[CAMS22] Round6: P1 zhavier [Necromancy]/Blood/Truth vs P2 zango [Fire]/Demonology/Peace

@zango

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Summon Skeletons
Graveyard


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt


Discard

Summon Skeletons
Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL & HF too

CAMS22 Round5 P2T1

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Careless Musketeer (2/1)
Scorch
Bloodrage Ogre (3/2)
Bombaster (2/2) (discard)
Charge


WORKERS
Scorch


NextHand

Pillage
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Mad Man (1/1)


Discard

Bombaster (2/2)
Charge
Careless Musketeer (2/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Bogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Quince - ($2)
Tech 1 - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • Quince 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

CAMS22 Round5 P2T2

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Dark Pact


STARTING HAND
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage


WORKERS
Scorch
Pillage


NextHand

Careless Musketeer (2/1)
Bloodburn
Mad Man (1/1)
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bogre kills SL
Vandy kills Imp, midband heals - ($3)
tech 1 - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl3)
  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Crashbarrow


STARTING HAND
Skeleton Javelineer
Deteriorate
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Bone Collector


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak


NextHand

Graveyard
Crashbarrow
Bloodlust
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Quince and Haunt kill Ogre, Vandy to max, fizzles
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Bone Collector 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

CAMS22 Round5 P2T3

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Flagstone Garrison (4)


STARTING HAND
Bloodburn
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Mad Man (1/1)
Careless Musketeer (2/1)


WORKERS
Scorch
Pillage
Bloodburn


NextHand

Charge
Nautical Dog (1/1)
Bombaster (2/2)
Dark Pact


Discard

Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Shadow Blade
Makeshift Rambaster (1/2)
Mad Man (1/1)
Lobber (2/2)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
vandy exhausts to discard a card, fetch shadow blade - ($6)
shadow blade kills BC, please discard #3 - ($3)
cadet

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Lich’s Bargain
Shoddy Glider


STARTING HAND
Summon Skeletons
Graveyard
Bloodlust
Crashbarrow


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Summon Skeletons


NextHand

Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate


Discard

Bone Collector
Bloodlust
Graveyard
Crashbarrow
Lich’s Bargain
Shoddy Glider


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite: Drakk 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

CAMS22 Round5 P2T4

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Drill Sergeant (3/3)


STARTING HAND
Dark Pact
Nautical Dog (1/1)
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)


NextHand

Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Drill Sergeant (3/3)


Discard

Dark Pact
Bombaster (2/2)
Charge


Tech 2 card(s)
Get Paid + float - ($11)
tech 2 → peace - ($7)
Vandy kills SL, sparkshots Drakk
cadet trades Drakk
DP my base, rs, draw 2, dp to discard - ($6)
Bogre - ($4)
Dog - ($3)
worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/2, lvl5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9

Base to 17 from Drakk and DP

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Ogre Recruiter


STARTING HAND
Deteriorate
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Summon Skeletons


NextHand

Graveyard
Shoddy Glider
Ogre Recruiter
Bone Collector
Bloodlust


Discard

Poisonblade Rogue
Thieving Imp
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Garth to Max fetch CB - ($0)
Crashbarrow, kills your units
Pestering Haunt
Javelineer pings down Vandy with Javelin
Sac Jav to Draw

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Shoddy Glider for Vandy or Crashbarrow for the units. Shoulda had drakk in scav. I keep screwing up sparkshot plays.

secret rules question about zhaviers turn

When Garth sacs a skeleton, can he immediately redraw it? I’m thinking that is correct, it just feels weird.

CAMS22 Round5 P2T5

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Overeager Cadet (2/2)


STARTING HAND
Drill Sergeant (3/3)
Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Mad Man (1/1)
Shadow Blade
Lobber (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Dark Pact


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
Shadow Blade


NextHand

Lobber (2/2)
Bombaster (2/2)
Charge
Overeager Cadet (2/2)


Discard

Dark Pact
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid + float + scav - ($12)
Garrison - ($9)
Sergeant, draw - ($6)
cadet, draw, rune #1
MM, draw, rune #2 - ($5)
lobber, draw, rune #3 - ($4)
MSR, rs, draw, rune #4 - ($2)
dog, draw, rune #5 - ($1)
worker - ($0)
lobber with 3 runes kills Garth
Vandy + MM break tech 2, base to 18
MSR with 2 runes break tech 1, base to 16

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (4/1, lvl5)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Makeshift Rambaster (3/4)++
  • Mad Man (1/1)
  • Lobber (5/2)+++

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

GG!

@FrozenStorm

The version of this turn without the Deteriorate change would have been better, but likely not enough to prevent the fatal execution of my tech buildings.

I should have patrolled drakk in scav here.

1 Like

GG, that quince suicide really left me struggling, would have never thought of that line, probably should have traded mm against haunt here. But luckily it didn’t hurt in the end…

This and the really unlucky RS draw of Crashbarrow Lust I think were the difference. With a barrow and Drakk healthier, you probably prevent the engine start. Good game to spectate you two!

2 Likes