[CAMS22] Round3: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 OffKilter [Bashing]/Balance/Demonology

Spose so!

CAMS22 Round 3 Player 1, Turn 5

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Dark Pact
Star-Crossed Starlet
Maestro
Sacrifice the Weak
Doom Grasp + Nimble Fencer (yeeesh)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Discord
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Dark Pact, base to 16 draw 2 (8)
  • Maestro (5)
  • Nimble Fencer, free
  • Star-Crossed Starlet, free
  • Vandy to maxband, doom Flagbearer and Imp (1)
  • Fencer and Starlet tap to bring the tech1 down, your base to 18
  • Haunt hits your base to 17
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 4
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (4/4a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/3)
  • :exhaust: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Pestering Haunt (1/1)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Deteriorate
Skeleton Javelineer
Discord
Sacrifice the Weak

End of Turn Discard
My Thoughts

Well let’s hope to get Fencer + Deteriorate with this DP. Deteriorate and I can trade haunt with that dastardly Flagbearer. I’d rather not have to StW or Vandy doom it away. Grabbing a discord as well JIC we want to do some mass deletion. Hopefully that proves useful. Likely going to lose Maestro as a blocker as well so going to go ahead and tech the other. Leaping Lizard and Nether Drain aren’t bad options either, idk

Well yay Fencer, boo no Deteriorate. Oh well I spose, I think dooming actually makes the most sense. Whats the worst case two card hand there? Bloom/Wither + TM would mean Iron Man or Midori can be 5atk, so that clears SQL, and TM + the other 4 clears the other, which leaves 3, 4 and 2 attackers to clear a Fencer patroller + … a tech building kill + losing fencer/starlet? Base damage I guess? Survivable I think, since I’m up on econ and tech, and still have Garth in the back pocket.