Tech 2 card(s)
Get Paid + scav/tech - ($8)
Worker - ($7)
Nimble fencer - ($5)
Timely messenger - ($4)
River - ($2)
River blooms fencer - ($0)
Fencer and messenger kill vandy, River midbands
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: River L3 (2/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (3/1)+
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
Well didn’t bank on him drawing two hasties but that was always a possibility. At least I got lucky drawing around the Lich’s bargain, but I guess it kind of ties me up on heroes, though feeding vandy seems like a bad deal…. Wait I’m stupid. I was looking at efficiently trading with his units while thinking ""how the hell do I deal with vandy before she maxbands and destroys me with metamorphosis, when I realized I can kill her. I have to go down in cards pretty hard and he can probably kill River next turn but at least this takes some pressure off his biggest threat. Next turn is gonna be a bit of a dud but at least I won’t be getting metamorphosised in two turns.
Well, seems like I was too greedy here…
But you going down on cards hard is also something I like, even though I would have liked my Vandy to survive better
CAMS22 Round5 P1T4
P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 → Peace - ($4)
lobber from hand plus Bogre trade River - ($3)
MSR trades fencer
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 7
Gold:
Gold: 3
Workers: 8
Thoughts
that’s a bummer to lose Vandy here, I was too greedy on cards+float to not play a patroller. But him going down on cards while I have an 80% to have the peace enginge running next turn still seems like a very good spot to be in. He probably has two tech 0 cards plus one tech1 unit/spell, so not having a patrol this round should not hurt. And maybe he underestimates the explosiveness of my deck with me not having any board presence.
Trust me I don’t like going down on cards at all, but I don’t know what I could have done vs metamorphosis, surviving the first 3 turns against the start you had feels like an accomplishment in and of itself.
"P2T4
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Granfalloon Flagbearer
Lich’s Bargain
Wither
WORKERS
Helpful Turtle
Fruit Ninja
Spark
NextHand
Star-Crossed Starlet
Tenderfoot (1/2)
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth - ($5)
Lich’s bargain, sac worker, nearly explode my base in one shot - ($3)
Make skeleton - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Horror (3/3A)
Elite:
Scavenger: Zombie (2/2)
Technician: Skeleton (1/1)
Lookout: Skeleton (1/1)
In Play:
Garth L1 (1/3)
Buildings:
Base HP: 14
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
Well I’m hoping he’s out of haste threats in his hand and my horror will live here. Not going t2 sucks and a seamless transition into peace plan sucks, but hopefully this Lich’s bargain can get me ahead on the board enough to contest a garrison.
Well for my deck meta is more a nice to have and yes the deck feels incredibly powerful. I really don’t understand why nobody has gone the fire starter+peace engine with bully Hero route before…
PS: I miscounted my gold and had to revert a Bogre that I wanted to play but didn’t have the gold for in the end. Hope I was able to correct everything properly
CAMS22 Round5 P1T5
P1 [Fire]/Demonology/Peace vs. P2 [Finesse]/Necromancy/Disease
I can’t see a line of play for me that does significant enough damage for me to come back this game, GG! I guess it was a mistake to invest so much in Vandy, but I don’t know how much that would have changed the outcome.
do you mind playing a casual with opposite P1/P2 while we wait for everyone else?
GG! Well it’s hard to tell what might have made a difference there. Early pressure with possibly something like 18 attack in t3 with a very strong peace/Meta plan to follow up is what this deck was designed for by Moby. If you choose to not invest heavy and don’t get some kind of pressure release, the DP availability also helps a lot being even faster and more consistent in the following turns. So I really can’t tell what I would have done in your position.
Yes please go ahead for a casual rematch, I just have to warn you that I have a ton of other things going on currently and I might have some delays here and there.
first I was disappointed against this deck to not have my two good 2-drops split, then I realized that probably a Vandy midband healing might be a good thing next turn, but let’s see how it turns out
still a chance he’s able to get through this patrol but it won’t be super easy. Wish I could put something in Tech but I dont want to get sparkshotted and brother in SQL seems like the best move.
let’s hope he does not have double tech1 hasters… A trade against a single fencer would be heavily in my favor (did I mention that I like the midband nerf of Garth?)
STARTING HAND
Brick Thief
Bone Collector
Wither
Helpful Turtle
Spark
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Older Brother (2/2A)
Bloom
Bone Collector
Timely Messenger
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Make skeleton - ($2)
Tenderfoot trades with bogre
Garth hits your t1 for 1
Brick Thief, deals 1 dmg to your t1 - ($0)
will Vandy survive? if not I’ll have 60% to draw the garrison. if she survives I have 80% to DP draw it. I like!
Post draw: no immediate luck, so it reduces to 40% and 70% respectively… Still good enough…
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
Bone collector - ($0)
Bone collector trades with SQL, make a skeleton
Brick thief runs into vandy