Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 3
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak
Graveyard (techn)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
- Hero’s Hall (4)
- Graveyard (2)
- Haunt hits your base to 18
- Deteriorate SQL (1)
- Vandy kills scav, sparkshots technician, you get a card and 1g
- Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Skeleton Javelineer (1/1a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
- Vandy (2/2 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer
End of Turn Discard
My Thoughts
Interesting choice… Good chance went for and draws Art of War? Do I want to Doom Grasp that? I don’t think so, I think Fencer + Nether Drain + Graveyard is probably sufficient. Next turn choice to make on teching up or going in hard, we’ll see what happens I spose.