[CAMS22] Round5: P1 zango [Fire]/Demonology/Peace vs P2 Penatronic [Finesse]/Disease/Necromancy

Well for my deck meta is more a nice to have and yes the deck feels incredibly powerful. I really don’t understand why nobody has gone the fire starter+peace engine with bully Hero route before…

PS: I miscounted my gold and had to revert a Bogre that I wanted to play but didn’t have the gold for in the end. Hope I was able to correct everything properly

CAMS22 Round5 P1T5

P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Spy (3/3)
Drill Sergeant (3/3)


STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Nautical Dog (1/1)
Lobber (2/2)
Bloodrage Ogre (3/1)
Flagstone Spy (3/3)
Charge


WORKERS
Scorch
Pillage
Careless Musketeer (2/1)
Bloodburn
Charge


NextHand

Overeager Cadet (2/2)
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Makeshift Rambaster (1/1)


Discard

Bombaster (2/2)
Bloodrage Ogre (3/1)


Tech 2 card(s)
Get Paid + float - ($11)
garrison - ($8)
cadet, draw 1
mad max, rs, draw 1 - ($7)
lobber, draw 1 - ($6)
Dog, draw 1 - ($5)
spy, draw 1 - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Flagstone Spy (3/3A)
  • :psfist: Elite: Lobber (2+1/2)
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Mad Man (1/1)

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, I’ve bottom decked both Sergeants, that sucks…