[CAMS23] Round2: P1 Dreamfire [Past/Present]/Bashing vs P2 Bryce_the_Rice [Necromancy]/Blood/Truth

@Bryce_The_Rice GL HF!

Relevant balance changes:

Nerfs
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Lich’s Bargain Base damage increased from 4 to 5
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

And the actual turn:

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut
Battle Suits


WORKERS
Plasmodium


NextHand

Neo Plexus
Hardened Mox
Time Spiral
Temporal Research
Forgotten Fighter


Discard

Battle Suits
Tinkerer
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3), fading 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Fargo into Plexus and Troq, I suppose.

@Bryce_the_Rice’s turn!

Let us fight.


Turn 1

Hand: Thieving Imp, Skeleton Javelineer, Summon Skeletons, Deteriorate, Pestering Haunt
Workers: Summon Skeletons

Techs


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Thieving Imp, you discard ($1)
  4. Summon Pestering Haunt ($1)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Thieving Imp (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Sacrifice the Weak, Skeleton Archery, Graveyard, Poisonblade Rogue

Discard

Deteriorate, Skeleton Javelineer

Think

Normal opening for them. I will respond in kind. Probably aiming to get Garth out next turn to rebuild hand size.

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Neo Plexus
Temporal Research
Forgotten Fighter
Hardened Mox
Time Spiral


WORKERS
Plasmodium
Time Spiral


NextHand

Nullcraft
Temporal Research
Tinkerer
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Fargo to fading 2,discard #2.
Worker - ($5)
Neo Plexus - ($3)
Troq - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Troq lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bryce is gonna want to tech up fast, so I need to apply some pressure, even if it means staying at card disadvantage for now.

@Bryce_the_Rice’s turn!

Turn 2

Hand: Sacrifice the Weak, Skeletal Archery, Graveyard, Poisonblade Rogue
Workers: Summon Skeletons, Skeletal Archery

Techs

Turn 2: Hooded Executioner, Spectral Hound


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Summon Poisonblade Rogue ($2)
  6. Summon Sirus Quince ($0)
  7. Haunt hits your Tech 1
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Poisonblade Rogue (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
    Sirus Quince (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0

Hand

Jandra, the Negator, Hooded Executioner, Deteriorate, Spectral Hound

Discard

Think

That’s a pretty good play from my opponent. Leaves a lot of tricks up their sleeve. I think with this board they can’t get my tech 1, I’m pretty sure. Want to try and tech up next turn without allowing them to build a lot of board presence.

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Temporal Research
Argonaut
Tinkerer
Nullcraft


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Stewardess of the Undone
Hardened Mox
Battle Suits
Forgotten Fighter


Discard

Temporal Research
Nullcraft
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 1.
Worker - ($5)
Troq to midband - ($3)
Troq kills Imp, pings your tech 1.
Neo Plexus kills Mirror.
Fargo kills Rogue, you draw.
Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 3 (3/2)
  • Fading Argonaut (2/1), fading 1
  • Neo Plexus (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gotta kill Mirror before I can play Argo. Then I need at least one of my tech 0’s to survive, to protect it from StW. I’ll lose Plexus to Haunt, but off-color Deteriorate is too expensive, especially on a fading 1 Fargo.

@Bryce_the_Rice’s turn!

Turn 3

Hand: Jandra, the Negator, Hooded Executioner, Deteriorate, Spectral Hound, Sacrifice the Weak
Workers: Summon Skeletons, Poisonblade Rogue, Jandra, the Negator

Techs

Turn 2: Hooded Executioner, Spectral Hound
Turn 3: Crashbarrow, Crash Bomber


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Blood ($2)
  6. Summon Hooded Executioner ($0)
  7. Haunt kills Neo Plexus
  8. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hooded Executioner (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Skeleton Javelineer, Graveyard, Crashbarrow, Pestering Haunt, Spectral Hound

Discard

Think

That went ok, actually. I may lose my tech 2 but it’s not likely, so I can get started on the mayhem next turn probably.

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Stewardess of the Undone
Battle Suits
Forgotten Fighter
Hardened Mox


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox


NextHand

Fading Argonaut
Nullcraft
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Battle Suits - ($4)
Argonaut readily kills Hoodie.
Troq kills Quince, you draw, Troq to lvl 5.
Tech 2 (Present) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 5 (3/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

With Quince dead, I don’t have to worry about MirrorBarrows. And thanks to Argo’s readiness, an unbuffed Barrow can’t break my tech 2 (would only need a Deteriorate though).

@Bryce_the_Rice’s turn!

Turn 4

Hand: Skeleton Javelineer, Graveyard, Crashbarrow, Pestering Haunt, Spectral Hound, Deteriorate
Workers: Summon Skeletons, Poisonblade Rogue

Techs

Turn 2: Hooded Executioner, Spectral Hound
Turn 3: Crashbarrow, Crash Bomber
Turn 4: Shoddy Glider, Hooded Executioner


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Build Graveyard ($6)
  5. Summon Crashbarrow ($3)
  6. Summon Garth Torken ($1)
  7. Cast Deteriorate on Argonaut ($0)
  8. Summon Pestering Haunt ($0)
  9. Crashbarrow destroys your Tech 2, your base takes 2
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Garth Torken (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Graveyard: 3 (Crashbarrow)
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 6

Hand

Crash Bomber, Thieving Imp, Poisonblade Rogue, Sacrifice the Weak

Discard

Shoddy Glider, Hooded Executioner, Hooded Executioner, Skeleton Javelineer, Deteriorate, Spectral Hound

Think

Good move to put argo in squad leader here, requiring me to use deteriorate to clear the tech break. I think my position is still solid though; they lack haste without a tech 2 or access to geiger, so my graveyard and tech 2 should remain untouched, allowing for yet more shenanigans.

P1T5


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Fading Argonaut
Nullcraft
Forgotten Fighter
Neo Plexus


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox


NextHand

Temporal Distortion
Tricycloid
Now!
Hyperion


Discard

Argonaut
Neo Plexus
Forgotten Fighter
Argonaut
Origin Story


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2.
Skip worker.
Troq to maxband, kills Garth, pings your Graveyard, levels fizzle - ($6)
Nullcraft, kills Haunt - ($4)
Fading Argonaut - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3), fading 3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 7 (4/4)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could trade Troq out for midband Geiger, patrol Fargo in SQL, and have 4 + 4 + 5 = 13 health protecting my tech 2. With Haunt and a Barrow from hand Bryce could reach that, and with Geiger on cooldown next turn that’s an instant loss.
Ultimately, if one patroller won’t do the job, neither would two. Might as well give Bryce more backline targets to decide between.

@Bryce_the_Rice’s turn!

Turn 5

Hand: Crash Bomber, Thieving Imp, Poisonblade Rogue, Sacrifice the Weak
Workers: Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Poisonblade Rogue

Techs

Turn 2: Hooded Executioner, Spectral Hound
Turn 3: Crashbarrow, Crash Bomber
Turn 4: Shoddy Glider, Hooded Executioner
Turn 5: Shoddy Glider, Kidnapping


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Thieving Imp, you discard ($4)
  5. Summon Crash Bomber ($3)
  6. Summon Crashbarrow from Graveyard ($0)
  7. Crashbarrow kills Fading Argonaut and overpowers 3 to Troq, you gain 1 gold
  8. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Graveyard: 2 (Pestering Haunt, Crashbarrow)
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Deteriorate, Kidnapping, Skeleton Javelineer

Discard

Think

I will face down some tech 2s and lose my graveyard, but maybe I got lucky and hit the hyperion with imp.

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Now!
Tricycloid
Hyperion
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Distortion


NextHand

Temporal Research
Stewardess of the Undone


Discard

Argonaut
Neo Plexus
Forgotten Fighter
Argonaut
Origin Story
Fading Argonaut
Hyperion
Now!
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + scav gold - ($9)
Discard #4.
Nullcraft peels armor off Imp.
Troq trades with Imp, overpowers to kill Crash Bomber, pings your tech 1 to 3.
When Crash Bomber dies, you draw, my base to 17, your Graveyard overflows and breaks.
Tricycloid - ($4)
Geiger - ($2)
Now! on Tricycloid - ($1)
Tricycloid breaks your tech 2, your base to 18.
Remove 3 runes to break your tech 1, your base to 16.
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tricycloid (3/3)
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Pity about losing Hyperion, but I can get a double tech break anyway, then next turn rebuild handsize with Prynn and TResearch.

@Bryce_the_Rice’s turn!

You can’t patrol tricycloid if you just attacked with it.

1 Like

Oops, you’re right! Tric is in backline.

Turn 6

Hand: Deteriorate, Kidnapping, Skeleton Javelineer, Sacrifice the Weak
Workers: Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Poisonblade Rogue

Techs

Turn 2: Hooded Executioner, Spectral Hound
Turn 3: Crashbarrow, Crash Bomber
Turn 4: Shoddy Glider, Hooded Executioner
Turn 5: Shoddy Glider, Kidnapping
Turn 6: Bloodlust, Crash Bomber


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Rebuild Tech 1 ($9)
  5. Summon Drakk Ramhorn ($7)
  6. Cast Kidnapping on Tricycloid ($3)
  7. Midband Drakk ($0)
  8. Tricycloid kills Geiger, Drakk maxbands
  9. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Drakk Ramhorn lvl 6 (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 11

Hand

Spectral Hound, Hooded Executioner, Shoddy Glider, Shoddy Glider, Hooded Executioner

Discard

Kidnapping, Sacrifice the Weak, Deteriorate, Skeleton Javelineer, Crashbarrow, Crash Bomber, Crash Bomber, Bloodlust, Graveyard, Pestering Haunt, Thieving Imp

Think

I could either leave geiger alive and clear their units, or leave the units and clear geiger. I think right now, geiger is slightly more threatening than the units, given their handsize. Hopefully I made the right choice. Maxband drakk is also a threat they have to worry about at all times.

P1T7


Tech StartingHand Workers

TECH
Origin Story
Hyperion


STARTING HAND
Temporal Research
Stewardess of the Undone
Forgotten Fighter
Neo Plexus


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Distortion


NextHand

Hyperion
Hyperion
Argonaut
Temporal Distortion


Discard

Temporal Research
Tricycloid
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Prynn - ($7)
Temporal Research, I reshuffle and draw 2 - ($5)
Nullcraft peels armor off Drakk.
Tric runs into Drakk.
Stewardes of the Undone, bounce Nullcraft - ($2)
Nullcraft, kills Drakk, my base to 16, Prynn to lvl 3 - ($0)
Skip worker.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn lvl 3 (1/3), fading 4
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Double up on cards that could get rid of Drakk, and roll the dice!

Yikes, is that the very worst hand I could’ve drawn? Oh well, I can also bounce my own Nullcraft to get the kill.

@Bryce_the_Rice’s turn!

Turn 7

Hand: Spectral Hound, Hooded Executioner, Shoddy Glider, Shoddy Glider, Hooded Executioner
Workers: Summon Skeletons, Poisonblade Rogue, Jandra, the Negator, Poisonblade Rogue, Spectral Hound

Techs

Turn 2: Hooded Executioner, Spectral Hound
Turn 3: Crashbarrow, Crash Bomber
Turn 4: Shoddy Glider, Hooded Executioner
Turn 5: Shoddy Glider, Kidnapping
Turn 6: Bloodlust, Crash Bomber
Turn 7: Captured Bugblatter, Kidnapping


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 2 ($9)
  4. Hire a worker ($8)
  5. Summon Hooded Executioner, with boost ($3)
  6. Summon Hooded Executioner ($1)
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Hooded Executioner (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Hooded Executioner (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 11
  • Discard: 0

Hand

Sacrifice the Weak, Kidnapping, Captured Bugblatter, Crashbarrow

Discard

Think

Ok, the units were more dangerous. Unfortunate. I might just lose here.

P1T8


Tech StartingHand Workers

TECH
Immortal
Trojan Duck


STARTING HAND
Temporal Distortion
Argonaut
Hyperion
Hyperion
Now!


WORKERS
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Distortion
Now!


NextHand

Origin Story
Argonaut
Origin Story
Now!


Discard

Temporal Research
Tricycloid
Forgotten Fighter
Neo Plexus
Nullcraft
Immortal
Trojan Duck
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Prynn to fading 3.
Hyperion, kills SQL, I draw - ($4)
Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn lvl 3 (1/3), fading 3
  • Hyperion (5/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That’s a solid defense from Bryce. I could do some interesting things with TD (though not as interesting as if I’d kept a Hyperion in my codex…), but I don’t want to fall behind on workers. I’m feeling the pinch as it is.

@Bryce_the_Rice’s turn!

what happened to nullc/stewardess?

Nullc was brutally executed. Stewardess is still hanging tough, and has even been promoted to squad leader!

1 Like