Jandra, the Negator, Hooded Executioner, Deteriorate, Spectral Hound
Discard
Think
That’s a pretty good play from my opponent. Leaves a lot of tricks up their sleeve. I think with this board they can’t get my tech 1, I’m pretty sure. Want to try and tech up next turn without allowing them to build a lot of board presence.
STARTING HAND
Temporal Research
Argonaut
Tinkerer
Nullcraft
WORKERS
Plasmodium
Time Spiral
Tinkerer
NextHand
Stewardess of the Undone
Hardened Mox
Battle Suits
Forgotten Fighter
Discard
Temporal Research
Nullcraft
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 1.
Worker - ($5)
Troq to midband - ($3)
Troq kills Imp, pings your tech 1.
Neo Plexus kills Mirror.
Fargo kills Rogue, you draw.
Argonaut - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Argonaut (3/4)
Technician:
Lookout:
In Play:
Troq lvl 3 (3/2)
Fading Argonaut (2/1), fading 1
Neo Plexus (2/1)
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
Gotta kill Mirror before I can play Argo. Then I need at least one of my tech 0’s to survive, to protect it from StW. I’ll lose Plexus to Haunt, but off-color Deteriorate is too expensive, especially on a fading 1 Fargo.
With Quince dead, I don’t have to worry about MirrorBarrows. And thanks to Argo’s readiness, an unbuffed Barrow can’t break my tech 2 (would only need a Deteriorate though).
Good move to put argo in squad leader here, requiring me to use deteriorate to clear the tech break. I think my position is still solid though; they lack haste without a tech 2 or access to geiger, so my graveyard and tech 2 should remain untouched, allowing for yet more shenanigans.
STARTING HAND
Fading Argonaut
Nullcraft
Forgotten Fighter
Neo Plexus
WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
NextHand
Temporal Distortion
Tricycloid
Now!
Hyperion
Discard
Argonaut
Neo Plexus
Forgotten Fighter
Argonaut
Origin Story
Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2.
Skip worker.
Troq to maxband, kills Garth, pings your Graveyard, levels fizzle - ($6)
Nullcraft, kills Haunt - ($4)
Fading Argonaut - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut (3/3), fading 3
Technician:
Lookout:
In Play:
Troq lvl 7 (4/4)
Nullcraft (1/1)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
I could trade Troq out for midband Geiger, patrol Fargo in SQL, and have 4 + 4 + 5 = 13 health protecting my tech 2. With Haunt and a Barrow from hand Bryce could reach that, and with Geiger on cooldown next turn that’s an instant loss.
Ultimately, if one patroller won’t do the job, neither would two. Might as well give Bryce more backline targets to decide between.
Tech 2 card(s)
Get Paid + scav gold - ($9)
Discard #4.
Nullcraft peels armor off Imp.
Troq trades with Imp, overpowers to kill Crash Bomber, pings your tech 1 to 3.
When Crash Bomber dies, you draw, my base to 17, your Graveyard overflows and breaks.
Tricycloid - ($4)
Geiger - ($2)
Now! on Tricycloid - ($1)
Tricycloid breaks your tech 2, your base to 18.
Remove 3 runes to break your tech 1, your base to 16.
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Geiger lvl 1 (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Tricycloid (3/3)
Nullcraft (1/1)
Battle Suits
Buildings:
Base HP: 17
Tech I HP: 4
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 2
Deck: 0
Disc: 10
Gold:
Gold: 0
Workers: 9
Thoughts
Pity about losing Hyperion, but I can get a double tech break anyway, then next turn rebuild handsize with Prynn and TResearch.
I could either leave geiger alive and clear their units, or leave the units and clear geiger. I think right now, geiger is slightly more threatening than the units, given their handsize. Hopefully I made the right choice. Maxband drakk is also a threat they have to worry about at all times.
STARTING HAND
Temporal Research
Stewardess of the Undone
Forgotten Fighter
Neo Plexus
WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Distortion
NextHand
Hyperion
Hyperion
Argonaut
Temporal Distortion
Discard
Temporal Research
Tricycloid
Forgotten Fighter
Neo Plexus
Tech 2 card(s)
Get Paid - ($9)
Prynn - ($7)
Temporal Research, I reshuffle and draw 2 - ($5)
Nullcraft peels armor off Drakk.
Tric runs into Drakk.
Stewardes of the Undone, bounce Nullcraft - ($2)
Nullcraft, kills Drakk, my base to 16, Prynn to lvl 3 - ($0)
Skip worker.
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3A)
Elite:
Scavenger:
Technician: Prynn lvl 3 (1/3), fading 4
Lookout:
In Play:
Nullcraft (1/1)
Battle Suits
Buildings:
Base HP: 16
Tech I HP: 4
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 4
Gold:
Gold: 0
Workers: 9
Thoughts
Double up on cards that could get rid of Drakk, and roll the dice!
…
Yikes, is that the very worst hand I could’ve drawn? Oh well, I can also bounce my own Nullcraft to get the kill.
Tech 2 card(s)
Get Paid - ($9)
Prynn to fading 3.
Hyperion, kills SQL, I draw - ($4)
Argonaut - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3A)
Elite:
Scavenger: Argonaut (4/4)
Technician:
Lookout:
In Play:
Prynn lvl 3 (1/3), fading 3
Hyperion (5/2)
Battle Suits
Buildings:
Base HP: 16
Tech I HP: 4
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
That’s a solid defense from Bryce. I could do some interesting things with TD (though not as interesting as if I’d kept a Hyperion in my codex…), but I don’t want to fall behind on workers. I’m feeling the pinch as it is.