edit: I f*cked up my hand. My browser hung after clicking on Discard/Draw so I clicked again and ended up a turn ahead. My manual repair ended up with an error that lead to me drawing only 3 of the 4 cards left in my deck. I just redid the draw 1 out of 6 and corrected my next hand accordingly.
CAMS22 Round8 finals P2T3
P1 nightmare vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage
The Art of War
Scorch
Bombaster (2/2)
WORKERS
Bloodburn
Charge
Nautical Dog (1/1)
NextHand
The Art of War
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Tech 2 card(s)
technician draw
Get Paid + scavenger - ($8)
Worker - ($7)
tAoW, Oni hits your base down to 13 - ($4)
bombaster - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Oni (4+2/5AA, lvl8)
In Play:
- Bombaster (2/2)
Buildings:
-
Base HP: 18
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
Thoughts
with that tAoW split there is only one thing to do: All in!
And that against a Garth deck
PS: tech buildings are overrated