I’d love to unlike your post above
This is the first time I have to face nightmare’s god draw and with the prospect of at least one of your combat tricks possibly being in your second hand this just sucks… So I decided to give an offering. Do you take it?
PS: would you have taken a SL Vandy midband down? (As we very well might face this situation again in this tournament you obviously don’t have to answer)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Float ($2)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Oni (2+1/3, lvl1)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 2
Workers: 6
Thoughts
first time for me to face nightmare’s god draw. don’t see a line to play a hero safely, so let’s offer one in such a way that he has to doom one of his units without a real benefit. playing Bogre backline probably just results in midband Vandy killing Oni and dooming jav and Bogre and forcing me into a good trade for him so I’ll just safe up my gold…
Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Bone Collector
Main:
Thieving Imp, discard #3 of 5 (2)
Haunt hits your base to 19
Worker (1)
Tech 1 (0)
Workers
Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Imp (2/2)
Lookout:
In Play:
Pestering Haunt (1/1)
Skeleton Javelineer (1/1)
Vandy (2/3 lvl 1)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak
End of Turn Discard
My Thoughts
Moby and Zango were kind to point out one thing; Zango’s deck needs Vandy out and dominating early. Taking the Oni kill here doesn’t really do me much, it just maxes my Vandy too early. That’s not what we want. Having Oni out here is good for me, and pressing the card count of peace engine while keeping the deck thicc is really good. To further that I’m gonna go BC, and play for HH pressure. I could go for Oni levels by hitting him with the Jav for free or patrolling imp in Elite, but I wanna counter-bait zango into keeping Oni out. I have discord and can run the Vandy / River Harmony team-up scheme, for now though BC is the Red card pressure counter. Especially against Jaina.
…
Wow big oof draw… That sucks, no Graveyard, BC OR DP, the top 3 cards I’d wanna play. Gonna be a hard HH + Vandy angle for sure
What a bummer you got bombaster with that discard, otherwise I would have had such a lovely line with your sketchy patrol!
Get paid+float (8)
Bombaster explodes Imp (5)
Oni kills Vandy midband heals (3)
Tech 1 (1)
Worker (0)
even in the face of fencers I would have loved that line as P2 against your deck. Now I have to focus on my learnings from @Bryce_The_Rice
Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak
Graveyard (techn)
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in except turn 1
All Teched Cards
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
Hero’s Hall (4)
Graveyard (2)
Haunt hits your base to 18
Deteriorate SQL (1)
Vandy kills scav, sparkshots technician, you get a card and 1g
Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Skeleton Javelineer (1/1a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Graveyard (3hp)
Vandy (2/2 lvl 1)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer
End of Turn Discard
My Thoughts
Interesting choice… Good chance went for and draws Art of War? Do I want to Doom Grasp that? I don’t think so, I think Fencer + Nether Drain + Graveyard is probably sufficient. Next turn choice to make on teching up or going in hard, we’ll see what happens I spose.
edit: I f*cked up my hand. My browser hung after clicking on Discard/Draw so I clicked again and ended up a turn ahead. My manual repair ended up with an error that lead to me drawing only 3 of the 4 cards left in my deck. I just redid the draw 1 out of 6 and corrected my next hand accordingly.
Dark Pact
Bone Collector
Thieving Imp
Nimble Fencer
Nether Drain + Sacrifice the Weak (DP)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in except turn 1
All Teched Cards
Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
Dark Pact, base to 11 draw 2 (6)
Garth (4)
Nether Drain Oni, Vandy to midband (2)
Make a skeleton (1)
Haunt hits your base to 17
Worker (0)
Workers
Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 3 Draw 2 rs Draw 3
Board Info:
Buildings:
Base HP: 11
Tech1 HP: 5
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Skeleton (1/1a)
Elite: Vandy (3+1/4 lvl 3)
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Pestering Haunt (1/1)
Graveyard (3hp)
Garth (1/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain
End of Turn Discard
My Thoughts
Well I hope I get that nether drain cuz otherwise I might just get my base 100 to 0’d. Teching Discord and Doom Grasp we’ll see what I end up needing…
…
Phew okay hit that 50/50, unfortunately doesn’t buy me more than a turn and some more stupid soldiers to deal with. This is gonna be dicey but let’s hope this is enough of a momentum breaker…
OR I’m just playing my usual high risk, high reward game. Who is dumb enough to try a tAoW strategy against a deck with access to Garth? That would be me
But with three heros that all have access to spells with direct base damage plus scorch & pillage in my starter set - why not?
STARTING HAND
Mad Man (1/1)
The Art of War
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
WORKERS
Bloodburn
Charge
Nautical Dog (1/1)
NextHand
Scorch
The Art of War
Dark Pact
Pillage
Dark Pact
Discard
Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
The Art of War
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($10)
bombaster kills SL, explodes to kill technician, you draw - ($9)
maxband Oni, soldiers arrive - ($7)
Oni readily kills Vandy, levels fizzle
mad max attacks base to 10 - ($6)
MSR attacks base to 7 - ($4)
skip worker
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: soldier (1/1A)
Elite: soldier (1+1/1)
Scavenger: soldier (1/1)
Technician: Oni (4/1, lvl8)
Lookout:
In Play:
Mad Man (1/1)
Makeshift Rambaster (1/2)
Buildings:
Base HP: 17
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 4
Workers: 8
Thoughts
that haunt going for base instead of bombaster with a free replay from gy comes costly. next hand I have a guaranteed 7 direct damage for base, this should be it unless a weird Imp play makes us go to overtime
it’s not only tech buildings but add-ons as well that are overrated
Deteriorate
Summon Skeletons
Dark Pact
Nimble Fencer
Nether Drain
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in except turn 1
All Teched Cards
Twilight Baron, Two Step
Discord, Doom Grasp
Nimble Fencer, Nether Drain
Dark Pact, Bone Collector
Main:
Nether Drain Oni, Garth to level 5, you rs Draw 1 (7)
Garth kills SQL
Haunt kills elite, replay from grave
Maxband Garth, fetch Twilight Baron (5)
Nimble Fencer (3)
Bone Collector (1)
Make a skeleton (0)
Workers
Sacrifice The Weak, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 7
Tech1 HP: 5
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Nimble Fencer (2/3a)
Elite:
Scavenger:
Technician:
Lookout: Bone Collector (3/3)
In Play:
Pestering Haunt (1/1)
Skeleton (1/1)
Twilight Baron (4/4)
Graveyard (3hp, holding Skeleton Javelineer)
Garth (3/4 lvl 7)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Discord
Doom Grasp
Thieving Imp
Deteriorate
Two Step
End of Turn Discard
My Thoughts
Whelp, I need to generate a lot of offense fast here… Some Jaina spells + scorch/pillage and I’m just dead. So let’s pull up a TB, tech two step as well, and flood as best as we can. Drawing into discord and DG next turn so I should be able to press pretty hard, probably won’t be hard enough but I spose we’ll see eh?
Oh man, what kind of hand was your t3! I was wondering about that GY against Oni, but with no alternatives at all no wonder… A BC/fencer here would have easily prevented that vandy kill afterwards and/or those 4 base damage from MM & MSR, which then would have resulted in me needing the DPs for hand recovery and I really am not sure whether I could have gone as straight for the throat in such a case.
Vandy needs to come out there too and Pillage would be one cost extra but yes, looks like you have the firepower and gold. GG WP! what a nasty lack of counterplay, I did not have a chance there lol