[CAMS22] Round5: P1 zango [Fire]/Demonology/Peace vs P2 Penatronic [Finesse]/Disease/Necromancy

CAMS22 Round5 P1T3

P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Overeager Cadet (2/2)


STARTING HAND
Lobber (2/2)
Mad Man (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)


WORKERS
Scorch
Pillage
Careless Musketeer (2/1)


NextHand

Charge
Lobber (2/2)
Bloodburn
Lobber (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bogre kills SL
Vandy kills brother, sparkshots tenderfoot, you draw
MSR kills tenderfoot, you gain 1 - ($3)
dog runs into garth
lobber trades garth, vandy midband heals - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Makeshift Rambaster (1/1)
  • Vandy (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

bloomed garth??? what’s that for? But as I can easily kill him with only 2g invest, I don’t have to worry about that