Well for my deck meta is more a nice to have and yes the deck feels incredibly powerful. I really don’t understand why nobody has gone the fire starter+peace engine with bully Hero route before…
PS: I miscounted my gold and had to revert a Bogre that I wanted to play but didn’t have the gold for in the end. Hope I was able to correct everything properly
CAMS22 Round5 P1T5
P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Spy (3/3)
Drill Sergeant (3/3)
STARTING HAND
Mad Man (1/1)
Bombaster (2/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Nautical Dog (1/1)
Lobber (2/2)
Bloodrage Ogre (3/1)
Flagstone Spy (3/3)
Charge
WORKERS
Scorch
Pillage
Careless Musketeer (2/1)
Bloodburn
Charge
NextHand
Overeager Cadet (2/2)
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Makeshift Rambaster (1/1)
Discard
Bombaster (2/2)
Bloodrage Ogre (3/1)
Tech 2 card(s)
Get Paid + float - ($11)
garrison - ($8)
cadet, draw 1
mad max, rs, draw 1 - ($7)
lobber, draw 1 - ($6)
Dog, draw 1 - ($5)
spy, draw 1 - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Flagstone Spy (3/3A)
-
Elite: Lobber (2+1/2)
-
Scavenger: Nautical Dog (1/1)
-
Technician: Overeager Cadet (2/2)
-
Lookout: Mad Man (1/1)
In Play:
- Flagstone Garrison (4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 9
Thoughts
hmmm, I’ve bottom decked both Sergeants, that sucks…