[CAMS24] Round1: P1 dwarddd monoblue vs P2 Steve44 monored

@Steve44 sorry took a little bit to start this off - i just finished my final presentation of my entire uni degree so put this off till after that :sweat_smile:

Welcome back to the forums, GL HF!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Manufactured Truth
Building Inspector
Spectral Aven
Arrest


WORKERS
Arrest


NextHand

Reputable Newsman
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer
Jail


Discard

Spectral Aven
Traffic Director
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
BI - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

@dwarddd Thanks for the warm welcome. I hope your presentation went well. Playing against the defending champion in the first round is really tough…so I try my best! GL HF

"P2T1


StartingHand Workers

STARTING HAND
Bombaster
Scorch
Charge
Nautical Dog
Bloodrage Ogre


WORKERS
Scorch


NextHand

Bloodburn
Careless Musketeer
Mad Man
Pillage


Discard

Bombaster
Charge


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
    "
1 Like

2nd place to zango rather than champion in the last one! Plus not nearly as familiar with blue, mostly going off reading the monocolor matchup blue vs red series (search MMM if not familiar) atm :wink:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Porkhand Magistrate
Lawful Search
Jail
Reputable Newsman
Bluecoat Musketeer


WORKERS
Arrest
Jail


NextHand

Spectral Aven
Scribe
Bluecoat Musketeer
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
oni kills dog
porkhand magistrate - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate(2/3a)
  • :psfist: Elite: Building Inspector(1+1/1) pay 1 extra for first building in a turn
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Fire Dart
Maximum Anarchy


STARTING HAND
Bloodburn
Careless Musketeer
Mad Man
Pillage


WORKERS
Scorch


NextHand

Bloodrage Ogre
Bloodburn
Nautical Dog
Fire Dart
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($7)
Worker
Zane - ($5)
Max Zane, shove BI to Lookout and deal 1 damage to him, he dies - ($0)
Zane kills Squad Leader
Ogre trades with Oni

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/2) L6

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No worker and no Tech1 is really bad. I hope this wasn’t too much and I can balance the board…

Did you forget to pay for worker?

I believe they decided to skip workering and didnt delete the text in that cell but @Steve44 I’ll wait till you confirm that

Sorry, I skipped my worker!!

1 Like

No problem!
Now, have you got any surprises incoming for me?

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Scribe
Reputable Newsman
Overeager Cadet
Manufactured Truth


WORKERS
Arrest
Jail
Bluecoat Musketeer


NextHand

Lawful Search
Overeager Cadet
Drill Sergeant
Porkhand Magistrate(2/3a)
Traffic Director


Tech 2 card(s)
Get Paid - ($6)
scribe, i draw - ($4)
Worker - ($3)
Overeager Cadet
Quince - ($1)
1 level on quince - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite: Scribe(1+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror(0/1) illusion
  • :target: Lookout:

In Play:

  • L2 Quince(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

blimey, had they moved bi to Scavenger for the gold i think id be screwed facing a tech 2 and steam tanks, glad they didn’t spot it

Want to newsman, dont want to leave a gold to pillage and having quince should still help defend a tech 2 next turn, sharks would trade with front two but… thats a great trade on gold and equal on cards so I’ll take it

Unfortunately not. My hand isn´t really good and I made a big mistake in turn 2. I should shove BI to scavanger to get 1 gold and worker a card.

b]P2T3[/b]


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Fire Dart
Bloodburn
Nautical Dog


WORKERS
Scorch
Bloodburn


NextHand

Mad Man
Pillage
Careless Musketeer
Bombaster


Discard

Makeshift Rambaster
Fire Dart
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Ogre - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Zane (4/2) L6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I hope Zane survives and I can cast Maximum Anarchy.

Yeah i saw that after your turn - i think it’s pretty gamechanging😅 i definitely had missed the possibility while doing my turn 2

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Lawful Search
Traffic Director
Overeager Cadet
Drill Sergeant
Porkhand Magistrate(2/3a)
Building Inspector(1+1/1) pay 1 extra for first building in a turn


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate(2/3a)


NextHand

Lawful Search
Reputable Newsman
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid - ($7)
quince lawfully searches your hand (i draw first) - ($6)
Worker - ($5)
overeager cadet
building inspector - ($4)
tech 2 peace - ($0)
old overeager kills dog

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite: Scribe(1+1/3)
  • :ps_: Scavenger: Mirror(0/1) illusion
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L2 Quince(1/3)
  • Overeager Cadet(2/1)
  • Building Inspector(1+1/1) pay 1 extra for first building in a turn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no teched cards in this hand but “a bad hand” last time, either teched tech 1s hoping not to draw or has whiffed double hard and the next two cards are teched ones i think. no zane card draw allowed i think, due to chance those two are better than his hand, also scribe elite is almost worth it anyway

@Steve44’s turn

Tech 2 and spec is missing :wink:

Thank you, updated above

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Mad Man
Bombaster
Careless Musketeer
Pillage


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Maximum Anarchy
Crashbarrow
Charge


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Ogre trades with Overeager Cadet
Zane kills Mirror, 1 gold for you and 1 gold for me - ($8)
Expensive Tech 2 - ($3)
Bombaster - ($1)
Mad Man - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Zane (4/2) L6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No maximum Anarchy, I guess that´s it.

Messed up turn first time, forgetting to pay for the Lawful Search, i wouldn’t be able to roll back the turn properly on spreadsheet until i reach my PC on Wednesday, so just skipped Worker at the end of the turn and redrew my next hand. Hope that’s okay (next card drawn after reshuffle actually ended up the same anyway lol)

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Flagbearer


STARTING HAND
Manufactured Truth
Spectral Aven
Reputable Newsman
Lawful Search
Flagstone Garrison
Traffic Director


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate(2/3a)
Reputable Newsman


NextHand

Overeager Cadet(2/2a)
Flagstone Garrison
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid + scav - ($9)
Lawful Search, draw, look at your hand (… wowza, I’m guessing MA was teched early and whiffed hard :frowning: ) - ($8)
flagstone garrison - ($5)
spectral aven, draw - ($3)
Overeager runs into sql
Quince kills sql, takes 2
Manufactured Truth BI into an aven - ($2)
Inspector aven kills zane, quince to lvl 4 (midband)
onimaru - ($0)
Skip Worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Onimaru(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Quince(1/4)
  • Building Inspector(1/1) pay 1 extra for first building in a turn
  • Flagstone Garrison(4)
  • Spectral Aven

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

not killing madman as i think vs blood keeping them low on cards is a priority

No Problem! Anyway, I think it’s over…I teched MA after my first Turn, but I didn’t draw it…I think you can finish my Base quite relaxed :wink:
"P2T5


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Maximum Anarchy
Charge
Crashbarrow


WORKERS
Scorch
Bloodburn
Pillage
Charge


NextHand

Fire Dart
Kidnapping
Careless Musketeer


Discard

Bombaster
Crashbarrow
Mad Man
Maximum Anarchy
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow, kills Squad Leader, overpower damage to Oni - ($4)
Jaina - ($2)
Drakk - ($0)
Mad Man trades with Oni, 2 Levels to Drakk

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1A) L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk (1/3) L3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

"

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Flagstone Garrison
Drill Sergeant
Overeager Cadet(2/1)
Drill Sergeant
Traffic Director
Spectral Flagbearer
Overeager Cadet(2/2a)
Reputable Newsman
Manufactured Truth
Lawful Search


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate(2/3a)


NextHand

Flagstone Garrison
Reputable Newsman
Lawful Search
Scribe(1/3a)
Manufactured Truth


Tech 2 card(s)
Get Paid + scav - ($9)
Drill sergeant, draw - ($6)
drill sergeant, 1 rune and draw - ($3)
overeager, 2 rune, 1 draw
overeager, runes and draw, tokyo drift
traffic director, the runes and the drawious - ($2)
spectral flagbearer, runes 2 (and draw) - ($1)
drill sergeants have 5 and 4 runes
3 runes to building inspector
Manufactured truth BI into an aven - ($0)
5/5 aven breaks tech 2
normal aven hits base to 16

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite: Overeager Cadet(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1) untargetable
  • :target: Lookout:

In Play:

  • L4 Quince(1/4)
  • Building Inspector(4/4) (3+) pay 1 extra for first building in a turn
  • Flagstone Garrison(4)
  • Spectral Aven(2/2)
  • Drill Sergeant(6/6) (3+)
  • Drill Sergeant(6/6) (3+)
  • Spectral Flagbearer(2/2) flagbearer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

You should probably mark the runes on your sergeants

1 Like

"P2T6


Tech StartingHand Workers

TECH
Maximum Anarchy
Surprise Attack


STARTING HAND
Fire Dart
Kidnapping
Careless Musketeer


WORKERS
Scorch
Bloodburn
Pillage
Charge


NextHand

Nautical Dog
Makeshift Rambaster


Discard

Bombaster
Crashbarrow
Mad Man
Maximum Anarchy
Pirate-Gang Commander
Pirate-Gang Commander
Fire Dart
Kidnapping
Maximum Anarchy
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech2
Fire Dart on Spectral Flagbearer, he dies - ($7)
Kidnapping Drill Sergeant - ($3)
One Rune to Spectral Aven, he dies
Careless Musketeer, Drill Sergeant gets 1 Rune- ($1)
Two Runes to Musketeer
One Rune to your Squad Leader
1 Level to Drakk, midband, my Units have Frenzy 1 - ($0)
Drill Sergeant trades with your Squad Leader
skip worker

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer (4/3 +1A) 2 Runes
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina (2/3+1A) L1
  • :pschip: Technician: Drakk (2/3) L4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

"

I think you missed the extra rune DS gets from you playing musketeer

You’re right, thank you! I give the rune to the Musketeer.