Not sure if you whiffed or just really wanted the GY, which is understandable
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 3
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Star-Crossed Starlet (techn)
Events of Turn:
Upkeep:
- Get Gold (7+1scav)
- Draw 1 techn
- Tech 2 cards in except turn 1
All Teched Cards
Nimble Fencer x2
Star-Crossed Starlet, Dark Pact
Main:
- Vandy kills mirror, takes 1
- Haunt pings your tech1
- Thieving Imp, discard #2 of 4 (5)
- Star-Crossed Starlet (3)
- Hero’s Hall (1)
- Worker (0)
Workers
Jandra, the Negator, Skeleton Javelineer, Skeletal Archery
- Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Thieving Imp (2/2a)
- Elite:
- Scavenger:
- Technician: Star-Crossed Starlet (3/2)
- Lookout:
In Play:
- Vandy (2/2 lvl 1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Summon Skeletons
Poisonblade Rogue
Deteriorate
End of Turn Discard
Graveyard
Nimble Fencer
Nimble Fencer
Sacrifice the Weak
My Thoughts
Well deteriorate or dp into det would’ve been a nice draw here to get a quince kill… Suppose I could still do it with StW? Little Expensive but maybe worth? Idk it sorta seems like Quince dying is the goal for Zhav. That’s a pretty weak defense. I spose I’ll go Imp + Starlet + HH, try to setup meta / Tech2 threat for turn 6/5 if I can get a kill next turn. For now let’s tech the fencers.