[CAMS22] Round6: P1 zhavier [Necromancy]/Blood/Truth vs P2 zango [Fire]/Demonology/Peace

CAMS22 Round5 P2T5

P1 [Necromancy]/Blood/Truth vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Overeager Cadet (2/2)


STARTING HAND
Drill Sergeant (3/3)
Overeager Cadet (2+1/2)
Flagstone Garrison (4)
Flagstone Garrison (4)
Mad Man (1/1)
Shadow Blade
Lobber (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Dark Pact


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
Shadow Blade


NextHand

Lobber (2/2)
Bombaster (2/2)
Charge
Overeager Cadet (2/2)


Discard

Dark Pact
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid + float + scav - ($12)
Garrison - ($9)
Sergeant, draw - ($6)
cadet, draw, rune #1
MM, draw, rune #2 - ($5)
lobber, draw, rune #3 - ($4)
MSR, rs, draw, rune #4 - ($2)
dog, draw, rune #5 - ($1)
worker - ($0)
lobber with 3 runes kills Garth
Vandy + MM break tech 2, base to 18
MSR with 2 runes break tech 1, base to 16

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (4/1, lvl5)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Makeshift Rambaster (3/4)++
  • Mad Man (1/1)
  • Lobber (5/2)+++

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10