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[CAMS22] Round8 FINALS pt1: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 zango [Fire]/Demonology/Peace

I’ll get the game started shortly w/ an edit here @zango , GL HF!

Link to all relevant rule changes

CAMS2022 Round 7 Player 1, Turn 1

P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy

Starting Hand

Graveyard
Sacrifice the Weak
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (2)
  • Jav (1)
  • Haunt
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons

End of Turn Discard
My Thoughts

Strong start here, like it, think I stand a decent shot at tipping Peace engine setup off balance here


1 Like

GL & HF @FrozenStorm !

I’d love to unlike your post above :sweat_smile:
This is the first time I have to face nightmare’s god draw and with the prospect of at least one of your combat tricks possibly being in your second hand this just sucks… So I decided to give an offering. Do you take it?
PS: would you have taken a SL Vandy midband down? (As we very well might face this situation again in this tournament you obviously don’t have to answer)

CAMS22 Round8 finals P2T1

P1 nightmare vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Pillage
Makeshift Rambaster (1/2)


WORKERS
Bloodburn


NextHand

Mad Man (1/1)
Scorch
Bombaster (2/2)
Charge
Nautical Dog (1/1)


Discard

Careless Musketeer (2/1)
Pillage
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Oni (2+1/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

first time for me to face nightmare’s god draw. don’t see a line to play a hero safely, so let’s offer one in such a way that he has to doom one of his units without a real benefit. playing Bogre backline probably just results in midband Vandy killing Oni and dooming jav and Bogre and forcing me into a good trade for him so I’ll just safe up my gold…

image

Link to all relevant rule changes

CAMS2022 Round 7 Player 1, Turn 2

P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy

Starting Hand

Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Thieving Imp, discard #3 of 5 (2)
  • Haunt hits your base to 19
  • Worker (1)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Vandy (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

Moby and Zango were kind to point out one thing; Zango’s deck needs Vandy out and dominating early. Taking the Oni kill here doesn’t really do me much, it just maxes my Vandy too early. That’s not what we want. Having Oni out here is good for me, and pressing the card count of peace engine while keeping the deck thicc is really good. To further that I’m gonna go BC, and play for HH pressure. I could go for Oni levels by hitting him with the Jav for free or patrolling imp in Elite, but I wanna counter-bait zango into keeping Oni out. I have discord and can run the Vandy / River Harmony team-up scheme, for now though BC is the Red card pressure counter. Especially against Jaina.

Wow big oof draw… That sucks, no Graveyard, BC OR DP, the top 3 cards I’d wanna play. Gonna be a hard HH + Vandy angle for sure


What a bummer you got bombaster with that discard, otherwise I would have had such a lovely line with your sketchy patrol!
Get paid+float (8)
Bombaster explodes Imp (5)
Oni kills Vandy midband heals (3)
Tech 1 (1)
Worker (0)
even in the face of fencers I would have loved that line as P2 against your deck. Now I have to focus on my learnings from @Bryce_The_Rice

Let’s see how this plays out…

CAMS22 Round8 finals P2T2

P1 nightmare vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Nautical Dog (1/1)
Scorch
Mad Man (1/1)
Charge
Bombaster (2/2)


WORKERS
Bloodburn
Charge


NextHand

Makeshift Rambaster (1/2)
The Art of War
Pillage
Nautical Dog (1/1)
Scorch


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Oni kills Imp, you draw
maxband Oni, soldiers arrive - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: soldier 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: soldier 1/1
  • :pschip: Technician: soldier 1/1
  • :target: Lookout:

In Play:

  • Oni (4/5, lvl8)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I took away some learnings from my games last tournament against bryce, hopefully that wasn’t too misleading against a deck with access to Garth.

2 Likes

Link to all relevant rule changes

CAMS2022 Round 7 Player 1, Turn 3

P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy

Starting Hand

Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak
Graveyard (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Nimble Fencer, Nether Drain
Dark Pact, Bone Collector


Main:

  • Hero’s Hall (4)
  • Graveyard (2)
  • Haunt hits your base to 18
  • Deteriorate SQL (1)
  • Vandy kills scav, sparkshots technician, you get a card and 1g
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)
  • Vandy (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer

End of Turn Discard
My Thoughts

Interesting choice… Good chance went for and draws Art of War? Do I want to Doom Grasp that? I don’t think so, I think Fencer + Nether Drain + Graveyard is probably sufficient. Next turn choice to make on teching up or going in hard, we’ll see what happens I spose.


edit: I f*cked up my hand. My browser hung after clicking on Discard/Draw so I clicked again and ended up a turn ahead. My manual repair ended up with an error that lead to me drawing only 3 of the 4 cards left in my deck. I just redid the draw 1 out of 6 and corrected my next hand accordingly.

CAMS22 Round8 finals P2T3

P1 nightmare vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage
The Art of War
Scorch
Bombaster (2/2)


WORKERS
Bloodburn
Charge
Nautical Dog (1/1)


NextHand

The Art of War
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Mad Man (1/1)


Tech 2 card(s)
technician draw
Get Paid + scavenger - ($8)
Worker - ($7)
tAoW, Oni hits your base down to 13 - ($4)
bombaster - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Oni (4+2/5AA, lvl8)

In Play:

  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

with that tAoW split there is only one thing to do: All in!
And that against a Garth deck :roll_eyes:

PS: tech buildings are overrated :sweat_smile:

Either I’m rusty, I’m really feeling the pinch of these balance changes, or you’re playing really well, this all feels scary :slight_smile:

Link to all relevant rule changes

CAMS2022 Round 7 Player 1, Turn 4

P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy

Starting Hand

Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer
Nether Drain + Sacrifice the Weak (DP)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 11 draw 2 (6)
  • Garth (4)
  • Nether Drain Oni, Vandy to midband (2)
  • Make a skeleton (1)
  • Haunt hits your base to 17
  • Worker (0)
Workers

Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 11
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite: Vandy (3+1/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain

End of Turn Discard
My Thoughts

Well I hope I get that nether drain cuz otherwise I might just get my base 100 to 0’d. Teching Discord and Doom Grasp we’ll see what I end up needing…

Phew okay hit that 50/50, unfortunately doesn’t buy me more than a turn and some more stupid soldiers to deal with. This is gonna be dicey but let’s hope this is enough of a momentum breaker…


OR I’m just playing my usual high risk, high reward game. Who is dumb enough to try a tAoW strategy against a deck with access to Garth? That would be me :sweat_smile:
But with three heros that all have access to spells with direct base damage plus scorch & pillage in my starter set - why not?

CAMS22 Round8 finals P2T4

P1 nightmare vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Mad Man (1/1)
The Art of War
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)


WORKERS
Bloodburn
Charge
Nautical Dog (1/1)


NextHand

Scorch
The Art of War
Dark Pact
Pillage
Dark Pact


Discard

Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
The Art of War
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($10)
bombaster kills SL, explodes to kill technician, you draw - ($9)
maxband Oni, soldiers arrive - ($7)
Oni readily kills Vandy, levels fizzle
mad max attacks base to 10 - ($6)
MSR attacks base to 7 - ($4)
skip worker

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: soldier (1/1A)
  • :psfist: Elite: soldier (1+1/1)
  • :ps_: Scavenger: soldier (1/1)
  • :pschip: Technician: Oni (4/1, lvl8)
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

that haunt going for base instead of bombaster with a free replay from gy comes costly. next hand I have a guaranteed 7 direct damage for base, this should be it unless a weird Imp play makes us go to overtime

it’s not only tech buildings but add-ons as well that are overrated

Sure, could be that too

Link to all relevant rule changes

CAMS2022 Round 7 Player 1, Turn 5

P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy

Starting Hand

Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Twilight Baron, Two Step
Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector


Main:

  • Nether Drain Oni, Garth to level 5, you rs Draw 1 (7)
  • Garth kills SQL
  • Haunt kills elite, replay from grave
  • Maxband Garth, fetch Twilight Baron (5)
  • Nimble Fencer (3)
  • Bone Collector (1)
  • Make a skeleton (0)
Workers

Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Pestering Haunt (1/1)
  • Skeleton (1/1)
  • Twilight Baron (4/4)
  • Graveyard (3hp, holding Skeleton Javelineer)
  • Garth (3/4 lvl 7)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Discord
Doom Grasp
Thieving Imp
Deteriorate
Two Step

End of Turn Discard
My Thoughts

Whelp, I need to generate a lot of offense fast here… Some Jaina spells + scorch/pillage and I’m just dead. So let’s pull up a TB, tech two step as well, and flood as best as we can. Drawing into discord and DG next turn so I should be able to press pretty hard, probably won’t be hard enough but I spose we’ll see eh?


actually it’s 7

1 Like

actually I don’t even need that technician draw

Get Paid + float - ($12)
scorch your base to 5 ($8)
pillage your base to 4 ($6)
DP your base to 2 ($5)
DP your base to 0 ($4)

GG!

phew! That one was a nailbiter for me, didn’t see it coming that I can walk through that easy.

2 Likes

you skipped the “summon vandy” step but you had the floating gold for it, so no biggie.

True, thanks for pointing it out.

Oh man, what kind of hand was your t3! I was wondering about that GY against Oni, but with no alternatives at all no wonder… A BC/fencer here would have easily prevented that vandy kill afterwards and/or those 4 base damage from MM & MSR, which then would have resulted in me needing the DPs for hand recovery and I really am not sure whether I could have gone as straight for the throat in such a case.

Vandy needs to come out there too and Pillage would be one cost extra but yes, looks like you have the firepower and gold. GG WP! what a nasty lack of counterplay, I did not have a chance there lol :frowning:

he paid 2 for pillage and 4 for scorch, so that was all ok :+1:

1 Like