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[CAMS22] Round5: P1 zhavier [Necromancy]/Blood/Truth vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

@FrozenStorm

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Poisonblade Rogue
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($3)
Worker - ($3)
Thieving Imp, discard #2 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

GL HF @zhavier !

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 1

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Pestering Haunt
Poisonblade Rogue (discarded)
Graveyard
Skeletal Archery
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Vandy (3)
  • Graveyard (1)
  • Pestering Haunt
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Skeleton Javelineer
Deteriorate
Summon Skeletons

End of Turn Discard
My Thoughts

This might be a dumb idea going so down on cards so fast… But idk I have Vandy, I have graveyard, who needs cards right? RIGHT? :slight_smile:


P1T2


Tech StartingHand Workers

TECH
Bloodlust
Bone Collector


STARTING HAND
Summon Skeletons
Deteriorate
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Bloodlust
Summon Skeletons
Graveyard
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt pings GY
Tech 1 - ($2)
Quince - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician: Quince 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 2

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Skeleton Javelineer
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Star-Crossed Starlet, Dark Pact


Main:

  • Vandy kills SQL
  • Haunt trades your haunt, replay mine from Grave
  • Summon Skeletons (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (2hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Jandra, the Negator
Thieving Imp
Sacrifice the Weak

End of Turn Discard
My Thoughts

I want to keep the graveyard and keep quince out a bit to beat him up. So I’ll go DP + Starlet, stack up a big tech2 swing, and do Summon skele for right now. Next turn Imp and maybe HH, let’s see what skeleton bonuses I get


P1T3


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Graveyard
Skeleton Javelineer
Deteriorate
Summon Skeletons
Bloodlust


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Crash Bomber
Poisonblade Rogue
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate - ($3)
Quince kills skeleton
Imp kills GY
Skeleton Javelineer - ($2)
Mirror - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mirror 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:

In Play:

  • Thieving Imp 2/2
  • Quince 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Draw 2 of 5, gonna bet against any tech 1 or that my next hand will be able to recover enough to tech 2.

Not sure if you whiffed or just really wanted the GY, which is understandable

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 3

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Nimble Fencer x2
Star-Crossed Starlet, Dark Pact


Main:

  • Vandy kills mirror, takes 1
  • Haunt pings your tech1
  • Thieving Imp, discard #2 of 4 (5)
  • Star-Crossed Starlet (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:

  • Vandy (2/2 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Summon Skeletons
Poisonblade Rogue
Deteriorate

End of Turn Discard

Graveyard
Nimble Fencer
Nimble Fencer
Sacrifice the Weak

My Thoughts

Well deteriorate or dp into det would’ve been a nice draw here to get a quince kill… Suppose I could still do it with StW? Little Expensive but maybe worth? Idk it sorta seems like Quince dying is the goal for Zhav. That’s a pretty weak defense. I spose I’ll go Imp + Starlet + HH, try to setup meta / Tech2 threat for turn 6/5 if I can get a kill next turn. For now let’s tech the fencers.


P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Crash Bomber


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Pestering Haunt
Bloodlust
Bone Collector


Discard

Poisonblade Rogue
Crash Bomber
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout: Skeleton Javelineer 1/1

In Play:

  • Quince 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Well I spose we gotta take that Quince kill if it’s just sittin there, can’t have him copying crashbarrows after all

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 4

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Summon Skeletons
Poisonblade Rogue
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Starlet loses a health and gains a damage
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Dark Pact
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact


Main:

  • Starlet trades BC
  • Imp trades Imp, you get 1g
  • Haunt trades Jav
  • Vandy kills Quince, midbands
  • Garth (6)
  • skeleton (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Poisonblade Rogue, Jandra, the Negator, Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Dark Pact
Deteriorate
Nimble Fencer
Graveyard

End of Turn Discard
My Thoughts

So probably Crashbarrow, or Barrow x2. Garth and Skele are only 1 atk so can’t actually trade and rez it so that’s a bonus, but probably I’m losing Vandy or Tech2 here. So I’ll split my techs, one maestro another DP. Gonna be nasty to weather but hopefully I can generate enough counter-pressure and outlast it.


P1T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Free Speech


STARTING HAND
Pestering Haunt
Bloodlust
Bone Collector


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Pestering Haunt


NextHand

Graveyard
Deteriorate


Discard

Poisonblade Rogue
Crash Bomber
Crashbarrow
Crashbarrow
Bone Collector
Thieving Imp
Skeleton Javelineer
Bloodlust
Ogre Recruiter
Free Speech


Tech 2 card(s)
Get Paid + Scav - ($9)
Drakk - ($7)
Bone Collector - ($5)
BL - ($3)
Garth - ($1)
Worker - ($0)
Drakk kills Skeleton
BC kills Garth, drakk to lvl 3

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Drakk 1/1, lvl 3
  • Bone Collector 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

This is a turn that hinges on Garth midband having 4 hp vs 3. with 4, id be more accepting of skipping the worker and getting a bigger defense. As it stands, I see him breaking through and getting max Vandy and grounded guide and wrecking me.

Link to all relevant rule changes

CAMS2022 Round 5 Player 2, Turn 5

P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse

Starting Hand

Dark Pact
Deteriorate
Nimble Fencer
Graveyard
Maestro (techn)
Haunt + summon skele (DP bummer)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Star-Crossed Starlet, Grounded Guide
Maestro, Dark Pact
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact


Main:

  • Dark Pact, base to 18 draw 2 (8)
  • Deteriorate BC, it dies (7)
  • Maestro (4)
  • Graveyard (2)
  • River (0)
  • Pestering Haunt
  • Fencer, for free, hits Garth
  • Vandy finishes Garth, river midbands
Workers

Poisonblade Rogue, Jandra, the Negator, Skeleton Javelineer, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/4 lvl 3)
  • :target: Lookout:

In Play:

  • Vandy (3/3 lvl 3)
  • Nimble Fencer (2/2)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Star-Crossed Starlet
Dark Pact
Nimble Fencer

End of Turn Discard
My Thoughts

Teching guide and Starlet, if I get a Starlet or Fencer I break the tech building with Deteriorate and Vandy maxband, if I don’t I suppose I set up as best i can with graveyard.

Bit of a bum draw there, haunt is nice enough but I’m gonna be potentially suffering a barrow beating… Though I guess I’ve seen three of the four techs he could have made to this point? So worst case one barrow plus a mirror. So minimizing the damage that could do… I suppose I kill Garth, put river behind it and give her the levels, that makes it pretty tough to get to Vandy and graveyard. And that’s if there’s a barrow here. Could just be another lust or kidnapping or something. Wishful thinking perhaps :relieved:


I shall concede there, GG!

1 Like

GG WP! I was sure you’d have a Barrow to smash into my face, I’m curious what the idea was teching just the other BC and Bomber on turn 3?

1 Like

I was confident you were going to have the agression to just smash my tech 2 and me not be able to play. You were just not as aggressive as I expected.