Sure, could be that too
Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 5
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Twilight Baron, Two Step
Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
- Nether Drain Oni, Garth to level 5, you rs Draw 1 (7)
- Garth kills SQL
- Haunt kills elite, replay from grave
- Maxband Garth, fetch Twilight Baron (5)
- Nimble Fencer (3)
- Bone Collector (1)
- Make a skeleton (0)
Workers
Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
-
Base HP: 7
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Nimble Fencer (2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Bone Collector (3/3)
In Play:
- Pestering Haunt (1/1)
- Skeleton (1/1)
- Twilight Baron (4/4)
- Graveyard (3hp, holding Skeleton Javelineer)
- Garth (3/4 lvl 7)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Discord
Doom Grasp
Thieving Imp
Deteriorate
Two Step
End of Turn Discard
My Thoughts
Whelp, I need to generate a lot of offense fast here… Some Jaina spells + scorch/pillage and I’m just dead. So let’s pull up a TB, tech two step as well, and flood as best as we can. Drawing into discord and DG next turn so I should be able to press pretty hard, probably won’t be hard enough but I spose we’ll see eh?