@dwarddd Thanks for the warm welcome. I hope your presentation went well. Playing against the defending champion in the first round is really toughâŚso I try my best! GL HF
"P2T1
StartingHand Workers
STARTING HAND
Bombaster
Scorch
Charge
Nautical Dog
Bloodrage Ogre
WORKERS
Scorch
NextHand
Bloodburn
Careless Musketeer
Mad Man
Pillage
Discard
Bombaster
Charge
Tech card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Nautical Dog - ($1)
2nd place to zango rather than champion in the last one! Plus not nearly as familiar with blue, mostly going off reading the monocolor matchup blue vs red series (search MMM if not familiar) atm
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Bloodburn
Careless Musketeer
Mad Man
Pillage
WORKERS
Scorch
NextHand
Bloodrage Ogre
Bloodburn
Nautical Dog
Fire Dart
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($7)
Worker
Zane - ($5)
Max Zane, shove BI to Lookout and deal 1 damage to him, he dies - ($0)
Zane kills Squad Leader
Ogre trades with Oni
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (4/2) L6
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
No worker and no Tech1 is really bad. I hope this wasnât too much and I can balance the boardâŚ
STARTING HAND
Spectral Aven
Bluecoat Musketeer
Scribe
Reputable Newsman
Overeager Cadet
Manufactured Truth
WORKERS
Arrest
Jail
Bluecoat Musketeer
NextHand
Lawful Search
Overeager Cadet
Drill Sergeant
Porkhand Magistrate(2/3a)
Traffic Director
Tech 2 card(s)
Get Paid - ($6)
scribe, i draw - ($4)
Worker - ($3)
Overeager Cadet
Quince - ($1)
1 level on quince - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite: Scribe(1+1/3)
Scavenger:
Technician: Mirror(0/1) illusion
Lookout:
In Play:
L2 Quince(1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
blimey, had they moved bi to Scavenger for the gold i think id be screwed facing a tech 2 and steam tanks, glad they didnât spot it
Want to newsman, dont want to leave a gold to pillage and having quince should still help defend a tech 2 next turn, sharks would trade with front two but⌠thats a great trade on gold and equal on cards so Iâll take it
STARTING HAND
Lawful Search
Traffic Director
Overeager Cadet
Drill Sergeant
Porkhand Magistrate(2/3a)
Building Inspector(1+1/1) pay 1 extra for first building in a turn
Lawful Search
Reputable Newsman
Manufactured Truth
Spectral Aven
Tech 2 card(s)
Get Paid - ($7)
quince lawfully searches your hand (i draw first) - ($6)
Worker - ($5)
overeager cadet
building inspector - ($4)
tech 2 peace - ($0)
old overeager kills dog
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite: Scribe(1+1/3)
Scavenger: Mirror(0/1) illusion
Technician:
Lookout:
In Play:
L2 Quince(1/3)
Overeager Cadet(2/1)
Building Inspector(1+1/1) pay 1 extra for first building in a turn
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
no teched cards in this hand but âa bad handâ last time, either teched tech 1s hoping not to draw or has whiffed double hard and the next two cards are teched ones i think. no zane card draw allowed i think, due to chance those two are better than his hand, also scribe elite is almost worth it anyway
Messed up turn first time, forgetting to pay for the Lawful Search, i wouldnât be able to roll back the turn properly on spreadsheet until i reach my PC on Wednesday, so just skipped Worker at the end of the turn and redrew my next hand. Hope thatâs okay (next card drawn after reshuffle actually ended up the same anyway lol)
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Tech 2 card(s)
Get Paid + scav - ($9)
Lawful Search, draw, look at your hand (⌠wowza, Iâm guessing MA was teched early and whiffed hard ) - ($8)
flagstone garrison - ($5)
spectral aven, draw - ($3)
Overeager runs into sql
Quince kills sql, takes 2
Manufactured Truth BI into an aven - ($2)
Inspector aven kills zane, quince to lvl 4 (midband)
onimaru - ($0)
Skip Worker
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Scribe(1/3a)
Elite:
Scavenger: L1 Onimaru(2/3)
Technician:
Lookout:
In Play:
L4 Quince(1/4)
Building Inspector(1/1) pay 1 extra for first building in a turn
Flagstone Garrison(4)
Spectral Aven
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
not killing madman as i think vs blood keeping them low on cards is a priority
Flagstone Garrison
Reputable Newsman
Lawful Search
Scribe(1/3a)
Manufactured Truth
Tech 2 card(s)
Get Paid + scav - ($9)
Drill sergeant, draw - ($6)
drill sergeant, 1 rune and draw - ($3)
overeager, 2 rune, 1 draw
overeager, runes and draw, tokyo drift
traffic director, the runes and the drawious - ($2)
spectral flagbearer, runes 2 (and draw) - ($1)
drill sergeants have 5 and 4 runes
3 runes to building inspector
Manufactured truth BI into an aven - ($0)
5/5 aven breaks tech 2
normal aven hits base to 16
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite: Overeager Cadet(2+1/2)
Scavenger:
Technician: Traffic Director(1/1) untargetable
Lookout:
In Play:
L4 Quince(1/4)
Building Inspector(4/4) (3+) pay 1 extra for first building in a turn
STARTING HAND
Fire Dart
Kidnapping
Careless Musketeer
WORKERS
Scorch
Bloodburn
Pillage
Charge
NextHand
Nautical Dog
Makeshift Rambaster
Discard
Bombaster
Crashbarrow
Mad Man
Maximum Anarchy
Pirate-Gang Commander
Pirate-Gang Commander
Fire Dart
Kidnapping
Maximum Anarchy
Surprise Attack
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech2
Fire Dart on Spectral Flagbearer, he dies - ($7)
Kidnapping Drill Sergeant - ($3)
One Rune to Spectral Aven, he dies
Careless Musketeer, Drill Sergeant gets 1 Rune- ($1)
Two Runes to Musketeer
One Rune to your Squad Leader
1 Level to Drakk, midband, my Units have Frenzy 1 - ($0)
Drill Sergeant trades with your Squad Leader
skip worker