Turn 9
Hand: Timely Messenger, Brick Thief
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother, Timely Messenger
Techs
Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet
- Tech 0 cards
- Get paid (+$10, $12)
- Hire a worker ($11)
- Summon Garus Rook ($9)
- Maxband Rook ($2)
- Discard 1, draw 3
- Patrol:
Squad Leader: Garus Rook lvl 8 (4/6+A)
Elite:
Scavenger:
Technician: River Montoya lvl 3 (2/4)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4 - Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 11
- Gold: 2
- Hand: 3
- Deck: 6
- Discard: 5
Hand
Blademaster, Tenderfoot, Reversal
Discard
Brick Thief, Maestro, Leaping Lizard, Helpful Turtle, Nimble Fencer
Think
Man, that dead draw really didn’t help at all. I hate present so much. They generate such insane value from everything. I literally don’t think I have a way to win here. Absolutely insane how they can play down so hard early and it literally doesn’t matter because of hyperion and TD.