Spose so!
CAMS22 Round 3 Player 1, Turn 5
P1 Nightmare-ish vs P2 Bashing/Balance/Demonology
Link to full rule changes in effect
Starting Hand
Dark Pact
Star-Crossed Starlet
Maestro
Sacrifice the Weak
Doom Grasp + Nimble Fencer (yeeesh)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in except turn 1
All Teched Cards
Maestro, Discord
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer
Main:
- Dark Pact, base to 16 draw 2 (8)
- Maestro (5)
- Nimble Fencer, free
- Star-Crossed Starlet, free
- Vandy to maxband, doom Flagbearer and Imp (1)
- Fencer and Starlet tap to bring the tech1 down, your base to 18
- Haunt hits your base to 17
Workers
Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Jandra, The Negator
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 4
- Tech2 HP: 5 FINESSE
In Patrol:
-
Squad Leader: Thieving Imp (4/4a)
-
Elite:
-
Scavenger: Nimble Fencer (2/3)
-
Technician: Maestro (3/5)
-
Lookout:
In Play:
- Vandy (4/5 lvl 5)
- Pestering Haunt (1/1)
- Nimble Fencer (2/3)
- Star-Crossed Starlet (3/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Deteriorate
Skeleton Javelineer
Discord
Sacrifice the Weak
End of Turn Discard
My Thoughts
Well let’s hope to get Fencer + Deteriorate with this DP. Deteriorate and I can trade haunt with that dastardly Flagbearer. I’d rather not have to StW or Vandy doom it away. Grabbing a discord as well JIC we want to do some mass deletion. Hopefully that proves useful. Likely going to lose Maestro as a blocker as well so going to go ahead and tech the other. Leaping Lizard and Nether Drain aren’t bad options either, idk
…
Well yay Fencer, boo no Deteriorate. Oh well I spose, I think dooming actually makes the most sense. Whats the worst case two card hand there? Bloom/Wither + TM would mean Iron Man or Midori can be 5atk, so that clears SQL, and TM + the other 4 clears the other, which leaves 3, 4 and 2 attackers to clear a Fencer patroller + … a tech building kill + losing fencer/starlet? Base damage I guess? Survivable I think, since I’m up on econ and tech, and still have Garth in the back pocket.