[CAMS23] Round1: P1 Bryce_the_Rice [Necromancy]/Blood/Truth vs P2 dwarddd monopurple

@dwarddd
delicious
Finally, some good fucking codex


Turn 1

Hand: Poisonblade Rogue, Pestering Haunt, Skeleton Archery, Skeleton Javelineer, Summon Skeletons
Workers: Skeletal Archery

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Garth Torken ($1)
  4. Summon Skeleton ($0)
  5. Summon Pestering Haunt ($0)
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Skeleton (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Pestering Haunt (1/1)
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Sacrifice the Weak, Thieving Imp, Graveryard, Deteriorate, Jandra, the Negator

Discard

Summon Skeletons, Poisonblade Rogue, Skeleton Javelineer

Think

Well, stall until tech 2 I guess? Although maybe I lose if they hit tech 2 first. So imp to pressure hand will help.

For spectators: this match is played with a balance patch that can be found in this post

Yeah, long time no play! GL

Rules changes below will be wrong until i can get on my laptop and edit my template

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Tinkerer
Forgotten Fighter
Neo Plexus


WORKERS
Tinkerer


NextHand

Time Spiral
Hardened Mox
Temporal Research
Fading Argonaut
Plasmodium


Discard

Neo Plexus
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, kills Haunt - ($2)
Max Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Sacrifice the Weak, Thieving Imp, Graveyard, Deteriorate, Jandra, the Negator
Workers: Skeletal Archery, Jandra, the Negator

Techs

Turn 2: Crash Bomber, Crash Bomber


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Build Graveyard ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Skeleton (1/1)

  • Buildings:
    Tech 1: 5
    Graveyard: 3
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Crash Bomber, Deteriorate, Thieving Imp, Sacrifice the Weak, Pestering Haunt

Discard

Think

Man, one turn and I already misplayed. I really haven’t played in a while. I forgot to save gold to play imp.
Anyway we’re resisting forgotten fighter here to try and keep Garth up. Might work.

OldRuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T2


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Plasmodium
Fading Argonaut
Hardened Mox
Time Spiral
Temporal Research


WORKERS
Tinkerer
Hardened Mox


NextHand

Now!
Time Spiral
Forgotten Fighter
Neo Plexus
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Nullcraft kills Skeleton
Max deals 2 dmg to graveyard
Fargo - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)
  • L1 Max(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

That first turn is not serving him well, but let’s make sure I capitalise

Turn 3

Hand: Crash Bomber, Deteriorate, Thieving Imp, Sacrifice the Weak, Pestering Haunt
Workers: Skeletal Archery, Jandra, the Negator, Pestering Haunt

Techs

Turn 2: Crash Bomber, Crash Bomber
Turn 3: Crashbarrow, Bone Collector


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Crash Bomber ($4)
  5. Summon Thieving Imp, you discard ($1)
  6. Summon a Skeleton ($0)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton (1/1)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Graveyard: 1
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Poisonblade Rogue, Skeleton Javelineer, Crash Bomber, Summon Skeletons

Discard

Deteriorate, Sacrifice the Weak, Crashbarrow, Bone Collector

Think

Well not a bad turn. I lose my graveyard but I’m putting threat on the board that will hopefully scare away tech 2. However, with that gold float they can afford to tech 2 and lay down defence, so I may have to deal with it anyway. Still, I’m setting myself up for my own tech 2 with a preteched crashbarrow so I should be able to wreak havoc straight away.

OldRuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Battle Suits
Neo Plexus
Forgotten Fighter
Time Spiral
Now!


WORKERS
Tinkerer
Hardened Mox
Time Spiral


NextHand

Argonaut
Temporal Research
Plasmodium
Hyperion


Tech 2 card(s)
Get Paid + float, Discard #1 - ($9)
Worker - ($8)
Battlesuits - ($6)
Fargo kills Imp
Max kills Crash bomber and sparkshots skele, you get card and gold
Nullcraft breaks Gravyyard
Midband Max - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)
  • L3 Max(2/4)
  • Fading Argonaut(3/1) fading 2
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

with battlesuits and max already out my tech choice is fairly clear

Your base is on 19


Turn 4

Hand: Poisonblade Rogue, Skeleton Javelineer, Crash Bomber, Summon Skeletons, Crash Bomber
Workers: Skeletal Archery, Jandra, the Negator, Pestering Haunt, Summon Skeletons

Techs

Turn 2: Crash Bomber, Crash Bomber
Turn 3: Crashbarrow, Bone Collector
Turn 4: Shoddy Glider, Kidnapping


  1. Reshuffle, technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $8)
  4. Hire a worker ($7)
  5. Build Tech 2 Blood ($3)
  6. Summon Crash Bomber ($2)
  7. Summon Crash Bomber ($1)
  8. Summon Skeleton ($0)
  9. Garth hits your Tech 2 for 1
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Skeleton (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Crash Bomber (2/2)
    :pschip:Technician: Crash Bomber (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Garth Torken (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Crashbarrow, Thieving Imp, Bone Collector, Sacrifice the Weak

Discard

Shoddy Glider, Kidnapping, Poisonblade Rogue, Skeleton Javelineer, Graveyard

Think

Ah, I did forget about sparkshot. I’m inviting it again, but this time it’s ok. My tech 2 should live here, so hopefully I can start causing shenanigans. Crashbarrow+imp next turn would be particularly strong, although Hyperion certainly offsets imp quite nicely.

OldRuleChanges
Nerfs
Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
MoLaC If you have no units in play, remove all runes from this
Lich’s Bargain Base damage increased from 4 to 6
Pirate Gunship Remove obliterate 2
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Buffs
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Plasmodium
Temporal Research
Argonaut
Hyperion
Forgotten Fighter
Neo Plexus


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium


NextHand

Now!
Argonaut
Temporal Research
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Fargo trades with skele sql
Max kills Technician and sparkshots scav and
Nullcraft kills scav, you get gold and card I get 2 Base dmg
Hyperion - ($3)
Hyperion kills Garth, max maxbands and flickers hype, I draw
hyperion destroys your tech 2, I draw
worker - ($2)

Float ($2)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)
  • L5 Max(3/4)
  • Battle Suits
  • Hyperion(5/5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

garth gone means safe to invest a tech in Max spells, yippee. mm these hyperion draws were very good, big turn next turn, with no haste incoming I’m going to save up gold

Turn 5

Hand: Crashbarrow, Thieving Imp, Bone Collector, Sacrifice the Weak, Deteriorate
Workers: Skeletal Archery, Jandra, the Negator, Pestering Haunt, Summon Skeletons, Deteriorate

Techs

Turn 2: Crash Bomber, Crash Bomber
Turn 3: Crashbarrow, Bone Collector
Turn 4: Shoddy Glider, Kidnapping
Turn 5: Land Octopus, Bloodlust


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Rebuild Tech 2 ($9)
  5. Hire a worker ($8)
  6. Build a Tower ($5)
  7. Summon Thieving Imp, you discard ($2)
  8. Summon Bone Collector ($0)
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bone Collector (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Shoddy Glider, Graveyard, Kidnapping, Sacrifice the Weak

Discard

Think

I always feel so powerless against hyperions. I never know how to beat them.

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Promise of Payment


STARTING HAND
Now!
Hyperion
Temporal Distortion
Argonaut
Temporal Research
Forgotten Fighter
Fading Argonaut(3/1) fading 2


WORKERS
Tinkerer
Hardened Mox
Time Spiral
Plasmodium


NextHand

Temporal Distortion
Forgotten Fighter
Temporal Research
Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($11)
Max kills SQL
Hyperion kills Technician, you draw, I draw
Temporal Distortion hyperion into Omegacron - ($9)
Play hyperion - ($4)
Hyperion hits your base for 5, i draw
fargo - ($2)
Now! fargo - ($1)
fargo hits your base for 3
Nullcraft puts base on 9hp and dies
trash some workers so omegacron can finish your base, GG!

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/1)
  • Battle Suits
  • Hyperion(5/4)
  • Omegacron(9/6)
  • Fading Argonaut(3/2) fading 3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

any draws still win so safe to commit with omegacron and send the hyperion into his base

GG WP @Bryce_The_Rice ! I think a bit of a rusty first turn from you and then purple ran away with it…

@zango

1 Like

If I’m not mistaken it looks like you forgot to discard, which might prevent your T5 kill.
@FrozenStorm or @Dreamfire, our honored judges, how is it required to proceed, especially after @Bryce_The_Rice did not specify which card to discard?

Oh shoot, i misread his turn, seeing the $2 as #2, i should probably randomise that and redo the turn

(I then also forgot to action the discard you are correct, sorry about that, i had only gotten as far as mentally checking that #2 wasnt a card i needed to use :sweat_smile:)

Will wait for judge to ejudicate

1 Like

I believe that randoming the number on my end can give unintentional information about technician draws and the like.
I trust my opponents to fairly random

Yeah that’s fair, i just misread your post! I think it is strictly disadvantageous here for me to randomise the discard and re-do my turn from the start, so i might just go ahead and do that?

I agree. Since @Bryce_The_Rice didn’t provide a card number to discard, it’s @dwarddd’s responsibility to randomize one.

Okay, i did random 1-5 and got 4, which makes me discard a hyperion, but i can just play the one temporal distortion puts into my hand.

I would re-randomise the hyperion draws but i can win with any 2 of the cards in my deck.

Sorry for missing that the first time round and misreading bomber’s post… that said the spreadsheet i use even randomises the card order when you reshuffle and draw so i guess misreading the post kind of was random!

@zango i think this is cleared up, sorry for the mess.
@Bryce_The_Rice GG!

2 Likes

I’m late to this, apologies, this seems fine though. GG WP you two