CAMS22 Round5 P2T3
P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Flagstone Garrison (4)
STARTING HAND
Bloodburn
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Mad Man (1/1)
Careless Musketeer (2/1)
WORKERS
Scorch
Pillage
Bloodburn
NextHand
Charge
Nautical Dog (1/1)
Bombaster (2/2)
Dark Pact
Discard
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Shadow Blade
Makeshift Rambaster (1/2)
Mad Man (1/1)
Lobber (2/2)
Flagstone Garrison (4)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
vandy exhausts to discard a card, fetch shadow blade - ($6)
shadow blade kills BC, please discard #3 - ($3)
cadet
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Overeager Cadet (2+1/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (4/5, lvl5)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 3
- Workers: 8