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[CAMS22] Round5: P1 zhavier [Necromancy]/Blood/Truth vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

@FrozenStorm

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Poisonblade Rogue
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($3)
Worker - ($3)
Thieving Imp, discard #2 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

GL HF @zhavier !

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 1

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Pestering Haunt
Poisonblade Rogue (discarded)
Graveyard
Skeletal Archery
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (3)
  • Graveyard (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Deteriorate
Summon Skeletons

End of Turn Discard
My Thoughts

This might be a dumb idea going so down on cards so fast… But idk I have Vandy, I have graveyard, who needs cards right? RIGHT? :slight_smile:


P1T2


Tech StartingHand Workers

TECH
Bloodlust
Bone Collector


STARTING HAND
Summon Skeletons
Deteriorate
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Bloodlust
Summon Skeletons
Graveyard
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt pings GY
Tech 1 - ($2)
Quince - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Quince 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 2

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Skeleton Javelineer
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Star-Crossed Starlet, Dark Pact


Main:

  • Vandy kills SQL
  • Haunt trades your haunt, replay mine from Grave
  • Summon Skeletons (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (2hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Thieving Imp
Sacrifice the Weak

End of Turn Discard
My Thoughts

I want to keep the graveyard and keep quince out a bit to beat him up. So I’ll go DP + Starlet, stack up a big tech2 swing, and do Summon skele for right now. Next turn Imp and maybe HH, let’s see what skeleton bonuses I get


P1T3


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Graveyard
Skeleton Javelineer
Deteriorate
Summon Skeletons
Bloodlust


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Crash Bomber
Poisonblade Rogue
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate - ($3)
Quince kills skeleton
Imp kills GY
Skeleton Javelineer - ($2)
Mirror - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mirror 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Thieving Imp 2/2
  • Quince 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Draw 2 of 5, gonna bet against any tech 1 or that my next hand will be able to recover enough to tech 2.

Not sure if you whiffed or just really wanted the GY, which is understandable

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 3

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Nimble Fencer x2
Star-Crossed Starlet, Dark Pact


Main:

  • Vandy kills mirror, takes 1
  • Haunt pings your tech1
  • Thieving Imp, discard #2 of 4 (5)
  • Star-Crossed Starlet (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:

  • Vandy (2/2 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Poisonblade Rogue
Deteriorate

End of Turn Discard

Graveyard
Nimble Fencer
Nimble Fencer
Sacrifice the Weak

My Thoughts

Well deteriorate or dp into det would’ve been a nice draw here to get a quince kill… Suppose I could still do it with StW? Little Expensive but maybe worth? Idk it sorta seems like Quince dying is the goal for Zhav. That’s a pretty weak defense. I spose I’ll go Imp + Starlet + HH, try to setup meta / Tech2 threat for turn 6/5 if I can get a kill next turn. For now let’s tech the fencers.