[CAMS22] Round5: P1 zango [Fire]/Demonology/Peace vs P2 Penatronic [Finesse]/Disease/Necromancy

Sorry for the delay, was out of town @zango

"P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Tenderfoot (1/2)
Bloom
Star-Crossed Starlet


WORKERS
Helpful Turtle
Fruit Ninja
Spark


NextHand

Grounded Guide
Nimble Fencer
Lich’s Bargain
Older Brother (2/2)


Discard

Bloom
Tenderfoot (1/2)
Grounded Guide
Maestro


Tech 2 card(s)
Get Paid + float - ($10)
Skip Worker
Tech 2 - ($6)
Make a skeleton - ($5)
Horror trades with SQL
Skeleton trades with scav, you get 1g
Zombie trades with elite
Garth kills lookout
Tower - ($2)
Starlet - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth L1 (1/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not looking good, pretty behind economically

"

No worries, especially as we are way up ahead the others and our game is coming to a close, there is absolutely no reason to hurry.

CAMS22 Round5 P1T6

P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Firebat (3/3)
Flagstone Garrison (4)


STARTING HAND
Drill Sergeant (3/3)
Overeager Cadet (2/2)
Drill Sergeant (3/3)
Makeshift Rambaster (1/1)
Lobber (2/2)
Firebat (3/3)
Bombaster (2/2)
Overeager Cadet (2/2)
Flagstone Garrison (4)


WORKERS
Scorch
Pillage
Careless Musketeer (2/1)
Bloodburn
Charge
Bombaster (2/2)


NextHand

Bloodrage Ogre (3/1)
Lobber (2+1/2)
Flagstone Spy (3/3A)
Nautical Dog (1/1)


Discard

Firebat (3/3)
Makeshift Rambaster (1/1)


Tech 2 card(s)
Get Paid + float + scav - ($11)
cadet suicides into starlet for 1 damage after armor
Sergeant, draw 1 - ($8)
Sergeant, RS, draw 1, rune #1 - ($5)
cadet, draw 1, rune #3
lobber, draw 1, rune #5 - ($4)
cadet, draw 1, rune #7
garrison #2 - ($1)
worker - ($0)
move around some runes

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (5/5A)+++
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (5/5)+++
  • :pschip: Technician: Lobber (3/3)+
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Drill Sergeant (3/3)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

bummer to draw garrison instead of any hasters, but still I got the big turn!
Now it’s time for mortal combat: “resistance is futile”

I can’t see a line of play for me that does significant enough damage for me to come back this game, GG! I guess it was a mistake to invest so much in Vandy, but I don’t know how much that would have changed the outcome.

do you mind playing a casual with opposite P1/P2 while we wait for everyone else?

2 Likes

GG! Well it’s hard to tell what might have made a difference there. Early pressure with possibly something like 18 attack in t3 with a very strong peace/Meta plan to follow up is what this deck was designed for by Moby. If you choose to not invest heavy and don’t get some kind of pressure release, the DP availability also helps a lot being even faster and more consistent in the following turns. So I really can’t tell what I would have done in your position.

Yes please go ahead for a casual rematch, I just have to warn you that I have a ton of other things going on currently and I might have some delays here and there.

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Spark
Older Brother
Wither
Brick Thief
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Granfalloon Flagbearer
Bloom
Helpful Turtle
Tenderfoot
Timely Messenger


Discard

Brick Thief
Wither
Spark


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Brother - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

well then, good luck and have fun!

CAMS22 Round5 - casual rematch P2T1

P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bombaster (2/2)
Scorch
Bloodburn
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)


WORKERS
Scorch


NextHand

Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Charge
Mad Man (1/1)
Pillage


Discard

Bombaster (2/2)
Careless Musketeer (2/1)
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bogre - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy (2/3, lvl1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

first I was disappointed against this deck to not have my two good 2-drops split, then I realized that probably a Vandy midband healing might be a good thing next turn, but let’s see how it turns out

@FrozenStorm we completely forgot to tag you

2 Likes

No worries I was following along

1 Like
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Timely Messenger
Granfalloon Flagbearer
Bloom
Tenderfoot
Helpful Turtle


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Helpful Turtle
Brick Thief
Spark
Bone Collector
Wither


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Garth + skeleton - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

still a chance he’s able to get through this patrol but it won’t be super easy. Wish I could put something in Tech but I dont want to get sparkshotted and brother in SQL seems like the best move.

CAMS22 Round5 - casual rematch P2T2

P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Pillage
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Charge
Mad Man (1/1)


WORKERS
Scorch
Pillage


NextHand

Overeager Cadet (2/2)
Bombaster (2/2)
Bloodburn
Mad Man (1/1)
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mad max pings armor off brother - ($4)
vandy kills brother, midband heals - ($2)
Bogre kills lookout
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Vandy (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

let’s hope he does not have double tech1 hasters… A trade against a single fencer would be heavily in my favor (did I mention that I like the midband nerf of Garth?)

P1T3


Tech StartingHand Workers

TECH
Nether Drain
Gorgon


STARTING HAND
Brick Thief
Bone Collector
Wither
Helpful Turtle
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Older Brother (2/2A)
Bloom
Bone Collector
Timely Messenger


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Make skeleton - ($2)
Tenderfoot trades with bogre
Garth hits your t1 for 1
Brick Thief, deals 1 dmg to your t1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1) resist 1
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

That’s quite some force you’re building up…

CAMS22 Round5 - casual rematch P2T3

P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Flagstone Garrison (4)


STARTING HAND
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Bloodburn
Bombaster (2/2)
Mad Man (1/1)


WORKERS
Scorch
Pillage
Bloodburn


NextHand

Charge
Careless Musketeer (2/1)
Overeager Cadet (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cadet
Tech 2 → Peace - ($2)
maxband Vandy, Doom cadet+BC - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (4/4A, doomed)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (4/5, lvl5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

will Vandy survive? if not I’ll have 60% to draw the garrison. if she survives I have 80% to DP draw it. I like!
Post draw: no immediate luck, so it reduces to 40% and 70% respectively… Still good enough…

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Timely Messenger
Bloom
Bone Collector
Older Brother (2/2A)


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother (2/2A)


NextHand

Tenderfoot (1/2)
Helpful Turtle
Gorgon
Wither


Discard

Brick Thief (2/1) resist 1
Bone Collector
Timely Messenger
Bloom
Plague Lab
Plague Lab


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
Bone collector - ($0)
Bone collector trades with SQL, make a skeleton
Brick thief runs into vandy

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

And damages what when it attacks?

I havent actually attacked w/ a BT in years so forgot that was an option, T1, thank you

1 Like

CAMS22 Round5 - casual rematch P2T4

P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Lobber (2/2)


STARTING HAND
Careless Musketeer (2/1)
Charge
Nautical Dog (1/1)
Overeager Cadet (2/2)
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/1)
Mad Man (1/1)


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)


NextHand

Bombaster (2/2)
Flagstone Garrison (4)
Makeshift Rambaster (1/2)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid - ($8)
exhaust Vandy to discard a card, fetch DP and DP my base - ($6)
worker - ($5)
Bogre - ($3)
cadet
dog - ($2)
Oni - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (4/3, lvl5)
  • Oni (2/3, lvl1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so much for my 80% to draw a garrison… bummer! I have not observed a match with peace Plan against disease 2, but it seems like a good counter. gonna be interesting… let’s try to build up pressure so that he can’t develop too easily

P1T5


Tech StartingHand Workers

TECH
Spreading Plague
Cursed Ghoul


STARTING HAND
Helpful Turtle
Tenderfoot (1/2)
Gorgon
Wither
Nether Drain


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother (2/2A)
Tenderfoot (1/2)


NextHand

Timely Messenger
Helpful Turtle
Spreading Plague
Bloom
Brick Thief


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
midband garth - ($4)
sac skele to draw
nether drain oni, 2 lvls for Garth - ($3)
Maxband Garth and pull cursed ghoul - ($2)
ghoul rune on SQL
BC kills SQL and makes a skeleton
remaining ready skeleton kills scav, you get 1g
Make a skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth L7 (3/4)
  • Bone Collector (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Shouldn’t you be playing the tournament match instead of this casual one? :wink:
Now let’s hope you haven’t changed your mind and went virtuosos on me

CAMS22 Round5 - casual rematch P2T5

P1 [Finesse]/Necromancy/Disease vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Drill Sergeant (3/3)


STARTING HAND
Flagstone Garrison (4)
Bombaster (2/2)
Flagstone Garrison (4)
Makeshift Rambaster (1/2)
Overeager Cadet (4/4A, doomed)
Drill Sergeant (3/3)
Mad Man (1/1)
Dark Pact


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer (2/1)
Bombaster (2/2)


NextHand

Overeager Cadet (2/2)
Charge
Mad Man (1/1)
Lobber (2/2)


Tech 2 card(s)
Get Paid + scav - ($10)
garrison - ($7)
MSR, draw 1 - ($5)
cadet, draw 1
Sergeant, draw 1 - ($2)
mad max, rune, draw 1 - ($1)
worker - ($0)
mm + cadet, run into SL
Oni trades SL, levels fizzle
Vandy kills both skeletons, you draw and gain 1
MSR trades BC

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant (4/4)+
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/2, lvl5)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I was completely set on going for meta and do the tech break with oni to prevent abomination from hitting the table. but with that much attack on the table this doesn’t sound like a good plan, so let’s go the boring garrison route…

1 Like

Hi @Penatronic , do you want to continue this game?

let me look back and see if I have a line from here.