[CAMS22] Round5: P1 zhavier [Necromancy]/Blood/Truth vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

Well I spose we gotta take that Quince kill if it’s just sittin there, can’t have him copying crashbarrows after all

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 4

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Summon Skeletons
Poisonblade Rogue
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Starlet loses a health and gains a damage
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Dark Pact
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact


Main:

  • Starlet trades BC
  • Imp trades Imp, you get 1g
  • Haunt trades Jav
  • Vandy kills Quince, midbands
  • Garth (6)
  • skeleton (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Poisonblade Rogue, Jandra, the Negator, Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Deteriorate
Nimble Fencer
Graveyard

End of Turn Discard
My Thoughts

So probably Crashbarrow, or Barrow x2. Garth and Skele are only 1 atk so can’t actually trade and rez it so that’s a bonus, but probably I’m losing Vandy or Tech2 here. So I’ll split my techs, one maestro another DP. Gonna be nasty to weather but hopefully I can generate enough counter-pressure and outlast it.