[CAMS24] Round3: P1 dwarddd monoblue vs P2 thehug0naut [Past/Present]/Necromancy

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T9


Tech StartingHand Workers

TECH
Community Service
Judgment Day


STARTING HAND
Boot Camp
Lawbringer Gryphon
Free Speech
Lawful Search
Free Speech
Lawbringer Gryphon


WORKERS
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector(1/1)
Manufactured Truth
Boot Camp


NextHand

Brave Knight(3/3a) readiness, coward
Spectral Aven(2/2) flying, illusion
Lawbringer Gryphon
Injunction
Insurance Agent


Tech 2 card(s)
Get Paid + scav - ($11)
Lawbringer Gryphon - ($1)
worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Quince(1/4)
  • :pschip: Technician:
  • :target: Lookout: Lawbringer Gryphon(7/6) flying, my base has flying, obliterate 4, resist 2+1

In Play:

  • pocketed(Justice Juggernaut(4/6) unstoppable, can’t patrol, 2 lives)
  • pocketed(Insurance Agent(2/2))

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Well, not like id have many other options after viewing his hand so might as well avoid reshuffling with lawful search and have a gryphon still in my deck. The aim is to kill prynn with a stolen tricycloid i think, after she yoinks my gryphon next turn, might switch to tower if needed too

P2T9


Tech StartingHand Workers

TECH

Temporal Distortion


STARTING HAND

Fading Argonaut
Temporal Distortion → Hooded Executioner
Nullcraft
Forgotten Fighter


WORKERS

Hardened Mox
Temporal Research
Plasmodium
Time Spiral
Tinkerer


NextHand

Stewardess of the Undone
Tricycloid
Temporal Distortion
Forgotten Fighter


Tech 1 card(s)
Get Paid + float - ($12)
Geiger - ($10)
Nullcraft - ($8)
Hoodie and Nullcraft kill Quince, Hoodie takes 1, Geiger midbands, you gain 1g
Temporal Distortion, bounce damaged Hoodie for Sentry - ($6)
Replay Hoodie+Boost, execute Gryphon - ($1)
Prynn, second Hoodie and Seer hit your base to 9HP, Prynn+1

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max Geiger 2/4A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry 3/2 [Sparkshot, Anti-Air]
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak 3/1 [Fading 2]
  • Hooded Executioner 3/3
  • Seer 3/1
  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

So I kill the Gryphon as planned, build a huge Tech I threat and turn this into a base race. Realistically he has to respond to that with Judgement Day or with Injunction on my Tech I. That should leave me the option of Tech II to smack him about either from hand or via Garth. An extra TD will maximise my burst and Gryphon killing potential here.

grabs popcorn :popcorn:

2 Likes
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T10


StartingHand Workers

STARTING HAND
Brave Knight(3/3a) readiness, coward
Lawbringer Gryphon
Insurance Agent
Spectral Aven(2/2) flying, illusion
Injunction
Community Service
Injunction
Community Service


WORKERS
Jail
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector(1/1)
Manufactured Truth
Boot Camp
Spectral Aven(2/2) flying, illusion


NextHand

Lawful Search
Free Speech
Arrest
Judgment Day
Lawbringer Gryphon


Discard

Lawbringer Gryphon(7/6) flying, my base has flying, obliterate 4, resist 2+1
Community Service
Injunction
Injunction
Brave Knight(3/3a) readiness, coward
Community Service


Tech 0 card(s)
Get Paid + scav - ($12)
Bigby - ($10)
Community service, look at your hand… - ($5)
play my third tricycloid of the game!
Tricycloid pings Prynn, releasing my banished insurance agent and juggernaut! bigby midbands
As insurance agent arrives he insures your nullcraft
insurance agent the second, insure nullcraft
Tricycloid pings nullcraft, i get 4g and draw 2 - ($9)
tricycloud pings your tech 2 for 1 dmg
Injunction tech 1 and tech 2 - ($3)
worker - ($2)

Float ($2)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent(2/2)
  • :pschip: Technician: Insurance Agent(2/2)
  • :target: Lookout:

In Play:

  • Justice Juggernaut(4/6) unstoppable, can’t patrol, 2 lives
  • L3 Bigby(2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 12
Thoughts

Ngl i thought it was over until my first useful surplus draw this game! woooo

That will do it!! Very GG and very WP @dwarddd! Community service was absolutely clutch in this matchup. In hindsight it was a mistake to tech in a Tech II before Garth was ready (or maybe even to use Present at all) but I completely forgot about it existing until you played it the first time!

Insurance agents also probably a joint MVP. You got so much value out of them

@zango you may cease popcorn eating

1 Like

Tbh this 22% community service draw was a bit a bummer in turns of nail biting finish, but it has been a very interesting and intense game to spectate on. Thank you very much to both of you!

2 Likes

It was a very lucky closer - it turned what i think was a sure loss into a likely win, the second injunction from the agents then sealed it!

I’ll take it though having missed an 83% chance, before i tapped bigby too, of gryphon-or-free speech i wanted on turn 8 that would have been a big swing

That was one of the funnest Blue games ive ever played though so thank you for playing!! The number of Gryphon answers you had was sure infuriating

1 Like