Hey, @thehug0naut, really sorry this took so long to start! I was away and expected to find time to post but didn’t - I should have let you know in advance!
Good luck! I am very scared of what Garth brings to purple!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
No worries at all @dwarddd, these things happen and it seems that there’s extra time for this round anyway. The important thing is there we’re playing now!
I must also confess, I drafted this last night and fell asleep before I posted it
Good luck to you as well, especially since you’re playing Blue in a tournament! Very interested to see how you do in our current meta
This opening highly restricts his options. We know his 1-drops are in his hand now, which leaves just three unknowns. Even more importantly, it completely removes the threat of Manufactured Truth from T2.
1g float means he can worker, tech up and midband Oni if he wants so there isn’t a safe SQL hero play. He also has enough to Worker + Maxband Oni if he can get a safe hero kill.
Arrest is still a threat but only has a 37.5% chance of being in hand. There’s also an interesting line of SQL Neo + Elite Geiger which would keeps my hand size up and prevents him harvesting free levels even if he has Arrest. I’m not sure I want to be stuck on Geiger though so on balance I think I just get BS up and Neo out to patrol. The question is will he trade Oni into my Neo?
Having thought about it, I think I prefer patrolling in Scavenger to offset my expensive Tech I and/or Building Inspector. Gold is also the key to Tech II on time, where Garth can simply fetch me what I need regardless of cards. Overall probably a better reward than simply getting a card back.
Haha your piloting is never in doubt, this board you’re building is kind of fearsome, especially making me pay 3g for Tech I!
P2T2
Tech StartingHand Workers
TECH
Hooded Executioner
Stewardess of the Undone
STARTING HAND
Temporal Research → Worker
Fading Argonaut
Time Spiral
Nullcraft
WORKERS
Hardened Mox
Temporal Research
NextHand
Stewardess of the Undone
Tinkerer
Nullcraft
Plasmodium
Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Doubly Expensive Tech I - ($2)
Fargo - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Neo Plexus 3/2A
Elite:
Scavenger:
Technician: Fading Argonaut 3/3 [Fading 3]
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Not a great fan of him building up board like that but not much I can do about it and he’s low on cards as a result. Best thing now is to get my cheap high stat units in play and make a tech break pretty expensive in terms of cards/board/gold. If he has Arrest in hand he can do it but he’s midbanding Oni and not workering, so I can probably weather that and recover ok. Otherwise he can do it with MT to turn BI into Aven, then he can attack over my patrol and use TD to finish it. If he doesn’t attack my patrol I can probably hit him back fairly hard though, and playing something else to defend will tank his hand further. Overall I think this means I should just cough up the tax this turn and get to Tech I on time.
Stewardess and Hoodie are both really excellent choices vs Blue as they aren’t hugely great for copying and give me more chunky bodies to force favourable trades with.
im feeling the swingiest of cards coming - community service… to catch a present tech 2 in it would be wonderful, but most likely they’re not teching any next turn as they’ll just tech up and rely on garth to grab one. so +1t tech up, +2t garth pulls from discard, +3t maybe i manage to kill or steal a different one from hand… annoyingly this pattern means i dont think they’ll tech in tech twos into their next cycle, it’d be the one after, so it’s gonna be hard to pinch. anyway as for actual things, i teched boot camp and have TD for juggernaut so why not double down! other law that can actually be useful is insurance agent and censorship, but im not feeling censorship until they are richer and have used Garth already. actually you know what let’s try it, i think they might end up teching one in advance and im gonna be reshuffling if i lawful search and try to get up on cards with technician so yeah want it in this cycle
Plasmodium → Worker
Nullcraft
Tinkerer
Stewardess of the Undone
WORKERS
Hardened Mox
Temporal Research
Plasmodium
NextHand
Hooded Executioner
Time Spiral
Forgotten Fighter
Discard
Neo Plexus
Temporal Distortion
Now!
Tinkerer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess, pop Aven - ($3)
Nullcraft, kills TD, you draw - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 3/3A
Elite:
Scavenger:
Technician: Fading Argonaut 3/3 [Fading 2]
Lookout:
In Play:
Nullcraft 1/1 [Flying, Haste]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 8
Thoughts
I can’t safely tech up this turn but I can get my board in order and start depleting his threats.
Looked at Stewardess+Garth+Skele but could lose Garth to Arrest which still feels fairly likely. Killing TD removes his Manufacturered Truth threat and forces a reshuffle, which is hopefully disruptive to his plan.
He probably techs up, but I have decent board presence and can use Garth to reliably get a Tech II into play even at low hand, so I’m not concerned.
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru runs into stewie
Quince - ($5)
Manufactured truth, brave knight into nullcraft - ($4)
Brave nullcraft finishes stewardess
Tech 2 Law - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Mirror(0/1a)
Elite:
Scavenger: Quince(1/3)
Technician:
Lookout:
In Play:
Brave Knight(3/3) readiness, coward
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
i’ve actually simply spotted a better line with the retry of this turn - to use the mirror from quince to manufactured truth (I’d kind of only imagined manufactured truthing other units from my hand, none of which i wanted to)
choice between BK and mirror becoming a nullcraft, choosing the BK because patrolling a mirror should be pretty fine - their only way of popping the mirror, summoning hero and tech 2ing is forgotten fighter, which i feel is an acceptable trade for keeping my BK away from their suicidal fargo.
Dagnammit, i had also spotted the fact i’d reshuffle and was okay with that last turn, but forgot the other two would be in there too! Will redo my turn (as need to redraw the technician draw) in about half an hour when i get to my PC - or maybe longer in the slim case i draw something I’ll use!
Hooded Executioner
Forgotten Fighter
Time Spiral → Worker
WORKERS
Hardened Mox
Temporal Research
Plasmodium
Time Spiral
NextHand
Hooded Executioner
Stewardess of the Undone
Now!
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Present - ($4)
Geiger - ($2)
Forgotten Fighter, pop Mirror - ($0)
Fargo kills Quince, takes 1, Geiger midbands, you gain 1g
Nullcraft pings Tech II to 4HP
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L3 Max Geiger 2/4A [Sparkshot]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut 3/2 [Fading 1]
Nullcraft 1/1 [Flying, Haste]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I think my Tech building is safe. Geiger looks fairly safe too. I guess Law Tech II is maybe for Censorship Council and/or Guardian of the Gates, to try and limit my burst? Or he didn’t see that line and he wanted Mirror Juggernauts? He could also be fishing for one of my Tech IIs with Community Service but he doesn’t need to go Law for that.
Fading Argonaut
Now!
Hooded Executioner
Hooded Executioner
Stewardess of the Undone
Tech 2 card(s)
Fargo fades away
Get Paid - ($9)
Geiger and Nullcraft hit Knight to 1HP, Geiger takes 3
Garth + Maxband, Tric from Discard - ($1)
Tric -1, guns down Knight, no chance to run
Now! on Tric, breaks Tech II, your base to 18 - ($0)
Skip Worker
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L7 Garth Torken 3/4A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 Max Geiger 2/1 [Sparkshot]
Tricycloid 5/5 [2]
Nullcraft 1/1 [Flying, Haste]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Well I’m very glad glad I killed off Quince last turn, otherwise I’d be facing some scary mirror copies right now. Not a fan of skipping a worker but here is makes sense as I get the tech break and recover some hand size.
Even with that, Juggernaut is very strong, and he can get an extra damage through Elite Training or MT/Quince copying Nullcraft, so the tech break potential is real. I’ve set up as many concurrent threats as possible to hopefully give him a lot of no-good choices.
If I draw into my second Tric then Community service is a concern. This is partly why I haven’t teched many Tech II units. Prynn is probably my answer to that situation, assuming he kills Geiger.
STARTING HAND
Traffic Director(1+1/1) untargetable
Lawful Search
Community Service
Manufactured Truth
Injunction
WORKERS
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector(1/1)
Manufactured Truth
NextHand
Free Speech
Free Speech
Insurance Agent
Discard
Brave Knight(3/3a) readiness, coward
Lawful Search
Insurance Agent
Lawbringer Gryphon
Community Service
Injunction
Tech 2 card(s)
Get Paid + float - ($11)
bigby - ($9)
lawful search, draw 1, then peek your hand - ($8)
Community Service, yoink a tricycloid from your hand - ($3)
my tricycloid pings Max, bigby midbands
Tricycloid kills nullcraft
Tricycloid hits your tricycloid for 1, to 4 hp
Juggernaut kills tricycloid takes 5
worker - ($2)
traffic director - ($1)
hmmmmmmmmm, no tech 2 is sad purely because i cant get oni out to test his hand with lawful search - i have to commit to Bigby. well, im pretty certain if he has none in his hand he’ll have one somewhere in discard, no one does 3 techs with a tech 2 up and puts in no spare units (spare as in, beyond the one garth fetched)… so bigby it is, and if i don’t see one in his hand I’ll just commit to winning or losing the game this turn by searching discard!
post draw, pre peek: drew Injunction, if the peek shows nothing that makes for a back up plan (including skipping working if i still community service lol)
let’s gooooo, tricycloid was the best to pull, that and immortal both are game winning, hyperion would have been nice but not nearly as big a swing
if i play traffic director now i can almost definitely break tech 2 and free speech next turn, but not sure what to do the turn after, the same again? it means everything is slower and gives them more time to counter but might be worth it as otherwise not breaking tech 2 next turn even if all they do is patrol garth and tinkerer
I only realised after discard/drawing that Prynn is going to be a pain, fortunately they lack the funds to maxband her and play tinkerer or she’d stick around forever but i need to be careful not to have her die while a free speech is active lol
I think this is the first successful community service ive cast on here!
I think I don’t really have much choice here. I need to bring on Prynn and take away his Juggernaut (Trashing Tric is very bad as it would actually return to him when Prynn dies!) I’ll put in some Seers to help me with reusing Prynn as needed and also buffing my Tricycloids. Free Speech is also fairly likely in his deck so I might be able to find a route to permatrashing some units.
I’ve got Doom Grasp guaranteed in hand but I need to protect Prynn from death to keep the Juggernaut at bay so Garth will need to be on patrol duties again. SQL is best as it forces him to trade in Tric or MT his TD to kill Garth, so should maximally protect Prynn. Only issue is it will give him a chance to replay Community Service on my Tric but that can’t be helped right now.
I wonder how likely he is to go for Tech III. That would be bad news bears for me!
STARTING HAND
Insurance Agent
Free Speech
Free Speech
Boot Camp
WORKERS
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector(1/1)
Manufactured Truth
NextHand
Community Service
Spectral Aven(2/2) flying, illusion
Injunction
Arrest
Tech 1 card(s)
Get Paid + float - ($11)
Insurance agent, insure tricycloid - ($10)
tricycloid runs into Garth, i get 5g and a card ( - ($15)
tech 3 - ($10)
quince - ($8)
free speech (to save you time wondering, prynn does not have fading any more and also if she leaves juggernaut will not come back) - ($6)
Surplus - ($1)
Bigby kills Garth, maxbands and heals
While i could maxband and tap bigby for a 1/3 chance of boot camping and getting my Juggernaut back, id really rather cast free speech and not take the risk
I think with free speech and therefore the lack of getting either a rune off prynn or any damage on her i just give up on the juggernaut for this game, and win with tech 3; with mirror in lookout i can’t actually see a way for them to destroy a tech building (i know at least one tric not available)
If i stash free speech (and keep my surplus either way), i get ~40% chance of drawing tech 3, and if i dont i get ~60% chance. However also if i dont stash it i have ~90% chance of free speech OR tech 3, so i think I’ll not stash and gun for tech 3
This does not look good at all. I need to build a board, deplete his as much as possible and get to that reshuffle asap. I’ve really tried to avoid giving him an Insurance agent play to get enough gold to cast Free Speech and play a Gryphon. Outside of that I should at least get to do something, though how effective it’ll be I’m not sure.
Traffic Director(1/1a) untargetable
Insurance Agent
Injunction
Community Service
Brave Knight(3/3a) readiness, coward
Arrest
Spectral Aven(2/2) flying, illusion
Injunction
Community Service
Tech 2 card(s)
Get Paid + float, surplus draw - ($11)
tap bigby draw
injunct your tech 2 - ($8)
community service, yoink the tricycloid from your discard (also look at the rest) - ($3)
tricycloid pings max for 1
insurange agent runs into max
quince finishes Max and midbands
tricycloid kills seer with a rune, you draw
new insurance agent, insures tricycloid - ($2)
quince makes a mirror - ($0)
i want gryphon, gryphon, lawful search or insurance agent, so 4/7 draw, lets tap bigby and bet on it cos it doesnt risk too much i can still kill max with some tricycloid pings
insurance agent, lets cut losses because im thinking if i go to tech 3 too casually they could a) prynn it (seer, attack, that’d be enough runes, could even fetch a seer with garth if i dont injunct) or b) hoodie? or c)… idk that’s kinda it, technically death rites i guess
whereas, with an insured tricycloid i can v comfortably gryphon and hopefully do something else too!
Doom Grasp
Neo Plexus
Seer
Tricycloid
Stewardess of the Undone
Tricycloid
Now!
Tech 0 card(s)
Technician Draw
Get Paid + Float - ($13)
Seer, Prynn+1 - ($12)
Prynn-2, time trash Agent
Hoodie+boost, execute Mirror, you gain 1g - ($7)
Hoodie+boost, execute Tric - ($2)
Prynn and Stewardess kill Bigby, each takes 3, Stewardess dies, levels whiff, Prynn+1
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Hooded Executioner 3/3A
Elite:
Scavenger:
Technician: Hooded Executioner 3/3
Lookout:
In Play:
L7 Prynn Pasternaak 3/1 [Fading 2]
Seer 3/1
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 2
Workers: 10
Thoughts
I needed to pull one of Hoodie, FF or Nullcraft to get to his backline so I’m glad I got one, even though it was pretty expensive to use Hoodie on a Mirror. The question then became kill Bigby, Quince or his Tech III building which took a lot of thinking.
Breaking Tech III takes Gryphon out of play but leaves me open to Bigby shenigans *and* Free Speech which seems really bad.
Killing Quince leaves me open to a Gryphon but it would be essentially his full turn, while I would have access to hero abilities and spells (notably Geiger) which gives me a route to killing it. If he doesn’t play the Gryphon then I’m expecting to be Injunctioned or Community Serviced or both. Probably alongside Oni as a chunky patroller. This also sounds bad.
Killing Bigby very pleasingly takes away the threat of his shenanigans and since he can’t cast Free Speech and play the Gryphon I still retain a route to killing it if it comes out Alternatively he probably plays Free Speech and something with Oni for patrolling. I guess Knight could still be in there and he can make Mirrors. I’ll have 4 attackers including Prynn but it could get ugly trying to get through. As a bonus I can probably perma trash his units. Probably a line where I play for my own Tech III.
On balance, it seems like Bigby has to die. I need to keep Seer in backline to minimise the damage to my board in the outside chance he has Arrest still in his deck.