GL HF @zhavier !
Link to all relevant rule changes
CAMS2022 Round 5 Player 2, Turn 1
P2 Nerfed Nightmare vs P1 [Fire]/Demonology/Finesse
Starting Hand
Pestering Haunt
Poisonblade Rogue (discarded)
Graveyard
Skeletal Archery
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Vandy (3)
- Graveyard (1)
- Pestering Haunt
- Worker (0)
Workers
Skeletal Archery
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Vandy (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Skeleton Javelineer
Deteriorate
Summon Skeletons
End of Turn Discard
My Thoughts
This might be a dumb idea going so down on cards so fast… But idk I have Vandy, I have graveyard, who needs cards right? RIGHT?