Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 2
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Skeleton Javelineer
Deteriorate
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Star-Crossed Starlet, Dark Pact
Main:
- Vandy kills SQL
- Haunt trades your haunt, replay mine from Grave
- Summon Skeletons (3)
- Tech 1 (1)
- Worker (0)
Workers
Skeleton Javelineer, Skeletal Archery
-
Patrol as below
- Discard 1 Draw 2 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Graveyard (2hp)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
End of Turn Discard
My Thoughts
I want to keep the graveyard and keep quince out a bit to beat him up. So I’ll go DP + Starlet, stack up a big tech2 swing, and do Summon skele for right now. Next turn Imp and maybe HH, let’s see what skeleton bonuses I get