CAMS24 P2T5

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Bloodburn
Crashbarrow (6/2)
Makeshift Rambaster (1/2)
Shoddy Glider (3/1)
Shoddy Glider (3/1)


WORKERS
Charge
Pillage
Scorch
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


NextHand

Bloodrage Ogre (3/2)
Crashbarrow (6/2)
Pirate-Gang Commander (6/6)
Nautical Dog (1/1)
Pirate-Gang Commander (6/6)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
midband vandy - ($6)
bb - ($3)
hh - ($1)
rebuild tech 2

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: vandy L3 (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

ok now a big mistake from my side. should have stayed with the original plan, oger sl. with trying to get cb in the next cycle i forgot about the obvious. This mistake has cost me the game. i have now too many gaps in my defense but cannot put everything in defense otherwise i will lose too.

@rathyAro’s turn!

P1T6


Tech

Captured Bugblatter
Free Speech

Starting Hand

Shoddy Glider
Spore Shambler
Young Treant
Shoddy Glider
Ironbark Treant

Workers

Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub
Rampant Growth
Ironbark Treant

Next Hand

Spectral Hound
Pirate-Gang Commander
Crashbarrow
Captured Bugblatter

Discard

Shoddy Glider
Shoddy Glider

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Make a mirror - ($6)
Shoddy Glider - ($5)
Mirror copies glider - ($3)
Glider and mirror kill Vandy, Quince to maxband
Make a mirror - ($1)
Shoddy Glider, mirror copies - ($0)
Glider and mirror break your Tech II your base to 16

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Quince (1/5, lvl 5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I: 5
  • :heart: Tech II: 5 (Blood)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I think getting vandy off the board removes all of their outs but I unfortunately won’t be able to play commanders next turn.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

I believe mirrors give a rune for BB? If not just go ahead nothing will change on my turn.

CAMS24 P2T6

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND
Pirate-Gang Commander (6/6)
Crashbarrow (6/2)
Pirate-Gang Commander (6/6)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)


WORKERS
Charge
Pillage
Scorch
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


NextHand

Lobber (2/2)
Lobber (2/2)
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Bombaster (2/2)


Discard

Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)
Crashbarrow (6/2)


Tech 0 card(s)
Get Paid + float - ($11)
BB ++++
Jaina - ($9)
Drakk - ($7)
Oger - ($5)
Dog - ($4)
BB 1 damage to your tree
Rebuild Tech 2

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina L1 (2/3)
  • :pschip: Technician: Drakk L1 (1/3)
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Bloodburn++

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Nothing changed still on a lost course. But well, I have been in worse situations in this tournament so never give up…

@rathyAro’s turn!

I forgot about bloodburn. I believe its up to me. The triggers for dying from ephemeral and being trashed due to quince’s abilities happen at the same time so I would just chose that the tokens are trashed before they would die so you don’t get the bloodburn tokens. @FrozenStorm @charnel_mouse is that right?

I would think it’s something like

  1. Ephemeral deaths go on the queue
  2. If the real unit dies first, removal of the Mirror goes on the queue
  3. Mirror death resolves, Mirror dies, Bloodburn rune gain goes on the queue
  4. Mirror removal resolves and fizzles, because the Mirror is no longer in play
  5. Bloodburn gains the rune from the Mirror dying

I’m not sure about it, though.

EDIT: I misread, and didn’t realise this was using Quince’s midband ability. In that case, midband trash also goes on in step 1, so rathyAro is correct.

3 Likes

Let’s assume @charnel_mouse is right which means you have 4 tokens, if not you should have 3.

P1T7

Starting Hand

Captured Bugblatter
Spectral Hound
Pirate-Gang Commander
Crashbarrow

Workers

Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub
Rampant Growth
Ironbark Treant
Spectral Hound

Next Hand

Crashbarrow
Free Speech
Spore Shambler
Young Treant

Discard

Shoddy Glider
Shoddy Glider
Captured Bugblatter
Pirate-Gang Commander
Crashbarrow

Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Make two mirrors - ($5)
Crashbarrow, mirror #1 copies - ($2)
Mirror #2 copies Crashbarrow - ($0)
Crashbarrow mirror #1 kills Nautical Dog, overpower to Bloodrage Ogre
Crashbarrow mirror #2 kills Drakk, overpower to Jaina, you draw 1 and get 1 gold, my base to 17
Crashbarrow breaks your Tech II, your base to 14

Float ($0)
Discard 2, draw 4

Crashbarrow dies
Mirrors die (or are trashed?)


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1/5, lvl 5)
  • :target: Lookout:

In Play:

  • Verdant Tree (2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I: 5
  • :heart: Tech II: 5 (Blood)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

there’s a chance I whiff next turn and they get a turn to play the game, but even then they have a lot to deal with.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

CAMS24 P2T7

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND
Shoddy Glider (3/1)
Lobber (2/2)
Lobber (2/2)
Shoddy Glider (3/1)
Bombaster (2/2)
Mad Man (1/1)


WORKERS
Charge
Pillage
Scorch
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


NextHand

Bloodrage Ogre (3/2)
Pirate-Gang Commander (6/6)
Crashbarrow (6/2)
Pirate-Gang Commander (6/6)


Tech 0 card(s)
Get Paid + float + scav - ($15)
2x lobber - ($13)
mm - ($12)
bombaster - ($10)
Maxband vandy doom mm - ($4)
lobber + mm kill quince
other lobber breaks tree
rebuild tech 2
Bb 1 damage on tech 2

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: vandy L5 (4/5)
  • :target: Lookout:

In Play:

  • Bloodburn++
  • Lobber (2/2)
  • Lobber (2/1)
  • Mad Man (3/2) doomed

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I’m back in the game. You can never have enough lobber.

@rathyAro’s turn!

Edited according to rule clarificarion. Bb1

Edit again, bb2 was correct independent from ruling.

I’m in danger :slight_smile:

P1T8


Tech

Murkwood Allies
Murkwood Allies

Starting Hand

Crashbarrow
Young Treant
Spore Shambler
Free Speech
Merfolk Prospector
Spectral Hound

Workers

Playful Panda
Rich Earth
Forest’s Favor
Tiger Cub
Rampant Growth
Ironbark Treant
Spectral Hound
Spore Shambler

Next Hand

Pirate-Gang Commander
Spectral Hound
Murkwood Allies
Shoddy Glider
Captured Bugblatter

Tech 2 card(s)
Get Paid - ($11)
Young Treant, draw 1 - ($9)
Worker - ($8)
Tech III - ($3)
Merfolk Prospector - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk (1/3, lvl 1)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

A double tech break looks pretty likely here, but I think a boosted murkwood allies can keep me around long enough to rebuild. There’s a line I could have taken that kills vandy, but meta isn’t much of a threat next turn and it means I don’t get to go to tech III and that seems like an even worse spot than this one.

Disclaimer: I’m making updates to the sheet so please let me know if you notice any bugs

Indeed, and very well played! We both made our mistakes, the lobbers offset my one…

CAMS24 P2T9

P1 [Feral]/Blood/Truth vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND


WORKERS
Charge
Pillage
Scorch
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)


NextHand

Crashbarrow (6/2)
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Nautical Dog (1/1)


Discard

Mad Man (1/1)
Crashbarrow (6/2)
Bombaster (2/2)
Pirate-Gang Commander (6/6)
Pirate-Gang Commander (6/6)


Tech 0 card(s)
Get Paid + float - ($14)
MM dies, BB +1
Midband Drakk - ($9)
Bombaster attacks and kills SL, BB+1 - ($8)
Bombaster explodes to kill treant
Healthy lobber kills Drakk, my Drakk maxbands
Oger, attacks base for 4 - ($6)
Crashbarrow, base for 7 - ($3)
Vandy 4, lobber 3, BB 1 break your base, GG

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn++
  • Lobber (2/1)
  • Lobber (2/1)
  • vandy L5 (4/5)
  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

@rathyAro’s turn!

1 Like

Good game and good stuff going undefeated

2 Likes

Yes very exciting game. You had with Cala midband and hounds the best idea I have seen in the last tournaments but you did not utilize it fully. You would have definetly deserved this win. It was very close and small things decided the game.

1 Like