[CAMS24] Round1: P1 dwarddd monoblue vs P2 Steve44 monored

Nice turn! Kidnapping was great vs DS
Peace engine is inexorable however

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T7


Tech StartingHand Workers

TECH
Tax Collector
Spectral Hound


STARTING HAND
Reputable Newsman
Lawful Search
Manufactured Truth
Flagstone Garrison
Scribe(1/3a)
Spectral Flagbearer
Spectral Hound
Spectral Hound
Spectral Flagbearer
Drill Sergeant
Spectral Aven


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate(2/3a)
Reputable Newsman


NextHand

Overeager Cadet(2+1/2)
Manufactured Truth
Tax Collector
Lawful Search
Overeager Cadet(2/2a)


Tech 2 card(s)
Get Paid - ($8)
two runes to overeager (DS to 1 rune)
overeager trades with SQL
scribe, rune, draw 2 - ($6)
Spectral flagbearer, rune, reshuffle draw - ($5)
Spectral flagbearer, rune, draw - ($4)
Spectral Hound, rune, draw - ($3)
Spectral Hound, rune, draw - ($2)
mamufactured truth traffic director to building inspector - ($1)
DS from 6 to 3 runes to put 3 on Traffic director (currently targetable)
Traffic director kills Drakk, you draw, quinc maxbands, takes 2
BI kills jaina, takes 2, you get gold
DS breaks tech 2
quince pings ur base to 13
worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound(3/3a)
  • :psfist: Elite: Scribe(1/3)
  • :ps_: Scavenger: Spectral Flagbearer(2/2)
  • :pschip: Technician: Spectral Hound(3/3)
  • :target: Lookout: Spectral Flagbearer(2/2)

In Play:

  • L5 Quince(1/5)
  • Building Inspector(4/2) (3+) pay 1 extra for first building in a turn
  • Flagstone Garrison(4)
  • Drill Sergeant(6/6) 3(+)
  • Traffic Director(4/2) (3+) untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

boot camp could have been fun to get more dmg on base (i dont think lethal) but this is fine and takes little brain

Bottom decked tax collector (who needed to come while i could still have 2g) and both overeagers… sad, could 2/3s draw a cadet but i think we go for tech break

Congrats!! :+1: :+1: That`s too good for me and I made too many mistakes but I learned a lot. Thanks for the lesson! I hope I can challenge you more next time! :wink:

2 Likes

Thank you! GG and WP
I really think the BI to lookout instead of scavenger was the only big mistake. Then after that u had a super unlucky set of draws having fairly decided to hedge ur bets with your teched cards. Then followed up with some good choices to try and recover, but Peace really only needs one good turn to establish itself. Looking forward to our next game :slight_smile:

@zango

1 Like