CAMS22 Round5 P2T4
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Drill Sergeant (3/3)
STARTING HAND
Dark Pact
Nautical Dog (1/1)
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
NextHand
Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Discard
Dark Pact
Bombaster (2/2)
Charge
Tech 2 card(s)
Get Paid + float - ($11)
tech 2 → peace - ($7)
Vandy kills SL, sparkshots Drakk
cadet trades Drakk
DP my base, rs, draw 2, dp to discard - ($6)
Bogre - ($4)
Dog - ($3)
worker - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2A) -
Elite: -
Scavenger: Nautical Dog (1/1) -
Technician: -
Lookout:
In Play:
- Vandy (4/2, lvl5)
Buildings:
-
Base HP: 18 -
Tech I HP: 5 -
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 3
Gold:
- Gold: 2
- Workers: 9