[CAMS24] Round6: P1 Unity monopurple vs P2 Bryce_the_Rice [Finesse]/Discipline/Strength 1

Rule changes:

Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer


WORKERS
Hardened Mox


NextHand

Battle Suits
Temporal Research
Fading Argonaut
Plasmodium
Neo Plexus


Discard

Time Spiral
Nullcraft
Forgotten Fighter


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Ah, let us see whose fencing is stronger!
(Probably yours, I’ve been fencing less than a year. And if I recall this is a tough matchup for white.)


Turn 1

Hand: Older Brother, Spark, Bloom, Brick Thief, Tenderfoot
Workers: Spark

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Older Brother ($2)
  4. Summon Grave Stormborne ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Grave Stormborne (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Granfalloon Flagbearer, Fruit Ninja, Timely Messenger, Helpful Turtle, Wither

Discard

Tenderfoot, Bloom, Brick Thief

Think

Hmm, awkward turn 1 hand here. Though seems like the same is true for them, which is nice. I’m expecting… fading argonaut and battle suits probably? I think this is the best line for that, giving me the wither into midband grave board clear, maintaining board.
If not that… it’s probably turtle into heroes’ hall? I have options.

@Bryce_The_Rice

Well, let´s see. I like fencing but I am not fencing myself :wink:
Have fun!

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Unphase


STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Plasmodium
Fading Argonaut


WORKERS
Hardened Mox
Temporal Research


NextHand

Time Spiral
Battle Suits
Unphase
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - ($3)
Tinkerer takes one time rune off Plasmodium
Fading Argonaut - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium **
  • :exhaust: Tinkerer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Edit: Added Fargo´s Time Runes.

Ah, just an enthusiast? Or former fencer?
I was just an enthusiast once, but that was the first step!


Turn 2

Hand: Granfalloon Flagbearer, Fruit Ninja, Timely Messenger, Helpful Turtle, Wither
Workers: Spark, Fruit Ninja

Techs

Turn 2: Nimble Fencer, Nimble Fencer


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($4)
  5. Midband Grave ($2)
  6. Cast Wither on Fading Argonaut ($0)
  7. Grave kills Argonaut
  8. Brother kills Tinkerer
  9. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Grave Stormborne lvl 3 (4/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Older Brother (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Helpful Turtle, Nimble Fencer, Nimble Fencer, Timely Messenger, Wither

Discard

Think

Hmm, I didn’t expect plasmodium. I’m going in for the board clear anyway, and grave patrols in elite to discourage time spiralling out plas this turn.
I’m more likely expecting a simple nullcraft+hero play, or nullcraft+argonaut. Stewardess is also a possibility. Still, Grave is pretty likely to survive (if they play hero+now they still need 1 extra damage, or to play argonaut or something which grave would kill, very bad trade. I do not think it likely) and I have drawn a very aggro redraw, so while originally I had thought about teching up next turn, I may instead be spending the turn going the fuck in.

Just enthusiast :slight_smile:

P1T3


Tech StartingHand Workers

TECH
Research & Development
Temporal Distortion


STARTING HAND
Unphase
Time Spiral
Battle Suits
Nullcraft


WORKERS
Hardened Mox
Temporal Research
Unphase


NextHand

Stewardess of the Undone
Neo Plexus
Forgotten Fighter


Discard

Fading Argonaut
Tinkerer
Time Spiral
Plasmodium
Battle Suits
Research & Development
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Time Spiral. Activating Plasmodium. - ($4)
Max Geiger - ($2)
Plasmodium trades with Grave. Geiger to Level 3.
Nullcraft. Nullcraft kills your Brother. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger Level 3 (2/4+1A) - Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hand is thin. Hurts to sacrifice Plasmodium, but I cannot let Grave live.

No better time to start than right now! It’s fun!


Turn 3

Hand: Helpful Turtle, Nimble Fencer, Nimble Fencer, Timely Messenger, Wither
Workers: Spark, Fruit Ninja, Wither

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Finesse ($2)
  5. Summon Nimble Fencer ($0)
  6. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Nimble Fencer (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Bloom, Granfalloon Flagbearer, Brick Thief, Tenderfoot, Grounded Guide

Discard

Think

Hmm, I can’t meaningfully kill Geiger, so I think teching up fast is the choice here. Finesse is probably still my best choice vs present? I think? Maybe someone after the game can tell me if they think that’s true or not.
They can’t play a big body and tech up next turn, so that relieves some pressure.

P1T4


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Forgotten Fighter
Neo Plexus
Stewardess of the Undone


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter


NextHand

Stewardess of the Undone
Time Spiral
Immortal
Temporal Distortion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Present - ($2)
Nullcraft deals 1 damage to your Squad Leader.
Max Geiger deals 2 damage to your Fencer and goes to max. - ($0)
Nullcraft thrashed by Geiger and comes back, kills your Fencer.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Max Geiger Level 5 (3/4) - Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Turn 4

Hand: Bloom, Granfallon Flagbearer, Brick Thief, Tenderfoot, Grounded Guide
Workers: Spark, Fruit Ninja, Wither, Bloom

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Tenderfoot ($6)
  5. Summon Grounded Guide ($1)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Grounded Guide (5/4)
    :ps_:Scavenger:
    :pschip:Technician: Tenderfoot (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Helpful Turtle, Nimble Fencer, Timely Messenger, Older Brother

Discard

Reversal, Leaping Lizard, Nimble Fencer, Granfalloon Flagbearer, Brick Thief

Think

I think I should’ve teched lizard before guide, that was a mistake. I’m assuming their teched cards look something like hyperion, hyperion, temporal distortion, argonaut, tricycloid, unknown. This patrol heavily discourages swinging with hyperion, and I’m pretty sure it protects my tech 2. I can’t see a line for them that destroys it. I may be proven wrong though. Oh, I just saw a line, but it involves hyperion, TD, and now!, so ehh actually yeah they may have teched now!. It does require them to sac geiger though, which sets them back a bit I think.
Hopefully, if they don’t opt to take the costly tech 2 kill, I can simply tech up next turn and immediately begin threatening blademasters and other tech 2 stuff. I can still stabilise here…

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Ready or Not


STARTING HAND
Time Spiral
Stewardess of the Undone
Immortal
Temporal Distortion


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral


NextHand

Plasmodium
Hyperion
Battle Suits
Fading Argonaut


Discard

Temporal Distortion
Stewardess of the Undone
Temporal Distortion
Ready or Not


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft pings Grounded Guide.
Geiger trades with Grounded Guide.
Immortal arrives. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+1A) - Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I guess Bryce_The_Rice expected a Hyperion? Gives me the chance to go after the Grounded Guide. Will tech Ready or Not against Reversal. Maybe a second Temporal Distortion? Or Unphase again? Hmmm…

Turn 5

Hand: Helpful Turtle, Nimble Fencer, Timely Messenger, Older Brother
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Hire a worker ($9)
  4. Build Tech 3 ($4)
  5. Summon Nimble Fencer ($2)
  6. Summon Garus Rook ($0)
  7. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Garus Rook (2/4)
    :pschip:Technician: Nimble Fencer (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Maestro, Blademaster, Star-Crossed Starlet, Brick Thief

Discard

Think

I realise now that my patrol was slightly silly, because he could’ve killed guide with hyperion and then easily murdered the weakened tenderfoot. Regardless, I guessed wrong. Immortal. Well, I sure am glad I pre-teched reversal… now I just need to to show up quickly.
While I have space, I’m rushing to tech 3, which means all my future gold is going into board. I just hope I’m not too late… not keen on seeing a present turn with 10 gold at the ready, but thankfully geiger is out, so that gives me a tiny bit of breathing room.

P1T6


Tech StartingHand Workers

TECH
Ready or Not
Origin Story


STARTING HAND
Plasmodium
Hyperion
Battle Suits
Fading Argonaut
Tinkerer


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Temporal Distortion
Neo Plexus
Research & Development
Ready or Not


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hyperion - ($4)
Hyperions kills your Tenderfoot. I draw a card.
Immortal kills your Nimble Fencer. You draw a card.
Fading Argonaut - ($2)
Prynn Pasternaak - ($0)
Nullcraft gives 1 damage to your Tech III.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn Pasternaak Level 1 (1/3)****
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Hyperion (4/4) - Haste
  • :exhaust: Immortal (5/3) - Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It´s getting nasty. Entangling Vines? Reversal? Virtuoso rush? I expect a Maestro coming through, hopefully Fargo can take off some heat. Thinking about Origin Story against Rook´s Two Lives, or should I stay more aggressive? Difficult.

Turn 6

Hand: Maestro, Blademaster, Star-Crossed Starlet, Brick Thief, Grounded Guide
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster


  1. Techcian draw
  2. Tech 1 card
  3. Get paid (+$10, $10)
  4. Summon Maestro ($7)
  5. Summon Blademaster ($7)
  6. Summon Star-Crossed Starlet ($7)
  7. Summon Grounded Guide ($2)
  8. Summon River Montoya ($0)
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Star-Crossed Starlet (5/3+A)
    :psfist:Elite: Maestro (5/5)
    :ps_:Scavenger: Garus Rook (2/4)
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout: Blademaster (9/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 4
  • Units/Heroes:
    Grounded Guide (4/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 4

Hand

Timely Messenger, Granfalloon Flagbearer, Reversal

Discard

Blademaster, Nimble Fencer, Tenderfoot, Brick Thief

Think

Well, let’s just generate some incredible value from maestro here. They definitely have some outs, but it’s not going to be straightforward to defuse every threat I have. And I have many things I can threaten here! Lots of choices, I hope they make the wrong ones. Although… I don’t even know what the wrong ones are here.

P1T7


Tech Starting Hand Workers

TECH
Unphase

STARTING HAND
Research & Development
Neo Plexus
Temporal Distortion
Ready or Not
Ready or Not
Stewardess of the Undone


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Ready or Not
Battle Suits
Origin Story
Temporal Distortion
Tinkerer


Tech 1 card(s)
Get Paid - ($10)
No Worker
Prynn to max Level, trashes Grounded Guide and has 1 Time Rune left. - ($4)
Hyperion kills your Squad Leader (and survives). I draw 1 card.
Immortal kills your Blademaster
Max Geiger - ($2)
Temporal Distortion. Take Hyperion back to hand. Bring second Hyperion from Codex. Hyperion and Nullcraft kill your Maestro. I draw a card. - ($0)
Prynn kills Montoya. You draw 1 card. Geiger to Level 3.

Float ($0)
Discard 6, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger Level 3 (2/4 Sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Hyperion (4/1) - Haste
  • :exhaust: Immortal (5/5) - Indestructible
  • :exhaust:Prynn Pasternaak Level 7 (3/3)** - Holding Grounded Guide hostage.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Edit: Added Time Rune to Prynn.

Prynn got another rune from her attack

1 Like

@zango @Bryce_The_Rice

Thank you, zango. Sorry Bryce_The_Rice. Fixed it. Except you want me to redo the whole move? I looked at the whole turn, I don´t think it changed anything.

1 Like

Nah no need to change anything, makes no difference.


Turn 7

Hand: Timely Messenger, Granfalloon Flagbearer, Reversal, Nimble Fencer
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Summon Nimble Fencer ($8)
  5. Summon Grave Stormborne ($6)
  6. Summon Timely Messenger ($5)
  7. Cast Reversal on Fading Argonaut ($2)
  8. Fencer and Rook kill Geiger Grave midbands, you gain 1 gold
  9. Messenger kills Hyperion
  10. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 3 (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 4
  • Units/Heroes:
    Garus Rook (2/2)
    Nimble Fencer (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 3
  • Deck: 11
  • Discard: 0

Hand

Helpful Turtle, Leaping Lizard, Maestro

Discard

Think

Man, they still managed to defuse that fairly well. I didn’t see that line, but what could I have done? I’m not sure. Maybe it was correct to have blademaster backline. Present feels so hard to shut down.
Now I’m lacking cards, and because of hyperions (hyperions OP please nerf) they’re rolling in cards despite going way down earlier. I hate present.
Uhh strategy? Hold on and try not to think about the absurd amount of value that immortal is generating right now.

P1T8


StartingHand Workers

STARTING HAND
Battle Suits
Tinkerer
Origin Story
Temporal Distortion
Ready or Not


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Hyperion
Unphase
Stewardess of the Undone
Ready or Not
Temporal Distortion


Discard

Hyperion
Origin Story
Temporal Distortion
Battle Suits
Ready or Not


Tech 0 card(s)
Get Paid+Scavenger - ($11)
No Worker
Origin Story returns Grave to your command zone. - ($8)
Nullcraft kills your Fencer
Vir Garbarean - ($6)
Prynn kills Rook. Vir to Level 3.
Immortal destroys your Tech III. 2 damage to your Base.
Vir to Max level - ($2)
Tinkerer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir Gararean Level 7 3/5+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1) - Haste
  • :exhaust: Immortal (5/5) - Indestructible
  • :exhaust: Prynn Pasternaak Level 7 (3/1)** - Holding Grounded Guide hostage.
  • :exhaust: Fading Argonaut (2/1)*
  • Mech Forecast**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Don´t want another Nimble Fencer. But don´t want a Blademaster either… Next turn Max Geiger is available again and I drew a Hyperion and Temporal Distortion. Also Unphase is available in case Vir survives, so there is some flexibility.

Turn 8

Hand: Helpful Turtle, Leaping Lizard, Maestro
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet


  1. Tech 0 cards
  2. Get paid (+$10, $12)
  3. Rebuild Tech 3 ($12)
  4. Build a Tower ($9)
  5. Summon Maestro ($6)
  6. Summon Leaping Lizard ($5)
  7. Summon River Montoya ($3)
  8. Summon Helpful Turtle ($1)
  9. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Leaping Lizard (3/5+A)
    :psfist:Elite: Maestro (4/5)
    :ps_:Scavenger: Helpful Turtle (1/2)
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 9
  • Discard: 0

Hand

Timely Messenger, Brick Thief

Discard

Nimble Fencer

Think

Hmm, I’ll admit I didn’t see origin story coming, but it makes sense given I’m playign rook. Still, no great loss this turn. I am so far behind on cards though, very unfortunate, and while a surplus would be lovely I really need a tower to prevent them from fully running over me. Still could happen anyway.

P1T9


StartingHand Workers

STARTING HAND
Stewardess of the Undone
Unphase
Ready or Not
Hyperion
Temporal Distortion
Research & Development


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Temporal Distortion
Ready or Not
Battle Suits
Neo Plexus
Stewardess of the Undone


Tech 0 card(s)
Get Paid - ($10)
No Worker
Peeking
Tinkerer activates Mech
Hyperion - ($5)
Immortal and Nullcraft kill your Squad Leader.
Hyperion kills your Turtle. You get 1 gold, I draw 1 card.
Vir attacks your Elite, deals 3 damage and is killed. River to Level 3.
Max Geiger - ($3)
Temporal Distortion. Take Hyperion back to Hand and bring a Void Star. - ($1)

Float ($1)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech(6/7+1A) - Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Tinkerer (1/2)
  • :exhaust: Immortal (5/1) - Indestructible
  • Void Star (5/4) - Flying, Overpower
  • Prynn Pasternaak Level 7 (3/1)* - Holding Grounded Guide hostage.
  • Max Geiger Level 1 (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Time for air sovereignty.