he likes stewardess so skeles is kind of playing into that, but I don’t see a ton of value with either of my other hero options right now. BC’s on P1 always seems like a good choice. He probably won’t play mox due to my -1/-1 counters.
STARTING HAND
Bone Collector
Wither
Bloom
Helpful Turtle (1/2)
Timely Messenger (1/1)
WORKERS
Spark
Fruit Ninja
Helpful Turtle (1/2)
NextHand
Older Brother
Granfalloon Flagbearer
Nimble Fencer
Bone Collector
Brick Thief
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone collector - ($3)
Make a skeleton - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector (3/3A)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout: Skeleton (1/1)
In Play:
Garth (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 2
Workers: 7
Thoughts
he likes stewardess so skeles is kind of playing into that, but I don’t see a ton of value with either of my other hero options right now. BC’s on P1 always seems like a good choice. He probably won’t play mox due to my -1/-1 counters.
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Garth, pull guide - ($2)
fencer - ($0)
Nimble fencer and skeletons kill SQL
Tenderfoot kills tech, you draw
Garth and bone collector kill t1, your base takes 2, skeleton from BC
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Grounded Guide (4/4A)
Elite:
Scavenger:
Technician: Skeleton (2/1)
Lookout:
In Play:
Garth L7 (3/4)
Tenderfoot (3/1)
Bone Collector (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
doubletime is scary, but breaking his T1 should reduce his options for speeding it up. Hopefully he can’t put up enough defense to stop me from breaking it again before he gets free turns. Nice, got the 3/7 draw for a virtuoso, should be able to put on a lot of pressure next turn.
Seer
Argonaut
Fading Argonaut (2/3 + A, Fading 2)
Rememberer
Discard
Time Spiral
Hardened Mox
Temporal Research
Omegacron
Omegacron
Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Rebuild tech 1
Vir peek
Double Time - ($4)
Timespiral Double time, I take another turn after this one, Trash double time - ($3)
Vir plays seer off my deck, Double time #2 to 2 counters - ($2)
Nullcraft - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Seer (2/1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Double Time (forcast 2)
Vir (3/5, lvl 7)
Nullcraft (1/1, Flying Haste)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Pivot! Rememberer plan into archon is now too slow, can’t get tech 3 up in double times with tech 1 down, but less blockers than epected, so omegacrons it is.
Need the following to happen, 2 seers over the next 2 turns (should be gaurnteed with vir in play) + 2 Omegacrons, Nullcraft kills skeleton, seer + vir kill SL, Seer + Omegas killl base. lets see if it works
Fading Argonaut (2/3 + A, Fading 2)
Knight of the Conclave
Now!
Battle Suits
Temporal Research
Tech 2 card(s)
Get Paid - ($9)
Tech 2 (Future) - ($5)
Swap top card of my deck with card from my hand - ($4)
Tap vir to play Seer from the top of my deck
Seer Double Time, Double time arrives, I take another turn - ($3)
worker - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Seer (2/1)
Elite:
Scavenger: Seer (2/1
Technician:
Lookout:
In Play:
Vir (3/5, lvl 7)
Nullcraft (1/1, Flying Haste)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
KotC to give extra draws off TR.
I think from my math that the way I lose is BS, Argo, Fargo, Mox + TS in hand, with both teched cards on top. Any omegacron on top 5 is a win
and that would be GG. Mucked it up in the last turn (don’t know why I though gieger could flicker omegacrons, and ended up with both in the bottom 3 cards of the deck), should have teched Temporal Distortion to get around that fact for the double omegacron attack. I can’t recover from this, so very well played @FrozenStorm
I’m a bit confused why you fold here @Shadow_Night_Black , maxband prynn eats guide, seers trade skeleton and tenderfoot, vir kills bc, kotc, maybe tech lab past, worker, Fargo SL, prynn technician.
You’re 3(!!) Workers ahead.
Yes with your tech choices it’s not exactly looking promising, but it should be far from over…? A single hive might seal the deal with two Omegacrons and this gold advantage of yours.
That is a wonderful plan if I haven’t already commited gold to Temporal Research, and swapping cards with Vir to try and dig for the omegacrons (and probably a strong argument about why trying to take 3 turns in codex before bed is a bad idea in a tournment if you really want to do well).
The best I can do from the state I left my turn in is kill the guide and a skeleton, it still leaves my tech 2 dead to what Penatronic has on board, and thats not counting the fact that they are playing tech 2 finesse.
I fully believe if I took more time to construct my 3 turns I had guarnteed lethal (or at least in hindsight set my self up with a really strong tech 2 present board where I can leverage the extra workers), but with no strong gold plays (I only have tech 0 units apart from 2 seers, which don’t exactly spend gold well), 3 workers doesn’t really mean much if I can’t threaten tech 2/3 units.