Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Geiger - ($1)
Play Timely Messenger, hit base for 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: L1 Geiger (2/3)
In Play:
Timely Messenger (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
Leading on Geiger > Troq here, since Bloom in next hand gives the same stats as midbanding Troq anyway, and Geiger works better with planned Fencers. Planning on teching both Fencers next turn, then going for some mix of TD/R&D/Finesse Tech 2.
Should be an interesting tourney! I haven’t thought too much about this other than Midbandori could do cool things, as could new Troq and Growth T2…
I don’t know why he’s offering up Troq here, but I’m happy to take the kill. I’m going to hold off on playing Tenderfoot here for handsize reasons, plus floating the extra gold lets me do 3 2 cost things next turn (Fencer + maxband Geiger + something else).
So I’m always using Fencer + Tenderfoot to kill SQL, Geiger to kill Midori and maxband, then Fencer to kill turtle. The main question is what to do with the rest of my gold. I think I’m going to build a Heroes’ Hall here to work on recouping my hand size, and so I can take advantage of any heroes he might want to play as chump blockers. I’ll tech R&D/TD now, planning to go into Finesse, but with the option to switch to Present next turn if I change my mind.
Well didn’t expect heat that hot… Oh well. Intimidate can effectively replace Wither, and Wandering Mimic should be cool against the haste I’m likely to see. Faerie Dragon might be a better choice but we’ll wait on that a moment and see
I think you have one too many cards? You should have only discarded 2 drawn 4. The extra can be your technician card for this turn.
P1T4
Tech StartingHand Workers
TECH
Maestro
Grounded Guide
STARTING HAND
Timely Messenger (1/1)
Wither
Nimble Fencer
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Older Brother
NextHand
Spark
Bloom
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Wither Tiny Basilisk - ($5)
Fencer kills Basilisk
Geiger kills Iron Man
Build Tech 2: Finesse - ($1)
Play Timely Messenger - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Timely Messenger (1/1)
Technician: Tenderfoot (1/1)
Lookout:
In Play:
L5 Geiger+ (4/2)
Nimble Fencer (2/2)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Finesse)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I didn’t expect Tiny Basilisk. Luckily, Wither lets me get a good trade here. I don’t like playing out the messenger here, but if I put tenderfoot in SQL and he has wither, then Troq gets to kill Geiger, which is not good for me. Hopefully I draw into R&D to recoup my cards, but if not I can play double hero next turn.
STARTING HAND
Spark (discarded)
Temporal Distortion
Bloom
Research & Development
Grounded Guide
Nimble Fencer
Brick Thief
Wither
Maestro
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Older Brother
Wither
NextHand
Research & Development
Spark
Grounded Guide
Brick Thief
Leaping Lizard
Tech 2 card(s)
Get Paid - ($8)
Exhasust Geiger to discard and draw
Research & Development, draw 5 - ($6)
Play Maestro - ($3)
Exhaust Nimble Fencer to deal 2 to tech 2
Play Temporal Distortion, returning Fencer to hand for Star-Crossed Starlet - ($1)
Replay Fencer
Fencer + Messenger kill Older Brother
Starlet trades with Troq
Play another Nimble Fencer
Fencer B + Tenderfoot break Tech 2
Hire a worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Maestro (3/5)
In Play:
L5 Geiger+ (4/2)
Nimble Fencer A (2/1)
Tenderfoot (1/1)
Nimble Fencer B (2/3)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Finesse)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
With Geiger intimidated, no reason not to fish for a new card here…
I draw R&D, which lets me go bananas with Maestro. Surely this is GG.
Finesse continues to be trouble it seems, I like the new intimidate though! That wither on Tiny B was key, I hadn’t considered it, think I’m gonna have to learn how to get rolling much faster on this deck