Link to all relevant rule changes
CAMS2022 Round 7 Player 1, Turn 2
P1 Nerfed Nightmare vs P2 [Finesse]/Disease/Necromancy
Starting Hand
Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Bone Collector
Main:
- Thieving Imp, discard #3 of 5 (2)
- Haunt hits your base to 19
- Worker (1)
- Tech 1 (0)
Workers
Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Imp (2/2)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
- Vandy (2/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Skeletal Archery
Summon Skeletons
Deteriorate
Sacrifice the Weak
End of Turn Discard
My Thoughts
Moby and Zango were kind to point out one thing; Zango’s deck needs Vandy out and dominating early. Taking the Oni kill here doesn’t really do me much, it just maxes my Vandy too early. That’s not what we want. Having Oni out here is good for me, and pressing the card count of peace engine while keeping the deck thicc is really good. To further that I’m gonna go BC, and play for HH pressure. I could go for Oni levels by hitting him with the Jav for free or patrolling imp in Elite, but I wanna counter-bait zango into keeping Oni out. I have discord and can run the Vandy / River Harmony team-up scheme, for now though BC is the Red card pressure counter. Especially against Jaina.
…
Wow big oof draw… That sucks, no Graveyard, BC OR DP, the top 3 cards I’d wanna play. Gonna be a hard HH + Vandy angle for sure