[CAMS24] Round6: P1 Unity monopurple vs P2 Bryce_the_Rice [Finesse]/Discipline/Strength 1

Turn 9

Hand: Timely Messenger, Brick Thief
Workers: Spark, Fruit Ninja, Wither, Bloom, Older Brother, Timely Messenger

Techs

Turn 2: Nimble Fencer, Nimble Fencer
Turn 3: Maestro, Grounded Guide
Turn 4: Reversal, Leaping Lizard
Turn 5: Blademaster, Star-Crossed Starlet
Turn 6: Blademaster
Turn 7: Grounded Guide, Star-Crossed Starlet


  1. Tech 0 cards
  2. Get paid (+$10, $12)
  3. Hire a worker ($11)
  4. Summon Garus Rook ($9)
  5. Maxband Rook ($2)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: River Montoya lvl 3 (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 11
  • Gold: 2
  • Hand: 3
  • Deck: 6
  • Discard: 5

Hand

Blademaster, Tenderfoot, Reversal

Discard

Brick Thief, Maestro, Leaping Lizard, Helpful Turtle, Nimble Fencer

Think

Man, that dead draw really didn’t help at all. I hate present so much. They generate such insane value from everything. I literally don’t think I have a way to win here. Absolutely insane how they can play down so hard early and it literally doesn’t matter because of hyperion and TD.

@Bryce_The_Rice You still have your Maestro, but it doesn´t matter anymore. Thank you for the game, it was a pleasure to fence with you :pray: :slightly_smiling_face:

@zango

P1T10


StartingHand Workers

STARTING HAND
Neo Plexus
Stewardess of the Undone
Battle Suits
Temporal Distortion
Ready or Not


WORKERS
Hardened Mox
Temporal Research
Unphase
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus


NextHand

Unphase
Hyperion
Research & Development
Fading Argonaut
Origin Story


Discard

Ready or Not
Stewardess of the Undone
Battle Suits
Temporal Distortion


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Prynn Fading - You lose your next discard/draw step. Grounded Guide returns to you.
Boosting Void Star. - ($6)
Attacking your Base with Void Star, dealing 9 damage.
Ready Void Star with Ready or Not, Void Star finishes your Base. - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/1) - Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: Mech(6/7+1A) - Untargetable
  • :target: Lookout:

In Play:

  • Max Geiger Level 1 (2/3) Sparkshot
  • :exhaust: Void Star (9/2) - Flying, Overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

Well, I can’t say I’m surprised.
Guess I need more coaching…

1 Like

Funny. I remembered this game during our game:

[CAWS20] Round2: Bomber678 [Finesse]/Anarchy/Strength vs Unity [Present/Future]/Peace

I felt very comfortable after turn 3 back then and was punished harshly for my overconfidence. The game haunted me :laughing: This time I felt strong again but I knew from the game back then that you are never safe in Codex. I remembered Bomber and just now I realized that Bomber was you :smile:

So in a way, you were an important coach for me and it makes this win even more valuable for me :kissing_heart: :pray:

3 Likes