[CAMS22] Round5: P1 zango [Fire]/Demonology/Peace vs P2 Penatronic [Finesse]/Disease/Necromancy

Well, seems like I was too greedy here…
But you going down on cards hard is also something I like, even though I would have liked my Vandy to survive better :wink:

CAMS22 Round5 P1T4

P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Overeager Cadet (2/2)


STARTING HAND
Lobber (2/2)
Bloodburn
Charge
Lobber (2/2)


WORKERS
Scorch
Pillage
Careless Musketeer (2/1)
Bloodburn


NextHand

Bombaster (2/2)
Flagstone Garrison (4)
Mad Man (1/1)
Overeager Cadet (2/2)


Discard

Lobber (2/2)
Bloodrage Ogre (3/1)
Makeshift Rambaster (1/1)
Lobber (2/2)
Charge
Drill Sergeant (3/3)
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 → Peace - ($4)
lobber from hand plus Bogre trade River - ($3)
MSR trades fencer

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

that’s a bummer to lose Vandy here, I was too greedy on cards+float to not play a patroller. But him going down on cards while I have an 80% to have the peace enginge running next turn still seems like a very good spot to be in. He probably has two tech 0 cards plus one tech1 unit/spell, so not having a patrol this round should not hurt. And maybe he underestimates the explosiveness of my deck with me not having any board presence.