[CAMS22] Round8 FINALS pt1: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 zango [Fire]/Demonology/Peace

OR I’m just playing my usual high risk, high reward game. Who is dumb enough to try a tAoW strategy against a deck with access to Garth? That would be me :sweat_smile:
But with three heros that all have access to spells with direct base damage plus scorch & pillage in my starter set - why not?

CAMS22 Round8 finals P2T4

P1 nightmare vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Mad Man (1/1)
The Art of War
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)


WORKERS
Bloodburn
Charge
Nautical Dog (1/1)


NextHand

Scorch
The Art of War
Dark Pact
Pillage
Dark Pact


Discard

Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
The Art of War
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($10)
bombaster kills SL, explodes to kill technician, you draw - ($9)
maxband Oni, soldiers arrive - ($7)
Oni readily kills Vandy, levels fizzle
mad max attacks base to 10 - ($6)
MSR attacks base to 7 - ($4)
skip worker

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: soldier (1/1A)
  • :psfist: Elite: soldier (1+1/1)
  • :ps_: Scavenger: soldier (1/1)
  • :pschip: Technician: Oni (4/1, lvl8)
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

that haunt going for base instead of bombaster with a free replay from gy comes costly. next hand I have a guaranteed 7 direct damage for base, this should be it unless a weird Imp play makes us go to overtime

it’s not only tech buildings but add-ons as well that are overrated