CAMS22 Round5 P1T2
P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Lobber (2/2)
Lobber (2/2)
STARTING HAND
Makeshift Rambaster (1/2)
Pillage
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Bloodburn
WORKERS
Scorch
Pillage
NextHand
Careless Musketeer (2/1)
Mad Man (1/1)
Bombaster (2/2)
Makeshift Rambaster (1/2)
Lobber (2/2)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bogre - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2A)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout: Vandy (2/3, lvl1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
float 2 really is weird, ok let’s go for maximum damage t3