@FrozenStorm
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
WORKERS
Skeletal Archery
NextHand
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate
Discard
Poisonblade Rogue
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($3)
Worker - ($3)
Thieving Imp, discard #2 - ($0)
Pestering Haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GL HF @zhavier !
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 1
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Pestering Haunt
Poisonblade Rogue (discarded)
Graveyard
Skeletal Archery
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Vandy (3)
- Graveyard (1)
- Pestering Haunt
- Worker (0)
Workers
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Vandy (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Deteriorate
Summon Skeletons
End of Turn Discard
My Thoughts
This might be a dumb idea going so down on cards so fast… But idk I have Vandy, I have graveyard, who needs cards right? RIGHT?
P1T2
Tech StartingHand Workers
TECH
Bloodlust
Bone Collector
STARTING HAND
Summon Skeletons
Deteriorate
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Bloodlust
Summon Skeletons
Graveyard
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt pings GY
Tech 1 - ($2)
Quince - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Mirror 0/1+A
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician: Quince 1/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 2
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Skeleton Javelineer
Deteriorate
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Dark Pact
Main:
- Vandy kills SQL
- Haunt trades your haunt, replay mine from Grave
- Summon Skeletons (3)
- Tech 1 (1)
- Worker (0)
Workers
Skeleton Javelineer, Skeletal Archery
-
-
Patrol as below
- Discard 1 Draw 2 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Graveyard (2hp)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
End of Turn Discard
My Thoughts
I want to keep the graveyard and keep quince out a bit to beat him up. So I’ll go DP + Starlet, stack up a big tech2 swing, and do Summon skele for right now. Next turn Imp and maybe HH, let’s see what skeleton bonuses I get
P1T3
Tech StartingHand Workers
TECH
Bone Collector
Crash Bomber
STARTING HAND
Graveyard
Skeleton Javelineer
Deteriorate
Summon Skeletons
Bloodlust
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
NextHand
Crash Bomber
Poisonblade Rogue
Bone Collector
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate - ($3)
Quince kills skeleton
Imp kills GY
Skeleton Javelineer - ($2)
Mirror - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Mirror 1/1
-
Scavenger:
-
Technician: Skeleton Javelineer 1/1
-
Lookout:
In Play:
- Thieving Imp 2/2
- Quince 1/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Draw 2 of 5, gonna bet against any tech 1 or that my next hand will be able to recover enough to tech 2.
Not sure if you whiffed or just really wanted the GY, which is understandable
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 3
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1scav)
- Draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact
Main:
- Vandy kills mirror, takes 1
- Haunt pings your tech1
-
Thieving Imp, discard #2 of 4 (5)
- Star-Crossed Starlet (3)
- Hero’s Hall (1)
- Worker (0)
Workers
Jandra, the Negator, Skeleton Javelineer, Skeletal Archery
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Star-Crossed Starlet (3/2)
-
Lookout:
In Play:
- Vandy (2/2 lvl 1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Summon Skeletons
Poisonblade Rogue
Deteriorate
End of Turn Discard
Graveyard
Nimble Fencer
Nimble Fencer
Sacrifice the Weak
My Thoughts
Well deteriorate or dp into det would’ve been a nice draw here to get a quince kill… Suppose I could still do it with StW? Little Expensive but maybe worth? Idk it sorta seems like Quince dying is the goal for Zhav. That’s a pretty weak defense. I spose I’ll go Imp + Starlet + HH, try to setup meta / Tech2 threat for turn 6/5 if I can get a kill next turn. For now let’s tech the fencers.
P1T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Crash Bomber
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
NextHand
Pestering Haunt
Bloodlust
Bone Collector
Discard
Poisonblade Rogue
Crash Bomber
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bone Collector 3/3+A
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout: Skeleton Javelineer 1/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Well I spose we gotta take that Quince kill if it’s just sittin there, can’t have him copying crashbarrows after all
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 4
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Summon Skeletons
Poisonblade Rogue
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (8)
- Starlet loses a health and gains a damage
- Tech 2 cards in except turn 1
All Teched Cards
Maestro, Dark Pact
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact
Main:
- Starlet trades BC
- Imp trades Imp, you get 1g
- Haunt trades Jav
- Vandy kills Quince, midbands
- Garth (6)
- skeleton (5)
- Worker (4)
- Tech 2 Finesse (0)
Workers
Poisonblade Rogue, Jandra, the Negator, Skeleton Javelineer, Skeletal Archery
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Skeleton (1/1a)
-
Elite:
-
Scavenger:
-
Technician: Garth (1/3 lvl 1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Dark Pact
Deteriorate
Nimble Fencer
Graveyard
End of Turn Discard
My Thoughts
So probably Crashbarrow, or Barrow x2. Garth and Skele are only 1 atk so can’t actually trade and rez it so that’s a bonus, but probably I’m losing Vandy or Tech2 here. So I’ll split my techs, one maestro another DP. Gonna be nasty to weather but hopefully I can generate enough counter-pressure and outlast it.
P1T5
Tech StartingHand Workers
TECH
Ogre Recruiter
Free Speech
STARTING HAND
Pestering Haunt
Bloodlust
Bone Collector
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
NextHand
Graveyard
Deteriorate
Discard
Poisonblade Rogue
Crash Bomber
Crashbarrow
Crashbarrow
Bone Collector
Thieving Imp
Skeleton Javelineer
Bloodlust
Ogre Recruiter
Free Speech
Tech 2 card(s)
Get Paid + Scav - ($9)
Drakk - ($7)
Bone Collector - ($5)
BL - ($3)
Garth - ($1)
Worker - ($0)
Drakk kills Skeleton
BC kills Garth, drakk to lvl 3
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Garth 1/3+A
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Drakk 1/1, lvl 3
- Bone Collector 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
This is a turn that hinges on Garth midband having 4 hp vs 3. with 4, id be more accepting of skipping the worker and getting a bigger defense. As it stands, I see him breaking through and getting max Vandy and grounded guide and wrecking me.
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 5
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Dark Pact
Deteriorate
Nimble Fencer
Graveyard
Maestro (techn)
Haunt + summon skele (DP bummer)
Events of Turn:
Upkeep:
- Get Gold (9)
- draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Grounded Guide
Maestro, Dark Pact
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact
Main:
- Dark Pact, base to 18 draw 2 (8)
-
Deteriorate BC, it dies (7)
- Maestro (4)
- Graveyard (2)
- River (0)
- Pestering Haunt
- Fencer, for free, hits Garth
- Vandy finishes Garth, river midbands
Workers
Poisonblade Rogue, Jandra, the Negator, Skeleton Javelineer, Skeletal Archery
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Maestro (3/5a)
-
Elite:
-
Scavenger:
-
Technician: River (2/4 lvl 3)
-
Lookout:
In Play:
- Vandy (3/3 lvl 3)
- Nimble Fencer (2/2)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Star-Crossed Starlet
Dark Pact
Nimble Fencer
End of Turn Discard
My Thoughts
Teching guide and Starlet, if I get a Starlet or Fencer I break the tech building with Deteriorate and Vandy maxband, if I don’t I suppose I set up as best i can with graveyard.
…
Bit of a bum draw there, haunt is nice enough but I’m gonna be potentially suffering a barrow beating… Though I guess I’ve seen three of the four techs he could have made to this point? So worst case one barrow plus a mirror. So minimizing the damage that could do… I suppose I kill Garth, put river behind it and give her the levels, that makes it pretty tough to get to Vandy and graveyard. And that’s if there’s a barrow here. Could just be another lust or kidnapping or something. Wishful thinking perhaps
I shall concede there, GG!
1 Like
GG WP! I was sure you’d have a Barrow to smash into my face, I’m curious what the idea was teching just the other BC and Bomber on turn 3?
1 Like
I was confident you were going to have the agression to just smash my tech 2 and me not be able to play. You were just not as aggressive as I expected.