[CAMS24] Round1: P1 FrozenStorm [Finesse]/Blood/Fire vs P2 Unity monopurple

GL HF @Unity !

CAMS24 Round 1 Player 1, Turn 1

P1 Finesse/Blood/Fire vs P2 Purple

Card changes in effect for the tourney linked here

Starting Hand

Bloom
Spark
Older Brother
Brick Thief
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Main:

  • River (2)
  • Timely Messenger, hit your base to 19 (1)
  • Worker (0)
Workers

Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: River (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Tenderfoot
Fruit Ninja
Wither
Helpful Turtle
Granfalloon Flagbearer

End of Turn Discard
My Thoughts

should be interesting! my thought with this deck is to play hard tech 1 and hero’s hall, rushdown, but no idea if that will work out!

-------a

GL HF @FrozenStorm


StartingHand Workers

STARTING HAND
Nullcraft
Fading Argonaut
Neo Plexus
Time Spiral
Temporal Research


WORKERS
Temporal Research


NextHand

Plasmodium
Battle Suits
Tinkerer
Forgotten Fighter
Hardened Mox


Discard

Neo Plexus
Nullcraft
Time Spiral


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Play Fading Argonaut - ($2)
Play Max Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A) ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Max Geiger (2/3) Resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Should we move the thread to the Codex play-by-forum?

1 Like

My bad! Looks like @mysticjuicer was kind enough to do so for us :muscle:

CAMS24 Round 1 Player 1, Turn 2

P1 Finesse/Blood/Fire vs P2 Purple

Starting Hand

Tenderfoot
Fruit Ninja
Wither
Helpful Turtle
Granfalloon Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Lobber, Nimble Fencer


Main:

  • River hits Fargo for 1, takes 2
  • Midband River (3)
  • Tenderfoot (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Grandfalloon Flagbearer, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • River (2/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloom
Brick Thief
Fruit Ninja
Nimble Fencer
Wither

End of Turn Discard
My Thoughts

Here goes! We’ll see this might be tough against Purple :grimacing:


1 Like

Hey @FrozenStorm could you please be so kind to edit in the rule changes to the opening post for later spectators? Thanks a lot!

Not sure I understand, role changes?

Ohhhh wait the rule change list?

1 Like

P2T2


Tech StartingHand Workers

TECH
Origin Story
Gilded Glaxx


STARTING HAND
Tinkerer
Hardened Mox
Battle Suits
Forgotten Fighter
Plasmodium


WORKERS
Temporal Research
Plasmodium


NextHand

Hardened Mox
Gilded Glaxx
Tinkerer
Neo Plexus
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Battle Suits - ($3)
Build Tech I - ($2)
Midband Max Geiger to Level 3 - ($0)
Argo kills Tenderfoot

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger - Level 3 (2/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Fading Argonaut (3/1) **
  • Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Post Draw: Didn´t draw Origin Story, that could become a problem.

Edit Base HP to 19

@FrozenStorm friendly ping to please continue here (and to please validate my response to Titania’s judge call)

1 Like

Yep yep yep

CAMS24 Round 1 Player 1, Turn 3

P1 Finesse/Blood/Fire vs P2 Purple

Starting Hand

Bloom
Brick Thief
Fruit Ninja
Nimble Fencer
Wither

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Nimble Fencer, Desperation
Lobber, Nimble Fencer


Main:

  • Bloom River (4)
  • Nimble Fencer, hit Geiger for 1a (2)
  • River kills Geiger, Maxbands and heals
  • Messenger trades with FArgo
  • Brick Thief cheap for River maxband, hit your tech1 to 4hp (1)
  • Worker (0)
Workers

Fruit Ninja, Grandfalloon Flagbearer, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (4/5 lvl 5)
  • Nimble Fencer (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Helpful Turtle
Spark
Lobber

End of Turn Discard
My Thoughts

Okay this gives me the option to pivot to Finesse t2 or heavy T1 discord shenanigans.


P2T3


Tech StartingHand Workers

TECH
Vortoss Emblem
Immortal


STARTING HAND
Nullcraft
Hardened Mox
Neo Plexus
Tinkerer
Gilded Glaxx


WORKERS
Temporal Research
Plasmodium
Hardened Mox


NextHand

Time Spiral
Fading Argonaut
Origin Story
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft kills your Nimble Fencer - ($4)
Gilded Glaxx - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gilded Glaxx (4/4+Resist 1)

In Play:

  • :exhaust: Nullcraft
  • Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Going down to 4 cards. Hope that Gilded Glaxx costs FrozenStorm some tempo.

Hoping a tech break bodes well for me!

CAMS24 Round 1 Player 1, Turn 4

P1 Finesse/Blood/Fire vs P2 Purple

Starting Hand

Helpful Turtle
Spark
Lobber

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Maestro, Appel Stomp
Nimble Fencer, Desperation
Lobber, Nimble Fencer


Main:

  • Lobber, it and Brick Thief trade with Glaxx, Thief hits base to 18 (6)
  • River breaks your tech 1, your base to 16
  • Worker (5)
  • Tech 2 Finesse (1)
Workers

Fruit Ninja, Grandfalloon Flagbearer, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Lobber
Tenderfoot
Wither

End of Turn Discard
My Thoughts

Going to tech 2, should be interesting ^.^


River breaks Tech 1, I suppose :wink:

1 Like

P2T4


Tech StartingHand Workers

TECH
Immortal
Vortoss Emblem


STARTING HAND
Origin Story
Forgotten Fighter
Time Spiral
Fading Argonaut


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral


NextHand

Vortoss Emblem
Tinkerer
Neo Plexus


Discard

Gilded Glaxx
Origin Story
Forgotten Fighter
Immortal
Vortoss Emblem


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Repair Tech I
Prynn Pasternak - ($6)
Origin Story returns River to Command Zone - ($3)
Fading Argonaut - ($1)
Nullcraft pings your Tech II

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn Pasternak Level 1 (1/3)****
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft
  • Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not sure if a second Vortoss Emblem is too much? But I don´t want my Immortal to be kidnapped.

Aww my swol River :frowning:

CAMS24 Round 1 Player 1, Turn 5

P1 Finesse/Blood/Fire vs P2 Purple

Starting Hand

Lobber
Tenderfoot
Wither

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Grounded Guide, Discord
Maestro, Appel Stomp
Nimble Fencer, Desperation
Lobber, Nimble Fencer


Main:

  • Jaina (7)
  • River (5)
  • Tower (2)
  • Lobber, ping your tech1 to 4hp (1)
  • Worker (0)
Workers

Wither, Fruit Ninja, Grandfalloon Flagbearer, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Lobber (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nimble Fencer
Brick Thief
Nimble Fencer

End of Turn Discard
My Thoughts

This is a little what I was afraid of :confused: easy to run out of steam if I don’t draw well. Tower seems decent and maybe we’ll go to tech 3


P2T5


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Vortoss Emblem
Neo Plexus
Tinkerer


WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral


NextHand

Forgotten Fighter
Tricycloid
Immortal
Vortoss Emblem


Tech 2 card(s)
Get Paid + float - ($10)
No Worker
Trade Jaina with Fargo and Nullcraft, Prynn to Level 3
Prynn to Level 7 kills River, you draw a card - ($6)
Tech II - Present - ($2)
Trash Lobber with Prynn
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
  • :exhaust: Prynn Level 7 (3/2)**

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II - Present HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Edit: Fixed wrong teching. Drew 3 new cards

Thanks a lot guys for speeding up. As the other games now all have finished, I would prefer to soon start the next round. Would you have the capacity to play two games and conclude this match while starting the next round in parallel? (I know there shouldn’t be the need for this question from the tournament’s rules set point of view, but I’ve never done it before and just starting it now without aligning first feels a bit too random for my taste)
If there are no heavy objections to this from your side, I will start the next round in 24ish hours.

1 Like

That’s fine w/ me Zango, apologies for the delay, I’m imploding so I think this won’t be too much longer ^.^ (I’m also off work so can play multiple turns a day)

CAMS24 Round 1 Player 1, Turn 6

P1 Finesse/Blood/Fire vs P2 Purple

Starting Hand

Nimble Fencer
Brick Thief
Nimble Fencer
Bloom (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Star-Crossed Starlet, Leaping Lizard
Grounded Guide, Discord
Maestro, Appel Stomp
Nimble Fencer, Desperation
Lobber, Nimble Fencer


Main:

  • Nimble Fencer (8)
  • Nimble Fencer (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Brick Thief, Wither, Fruit Ninja, Spark, Grandfalloon Flagbearer, Older Brother

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Lobber (in the void)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Desperation
Timely Messenger
Helpful Turtle

End of Turn Discard
My Thoughts

Yeap not getting Maestro earlier in the cycle here is hurting pretty bad, I could kill Prynn here but don’t think that’s really worth. Two fencers should be enough to stop anything too bad but we shall see


1 Like

@FrozenStorm

I think your Tech II is down to 4 :wink: (Turn 4)

1 Like

@FrozenStorm @zango
I just realized that in turn 5 I wanted to tech two cards of the same type but for some reason teched a card that I already had teched 2 times a third time. How to proceed?

I didn´t draw any of the two cards I had teched in turn 5… (I drew one, reshuffeled and then drew 2 - none of the two I have teched at turn 5)

Tbh I have no clue, adding @charnel_mouse