STARTING HAND
Origin Story
Forgotten Fighter
Time Spiral
Fading Argonaut
WORKERS
Temporal Research
Plasmodium
Hardened Mox
Time Spiral
NextHand
Vortoss Emblem
Tinkerer
Neo Plexus
Discard
Gilded Glaxx
Origin Story
Forgotten Fighter
Immortal
Vortoss Emblem
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Repair Tech I
Prynn Pasternak - ($6)
Origin Story returns River to Command Zone - ($3)
Fading Argonaut - ($1)
Nullcraft pings your Tech II
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Fading Argonaut (3/3+1A)***
Elite:
Scavenger:
Technician: Prynn Pasternak Level 1 (1/3)****
Lookout:
In Play:
Nullcraft
Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
Buildings:
Base HP: 16
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 9
Thoughts
Not sure if a second Vortoss Emblem is too much? But I don´t want my Immortal to be kidnapped.
Tech 2 card(s)
Get Paid + float - ($10)
No Worker
Trade Jaina with Fargo and Nullcraft, Prynn to Level 3
Prynn to Level 7 kills River, you draw a card - ($6)
Tech II - Present - ($2)
Trash Lobber with Prynn
Neo Plexus - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits (+1 ATK for Purple non-token Soldiers and Mystics)
Thanks a lot guys for speeding up. As the other games now all have finished, I would prefer to soon start the next round. Would you have the capacity to play two games and conclude this match while starting the next round in parallel? (I know there shouldn’t be the need for this question from the tournament’s rules set point of view, but I’ve never done it before and just starting it now without aligning first feels a bit too random for my taste)
If there are no heavy objections to this from your side, I will start the next round in 24ish hours.
That’s fine w/ me Zango, apologies for the delay, I’m imploding so I think this won’t be too much longer ^.^ (I’m also off work so can play multiple turns a day)
Brick Thief, Wither, Fruit Ninja, Spark, Grandfalloon Flagbearer, Older Brother
Patrol as below
Discard 1 Draw 3
Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 4
Tech3 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Nimble Fencer (2/3a)
Elite:
Scavenger:
Technician: Nimble Fencer (2/3)
Lookout:
In Play:
Lobber (in the void)
Economy Info:
Cards:
Hand: 3
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Desperation
Timely Messenger
Helpful Turtle
End of Turn Discard
My Thoughts
Yeap not getting Maestro earlier in the cycle here is hurting pretty bad, I could kill Prynn here but don’t think that’s really worth. Two fencers should be enough to stop anything too bad but we shall see
@FrozenStorm@zango
I just realized that in turn 5 I wanted to tech two cards of the same type but for some reason teched a card that I already had teched 2 times a third time. How to proceed?
I didn´t draw any of the two cards I had teched in turn 5… (I drew one, reshuffeled and then drew 2 - none of the two I have teched at turn 5)