Technically I could just replace the wrongly teched card with a second identical card of the one I teched correctly (which is what I wanted to do anyway). I can also forfeit if this is a problem.
I think you can just replace the card but then you probably have to redraw your current hand in the same way that you did before with the three old cards and then two from the newly reshuffled deck. But letās wait for frozen or charnel to confirm this.
Thereās absolutely no reason to forfeit here!
Yep this is not a FF situation at all. What you should do is:
- Put the three cards you drew in the RS back in your deck
- Replace the bad tech w/ what you actually teched in your deck
- Re-draw 3 cards
Simple enough to fix, no rollback turns needed
P2T6
Tech StartingHand Workers
TECH
Ready or Not
Chronofixer
STARTING HAND
Forgotten Fighter
Tricycloid
Immortal
Vortoss Emblem
WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
NextHand
Nullcraft
Origin Story
Vortoss Emblem
Gilded Glaxx
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Immortal - ($2)
Vir Garbarean - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Immortal (5/5+1A)
Elite:
Scavenger: Neo Plexus (3/2)
Technician: Vir Garbarean (2/3)
Lookout:
In Play:
- Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
- Prynn Level 7 (3/2)*
Buildings:
Base HP: 16
Tech I HP: 4
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
I tried to fix it, hope it worked. Sometimes the spreadsheets are asking to much from me
Seems like it worked okay! This is looking not so good lol
EDIT FINISHED POST āDesperation draws 3ā correction
CAMS24 Round 1 Player 1, Turn 8
P1 Finesse/Blood/Fire vs P2 Purple
Starting Hand
Desperation
Timely Messenger
Helpful Turtle
Maestro (desp)
Appel Stomp (desp)
Blademaster (rs desp)
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Blademaster x2
Star-Crossed Starlet, Leaping Lizard
Grounded Guide, Discord
Maestro, Appel Stomp
Nimble Fencer, Desperation
Lobber, Nimble Fencer
Main:
- Drakk (8)
- Timely Messenger (7)
- Helpful Turtle (5)
- Desperation, draw 2 rs draw 1, trash desperation
- Maestro (2)
- Blademaster, for free
- Fencers tap your tech2 down to 1hp
- Worker (1)
Workers
Appel Stomp, Brick Thief, Wither, Fruit Ninja, Spark, Grandfalloon Flagbearer, Older Brother
Patrol as below
- Discard 0 Draw 2
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 4
- Tech3 HP: 5
- Tower HP: 4
In Patrol:
Squad Leader: Blademaster (7/5a Swift Strike)
Elite: Helpful Turtle (1+1/2)
Scavenger: Timely Messenger (1/1)
Technician: Maestro (3/5)
Lookout: Drakk (1/3 lvl 1)
In Play:
- Nimble Fencer (2/3)
- Nimble Fencer (2/3)
- Lobber (in the void)
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
End of Turn Hand
Discord
Grounded Guide
End of Turn Discard
My Thoughts
Okay, pray we can grab a blademaster on the RS here, or maybe Guide. Iām going to be really hurting on card econ after the prynn midbandā¦ but at least I get my lobber back?
EDIT Forgot I get to draw 3 on Desperationā¦ this is actually excellent, especially because I hit the 25% for Blademaster
Even though your next hand looks right, the statistics donāt
TY Copypasta, Iāll fix it
Doesnāt desperation draw 3?
Oh damn youāre right, it does! I had it in my head it drew twoā¦ @zango @Dreamfire should I retain what my rs on the turn end drew or re-draw?
Iām not a judge, but I would say please redraw the desperation 3 and redo your turn.
Whatās your take, @charnel_mouse ?
I think thatās the play as well Zango so I went ahead and did thatā¦ and drew the thing I drew on the RS anyway. So now edited my turn above, weāre good to play on @Unity
Yep, redo from the Desperation.
Iām a little busier than I used to be, so Iām not sure Iām the best judge to be tagging by default
Donāt you worry mate, weāll manage between frozen and you as real judges and me as a sometimes faster responding buffer that is still lacking some knowledgeā¦
P2T7
Tech StartingHand Workers
TECH
Research & Development
Hyperion
STARTING HAND
Nullcraft
Origin Story
Gilded Glaxx
Vortoss Emblem
WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Origin Story
NextHand
Tinkerer
Gilded Glaxx
Fading Argonaut
Discard
Vortoss Emblem
Tricycloid
Ready or Not
Chronofixer
Nullcraft
Vortoss Emblem
Research & Development
Hyperion
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prynn fades, your Lobber comes back, you skip your next draw/discard step. Drakk to Level 3.
Vir peeks at the top card of the deck
Vir exchanges the top card with a card of my hand - ($8)
Play Immortal - ($2)
Play Nullcraft - Nullcraft takes Armor of your Blademaster down and dies. - ($0)
Immortal kills your Blademaster
Neo Plexus kills Drakk. One damage to my base. Vir to Level 3.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Immortal (5/5+1A)
Elite:
Scavenger:
Technician: Vir Garbaren Level 3 (2/3)
Lookout:
In Play:
- Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
Immortal (5/5)
Buildings:
Base HP: 15
Tech I HP: 4
Tech II HP: 1 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 11
Edit: My Neo Plexus is killed by your tower
Edit: Fixed mistake with swapping cards
For Unity
Iām missing your glaxx in either your next hand in case you swapped it to the top or in your discard in case you didnāt. Might it be the case that you swapped by just adding the glaxx to your deck?
If this indeed is the case please randomize which of the three other cards should stay in the deck and take the glaxx into your hand.
PS: The sheet provides functionality for swapping in cell B28 together with the peek bottom next to it, in case you didnāt know.
This is something about the swapping of a card, does not affect your next turn, Frozen.
Zango, your assumptions were right. Thanks for the hint. Fixed it.
Skipping discard draw is a feels bad man lol, as is my forgetting Blademaster would still take damage from Immortal
CAMS24 Round 1 Player 1, Turn 9
P1 Finesse/Blood/Fire vs P2 Purple
Starting Hand
Discord
Grounded Guide
Events of Turn:
Upkeep:
- Get Gold (11+1float)
- no techs
All Teched Cards
Blademaster x2
Star-Crossed Starlet, Leaping Lizard
Grounded Guide, Discord
Maestro, Appel Stomp
Nimble Fencer, Desperation
Lobber, Nimble Fencer
Main:
- River + midband (8)
- Grounded Guide (3)
- Jaina (1)
- Lobber molotovs tech 2 down, your base to 13
- Fencers tap to break your tech1, your base to 11
Workers
Appel Stomp, Brick Thief, Wither, Fruit Ninja, Spark, Grandfalloon Flagbearer, Older Brother
Patrol as below
- Sit with one card in my hand
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 4
- Tech3 HP: 5
- Tower HP: 4
In Patrol:
Squad Leader: Helpful Turtle (2/2a)
Elite: Timely Messenger (2+1/1)
Scavenger: Jaina (2/3 lvl 1)
Technician: River (2/4 lvl 3)
Lookout:
In Play:
- Nimble Fencer (4/4)
- Nimble Fencer (4/4)
- Lobber (3/2)
- Grounded Guide (4/4)
- Maestro (4/5)
Economy Info:
Cards:
- Hand: 1
- Deck: 5
- Disc: 1
Gold:
- Gold: 1
- Workers: 11
End of Turn Hand
Discord
End of Turn Discard
My Thoughts
Well, perhaps that was foolish of me to rely on Swift Strikeā¦ Still, a double tech break here with a huge board should serve me pretty well, and next turn Drakk midband should mean I stand a good chance of breaking the base. If I had Drakk up Iād have lethal right now
P2T8
Tech StartingHand Workers
TECH
Temporal Distortion
Ready or Not
STARTING HAND
Tricycloid
Fading Argonaut
Tinkerer
WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Origin Story
NextHand
Vortoss Emblem
Nullcraft
Tricycloid
Tech 2 card(s)
Get Paid - ($11)
No Worker
Play Tinkerer - ($9)
Play Fading Argonaut - ($7)
Repair Tech I
Vir to Level 5. Vir takes down the Helpful Turtle and dies. River to Level 5 - ($5)
Summon Max - ($3)
Float ($3)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Immortal (5/5+1A)
Elite: Immortal (6/5)
Scavenger: Tinkerer (1/2)
Technician: Max Geiger Level 1 (2/3)
Lookout: Fading Argonaut (3/3) ***
In Play:
- Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
Buildings:
Base HP: 11
Tech I HP: 5
Tech II HP: Out of Order
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
Thoughts
Cannot hold much longer. Forgot about the Maestro ability to deal 2 damage to a buildingā¦
how? vir still alive and no tech 2/HH.