Rule changes:
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Rule changes:
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
P1T1
STARTING HAND
Nullcraft
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
WORKERS
Hardened Mox
Battle Suits
Temporal Research
Fading Argonaut
Plasmodium
Neo Plexus
Time Spiral
Nullcraft
Forgotten Fighter
Tech card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Ah, let us see whose fencing is stronger!
(Probably yours, I’ve been fencing less than a year. And if I recall this is a tough matchup for white.)
Hand: Older Brother, Spark, Bloom, Brick Thief, Tenderfoot
Workers: Spark
Economy:
Granfalloon Flagbearer, Fruit Ninja, Timely Messenger, Helpful Turtle, Wither
Tenderfoot, Bloom, Brick Thief
Hmm, awkward turn 1 hand here. Though seems like the same is true for them, which is nice. I’m expecting… fading argonaut and battle suits probably? I think this is the best line for that, giving me the wither into midband grave board clear, maintaining board.
If not that… it’s probably turtle into heroes’ hall? I have options.
Well, let´s see. I like fencing but I am not fencing myself
Have fun!
P1T2
TECH
Stewardess of the Undone
Unphase
STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Plasmodium
Fading Argonaut
WORKERS
Hardened Mox
Temporal Research
Time Spiral
Battle Suits
Unphase
Nullcraft
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - ($3)
Tinkerer takes one time rune off Plasmodium
Fading Argonaut - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Edit: Added Fargo´s Time Runes.
Ah, just an enthusiast? Or former fencer?
I was just an enthusiast once, but that was the first step!
Hand: Granfalloon Flagbearer, Fruit Ninja, Timely Messenger, Helpful Turtle, Wither
Workers: Spark, Fruit Ninja
Turn 2: Nimble Fencer, Nimble Fencer
Economy:
Helpful Turtle, Nimble Fencer, Nimble Fencer, Timely Messenger, Wither
Hmm, I didn’t expect plasmodium. I’m going in for the board clear anyway, and grave patrols in elite to discourage time spiralling out plas this turn.
I’m more likely expecting a simple nullcraft+hero play, or nullcraft+argonaut. Stewardess is also a possibility. Still, Grave is pretty likely to survive (if they play hero+now they still need 1 extra damage, or to play argonaut or something which grave would kill, very bad trade. I do not think it likely) and I have drawn a very aggro redraw, so while originally I had thought about teching up next turn, I may instead be spending the turn going the fuck in.
Just enthusiast
P1T3
TECH
Research & Development
Temporal Distortion
STARTING HAND
Unphase
Time Spiral
Battle Suits
Nullcraft
WORKERS
Hardened Mox
Temporal Research
Unphase
Stewardess of the Undone
Neo Plexus
Forgotten Fighter
Fading Argonaut
Tinkerer
Time Spiral
Plasmodium
Battle Suits
Research & Development
Temporal Distortion
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Time Spiral. Activating Plasmodium. - ($4)
Max Geiger - ($2)
Plasmodium trades with Grave. Geiger to Level 3.
Nullcraft. Nullcraft kills your Brother. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hand is thin. Hurts to sacrifice Plasmodium, but I cannot let Grave live.
No better time to start than right now! It’s fun!
Hand: Helpful Turtle, Nimble Fencer, Nimble Fencer, Timely Messenger, Wither
Workers: Spark, Fruit Ninja, Wither
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Economy:
Bloom, Granfalloon Flagbearer, Brick Thief, Tenderfoot, Grounded Guide
Hmm, I can’t meaningfully kill Geiger, so I think teching up fast is the choice here. Finesse is probably still my best choice vs present? I think? Maybe someone after the game can tell me if they think that’s true or not.
They can’t play a big body and tech up next turn, so that relieves some pressure.
P1T4
TECH
Hyperion
Immortal
STARTING HAND
Forgotten Fighter
Neo Plexus
Stewardess of the Undone
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Immortal
Temporal Distortion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Present - ($2)
Nullcraft deals 1 damage to your Squad Leader.
Max Geiger deals 2 damage to your Fencer and goes to max. - ($0)
Nullcraft thrashed by Geiger and comes back, kills your Fencer.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Hand: Bloom, Granfallon Flagbearer, Brick Thief, Tenderfoot, Grounded Guide
Workers: Spark, Fruit Ninja, Wither, Bloom
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Economy:
Helpful Turtle, Nimble Fencer, Timely Messenger, Older Brother
Reversal, Leaping Lizard, Nimble Fencer, Granfalloon Flagbearer, Brick Thief
I think I should’ve teched lizard before guide, that was a mistake. I’m assuming their teched cards look something like hyperion, hyperion, temporal distortion, argonaut, tricycloid, unknown. This patrol heavily discourages swinging with hyperion, and I’m pretty sure it protects my tech 2. I can’t see a line for them that destroys it. I may be proven wrong though. Oh, I just saw a line, but it involves hyperion, TD, and now!, so ehh actually yeah they may have teched now!. It does require them to sac geiger though, which sets them back a bit I think.
Hopefully, if they don’t opt to take the costly tech 2 kill, I can simply tech up next turn and immediately begin threatening blademasters and other tech 2 stuff. I can still stabilise here…
P1T5
TECH
Temporal Distortion
Ready or Not
STARTING HAND
Time Spiral
Stewardess of the Undone
Immortal
Temporal Distortion
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Hyperion
Battle Suits
Fading Argonaut
Temporal Distortion
Stewardess of the Undone
Temporal Distortion
Ready or Not
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft pings Grounded Guide.
Geiger trades with Grounded Guide.
Immortal arrives. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I guess Bryce_The_Rice expected a Hyperion? Gives me the chance to go after the Grounded Guide. Will tech Ready or Not against Reversal. Maybe a second Temporal Distortion? Or Unphase again? Hmmm…
Hand: Helpful Turtle, Nimble Fencer, Timely Messenger, Older Brother
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Economy:
Maestro, Blademaster, Star-Crossed Starlet, Brick Thief
I realise now that my patrol was slightly silly, because he could’ve killed guide with hyperion and then easily murdered the weakened tenderfoot. Regardless, I guessed wrong. Immortal. Well, I sure am glad I pre-teched reversal… now I just need to to show up quickly.
While I have space, I’m rushing to tech 3, which means all my future gold is going into board. I just hope I’m not too late… not keen on seeing a present turn with 10 gold at the ready, but thankfully geiger is out, so that gives me a tiny bit of breathing room.
P1T6
TECH
Ready or Not
Origin Story
STARTING HAND
Plasmodium
Hyperion
Battle Suits
Fading Argonaut
Tinkerer
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Temporal Distortion
Neo Plexus
Research & Development
Ready or Not
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hyperion - ($4)
Hyperions kills your Tenderfoot. I draw a card.
Immortal kills your Nimble Fencer. You draw a card.
Fading Argonaut - ($2)
Prynn Pasternaak - ($0)
Nullcraft gives 1 damage to your Tech III.
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
It´s getting nasty. Entangling Vines? Reversal? Virtuoso rush? I expect a Maestro coming through, hopefully Fargo can take off some heat. Thinking about Origin Story against Rook´s Two Lives, or should I stay more aggressive? Difficult.
Hand: Maestro, Blademaster, Star-Crossed Starlet, Brick Thief, Grounded Guide
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Economy:
Timely Messenger, Granfalloon Flagbearer, Reversal
Blademaster, Nimble Fencer, Tenderfoot, Brick Thief
Well, let’s just generate some incredible value from maestro here. They definitely have some outs, but it’s not going to be straightforward to defuse every threat I have. And I have many things I can threaten here! Lots of choices, I hope they make the wrong ones. Although… I don’t even know what the wrong ones are here.
P1T7
TECH
Unphase
STARTING HAND
Research & Development
Neo Plexus
Temporal Distortion
Ready or Not
Ready or Not
Stewardess of the Undone
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Ready or Not
Battle Suits
Origin Story
Temporal Distortion
Tinkerer
Tech 1 card(s)
Get Paid - ($10)
No Worker
Prynn to max Level, trashes Grounded Guide and has 1 Time Rune left. - ($4)
Hyperion kills your Squad Leader (and survives). I draw 1 card.
Immortal kills your Blademaster
Max Geiger - ($2)
Temporal Distortion. Take Hyperion back to hand. Bring second Hyperion from Codex. Hyperion and Nullcraft kill your Maestro. I draw a card. - ($0)
Prynn kills Montoya. You draw 1 card. Geiger to Level 3.
Float ($0)
Discard 6, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Edit: Added Time Rune to Prynn.
Prynn got another rune from her attack
Thank you, zango. Sorry Bryce_The_Rice. Fixed it. Except you want me to redo the whole move? I looked at the whole turn, I don´t think it changed anything.
Nah no need to change anything, makes no difference.
Hand: Timely Messenger, Granfalloon Flagbearer, Reversal, Nimble Fencer
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet
Economy:
Helpful Turtle, Leaping Lizard, Maestro
Man, they still managed to defuse that fairly well. I didn’t see that line, but what could I have done? I’m not sure. Maybe it was correct to have blademaster backline. Present feels so hard to shut down.
Now I’m lacking cards, and because of hyperions (hyperions OP please nerf) they’re rolling in cards despite going way down earlier. I hate present.
Uhh strategy? Hold on and try not to think about the absurd amount of value that immortal is generating right now.
P1T8
STARTING HAND
Battle Suits
Tinkerer
Origin Story
Temporal Distortion
Ready or Not
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Hyperion
Unphase
Stewardess of the Undone
Ready or Not
Temporal Distortion
Hyperion
Origin Story
Temporal Distortion
Battle Suits
Ready or Not
Tech 0 card(s)
Get Paid+Scavenger - ($11)
No Worker
Origin Story returns Grave to your command zone. - ($8)
Nullcraft kills your Fencer
Vir Garbarean - ($6)
Prynn kills Rook. Vir to Level 3.
Immortal destroys your Tech III. 2 damage to your Base.
Vir to Max level - ($2)
Tinkerer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Don´t want another Nimble Fencer. But don´t want a Blademaster either… Next turn Max Geiger is available again and I drew a Hyperion and Temporal Distortion. Also Unphase is available in case Vir survives, so there is some flexibility.
Hand: Helpful Turtle, Leaping Lizard, Maestro
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet
Economy:
Timely Messenger, Brick Thief
Nimble Fencer
Hmm, I’ll admit I didn’t see origin story coming, but it makes sense given I’m playign rook. Still, no great loss this turn. I am so far behind on cards though, very unfortunate, and while a surplus would be lovely I really need a tower to prevent them from fully running over me. Still could happen anyway.
P1T9
STARTING HAND
Stewardess of the Undone
Unphase
Ready or Not
Hyperion
Temporal Distortion
Research & Development
WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Temporal Distortion
Ready or Not
Battle Suits
Neo Plexus
Stewardess of the Undone
Tech 0 card(s)
Get Paid - ($10)
No Worker
Peeking
Tinkerer activates Mech
Hyperion - ($5)
Immortal and Nullcraft kill your Squad Leader.
Hyperion kills your Turtle. You get 1 gold, I draw 1 card.
Vir attacks your Elite, deals 3 damage and is killed. River to Level 3.
Max Geiger - ($3)
Temporal Distortion. Take Hyperion back to Hand and bring a Void Star. - ($1)
Float ($1)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Time for air sovereignty.