Either I’m rusty, I’m really feeling the pinch of these balance changes, or you’re playing really well, this all feels scary
Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 4
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer
Nether Drain + Sacrifice the Weak (DP)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in except turn 1
All Teched Cards
Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
- Dark Pact, base to 11 draw 2 (6)
- Garth (4)
- Nether Drain Oni, Vandy to midband (2)
- Make a skeleton (1)
- Haunt hits your base to 17
- Worker (0)
Workers
Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
- Patrol as below
- Discard 3 Draw 2 rs Draw 3
Board Info:
Buildings:
- Base HP: 11
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Skeleton (1/1a)
- Elite: Vandy (3+1/4 lvl 3)
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
- Garth (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain
End of Turn Discard
My Thoughts
Well I hope I get that nether drain cuz otherwise I might just get my base 100 to 0’d. Teching Discord and Doom Grasp we’ll see what I end up needing…
…
Phew okay hit that 50/50, unfortunately doesn’t buy me more than a turn and some more stupid soldiers to deal with. This is gonna be dicey but let’s hope this is enough of a momentum breaker…