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[CAMS22] Round3: P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 OffKilter [Bashing]/Balance/Demonology

GL HF @OffKilter!

Relevant changes:


Vandy Remove resist 1 at midband
Garth Reduce midband stats to 2/3
Lich’s Bargain Base damage increased from 4 to 6
Deteriorate Increase cost to 1
Dark Pact Increase cost to 1
Troq Swap midband and maxband
Mid at 4 and max at 7
Let maxband target any building
The Boot Modify text to “Destroy a tech 0 unit, a tech 1 unit, or an upgrade”, change card type from “Spell - Debuff” to “Spell”

Bashing, all right, let’s see it!

CAMS22 Round 3 Player 1, Turn 1

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Thieving Imp
Summon Skeletons
Sacrifice the Weak
Deteriorate
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 5 (1)
  • Worker (0)
Workers

Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Skeletal Archery

End of Turn Discard
My Thoughts

Like my chances against Bashing but spose I’ll see!


GL HF! Could be an interesting match :slight_smile:
P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Wither
Older Brother
Bloom
Tenderfoot


WORKERS
Bloom


NextHand

Timely Messenger
Spark
Granfalloon Flagbearer
Brick Thief


Discard

Older Brother
Helpful Turtle
Wither


Tech 0 card(s)
Get Paid - ($5)
Imp discard
Worker - ($4)
Tenderfoot - ($3)
Midori - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Midori 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Dude, that imp is annoying! I can threaten to do the same play as last game, but who knows. Maybe Fruit Ninja next turn?

@frozenstorm’s turn!

CAMS22 Round 3 Player 1, Turn 2

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Dark Pact, Nimble Fencer


Main:

  • Graveyard (3)
  • Worker (2)
  • Skeleton Javelineer (1)
  • Tech 1 (0)
Workers

Skeletal Archery, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Poisonblade Rogue
Pestering Haunt
Dark Pact

End of Turn Discard
My Thoughts

Okay midbandori, isn’t worrying about cards too much. Is multicolor. Graveyard + Jav to be extra safe seems good, stick to the usual plan


P2T2


Tech StartingHand Workers

TECH
Nature Reclaims
Iron Man


STARTING HAND
Timely Messenger
Spark
Granfalloon Flagbearer
Brick Thief


WORKERS
Bloom
Timely Messenger


NextHand

Nature Reclaims
Older Brother
Fruit Ninja


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spark Javelineer - ($5)
Tech 1 - ($3)
Brick Thief → Steals brick from graveyard - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief 2/1 *
  • :target: Lookout:

In Play:

  • L1 Midori 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Total Black Greed opener from Frozenstorm. I may be going all in to punish this, or investing in a surplus to try to recover.

@frozenstorm’s turn!

CAMS22 Round 3 Player 1, Turn 3

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Deteriorate
Poisonblade Rogue
Pestering Haunt
Dark Pact
Sacrifice the Weak + Nimble Fencer (DP)

Events of Turn:


Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Vandy (5)
  • Dark Pact, base to 18 draw 2 (4)
  • Nimble Fencer (2)
  • Worker (1)
  • Skeleton Javelineer from grave (0)
  • Pestering Haunt
Workers

Poisonblade Rogue, Skeletal Archery, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Graveyard (2hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Nimble Fencer
Sacrifice the Weak
Deteriorate

End of Turn Discard
My Thoughts

Definitely coming ahead on cards here, we’ll see if it’s an early tech plan or a maxbandori + bloom. Going to tech for aggro in case I want to punish either, my next cycle will be short anyway


P2T3


Tech StartingHand Workers

TECH
Iron Man
Hired Stomper


STARTING HAND
Fruit Ninja
Older Brother
Nature Reclaims


WORKERS
Bloom
Timely Messenger


NextHand

Granfalloon Flagbearer
Iron Man
Spark


Discard

Brick Thief
Fruit Ninja
Iron Man
Hired Stomper


Tech 2 card(s)
Get Paid + float - ($8)
Midori attacks
Midband Midori - ($4)
Nature Reclaims Graveyard - ($2)
Older Brother - ($0)
Brick Thief trades, your tech 1 to 4

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 2/3
  • :target: Lookout:

In Play:

  • L5 Midori 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’ve gotten some value from Nature Reclaims and forcing a defensive Fencer, but I couldn’t afford to worker Fruit Ninja. Metamorphosis is probably his play now that I’ve neutralized graveyard and Garth isn’t around for an early Doom Grasp. I’d like to keep putting on the pressure with Tenderfoot, but none of those picks look more important than putting her in technician.

@frozenstorm’s turn!

Turn 3 worker skip, all right some bold moves!

CAMS22 Round 3 Player 1, Turn 4

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Summon Skeletons
Nimble Fencer
Sacrifice the Weak
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Nimble Fencer (5)
  • Pestering Haunt deals 1 to your tech1
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 4
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Dark Pact
Star-Crossed Starlet
Maestro
Sacrifice the Weak

End of Turn Discard
My Thoughts

Pushing for maxbandori indeed, I’ll grab a doom grasp for safety and my trusty Maestro, see what if anything he comes after. Losing Graveyard permanently sucks but we can work with it fine


I figure I’ve got to be bold to hope to defeat a nightmare!

P2T4


Tech StartingHand Workers

TECH
Hired Stomper
Final Showdown


STARTING HAND
Granfalloon Flagbearer
Iron Man
Spark


WORKERS
Bloom
Timely Messenger


NextHand

Helpful Turtle
Wither


Discard

Brick Thief
Fruit Ninja
Iron Man
Hired Stomper
Spark
Hired Stomper
Final Showdown


Tech 2 card(s)
Get Paid - ($7)
Spark Skeleton Javileneer - ($6)
Iron Man - ($3)
Granfalloon Flagbearer - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Iron Man 4/5a
  • :psfist: Elite: Tenderfoot “3”/3
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother 3/3
  • :target: Lookout:

In Play:

  • L5 Midori 3/4
  • Granfalloon Flagbearer 2/2 *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

All in. I wish I could get a better attack here. Hopefully I can transition to ultimate Midori or keep the nightmare at bay.

@frozenstorm’s turn!

Spose so!

CAMS22 Round 3 Player 1, Turn 5

P1 Nightmare-ish vs P2 Bashing/Balance/Demonology

Link to full rule changes in effect

Starting Hand

Dark Pact
Star-Crossed Starlet
Maestro
Sacrifice the Weak
Doom Grasp + Nimble Fencer (yeeesh)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Maestro, Discord
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer


Main:

  • Dark Pact, base to 16 draw 2 (8)
  • Maestro (5)
  • Nimble Fencer, free
  • Star-Crossed Starlet, free
  • Vandy to maxband, doom Flagbearer and Imp (1)
  • Fencer and Starlet tap to bring the tech1 down, your base to 18
  • Haunt hits your base to 17
Workers

Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Jandra, The Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 4
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (4/4a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nimble Fencer (2/3)
  • :exhaust: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Pestering Haunt (1/1)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Deteriorate
Skeleton Javelineer
Discord
Sacrifice the Weak

End of Turn Discard
My Thoughts

Well let’s hope to get Fencer + Deteriorate with this DP. Deteriorate and I can trade haunt with that dastardly Flagbearer. I’d rather not have to StW or Vandy doom it away. Grabbing a discord as well JIC we want to do some mass deletion. Hopefully that proves useful. Likely going to lose Maestro as a blocker as well so going to go ahead and tech the other. Leaping Lizard and Nether Drain aren’t bad options either, idk

Well yay Fencer, boo no Deteriorate. Oh well I spose, I think dooming actually makes the most sense. Whats the worst case two card hand there? Bloom/Wither + TM would mean Iron Man or Midori can be 5atk, so that clears SQL, and TM + the other 4 clears the other, which leaves 3, 4 and 2 attackers to clear a Fencer patroller + … a tech building kill + losing fencer/starlet? Base damage I guess? Survivable I think, since I’m up on econ and tech, and still have Garth in the back pocket.


I surrender!

Interesting match. Imp discarded Older Brother turn 1, so I was basically doomed from the beginning for this strategy. Hard to think of alternatives though… player two getting hit with the imp in turn 1 doesn’t have enough “gas” to transition to tech 2 smoothly, and there’s nothing card efficient about the neutral starter!

Maybe an early hero’s hall? Do I tech a tech 2 unit right away? Hard to pull those off either, with metamorphosis and nimble fencers being threatened, respectively.

What a nightmare, lol!

Idk about doomed, you had Tenderfoot same hand! would have been better to have ODB then tenderfoot and not have either discarded though, for sure. Tenderfoot’s card efficient as far as tech0s go, but Spark sure isn’t. I kinda feel like that’s where the misplay was. Sparking Jav on turn 2, I think you’re better off getting another card to draw. Jav isn’t that big a threat and doesn’t benefit as much from Graveyard. I think you’re better off increasing the odds of getting Iron Man and trying to tech up. Flagbearer also instead of Brick Thief (especially if you’re planning to Nature Reclaims anyway), Flagbearer is a PITA especially paired with Tenderfoot. I can’t StW it away and I lose Deteriorate and Doom Grasp for Midori. I got legit scared when that came out.

Balance Tech2 for Mimics, combined with Bloom and against my Fencers or with a surprise haste from Timely Messenger, I think is the win con I’d play for. If you don’t split perfectly for Midbandori strats, don’t do it! You have Vandy too, and I gave you the opening to get on the board first with her when I played Imp. Tiny Bs + DP + Balance Tech 2 with Meta threat for Midori is pretty solid threat, I think that was the line to play. I’m always going to do okay with the Midbandori with Deteriorate and Sacrifice the Weak.

GG WP! It’s an uphill battle I think regardless, despite the nerfs this is still a super strong deck!

3 Likes

this are damn good pointers. Taking notes myself. :+1:

1 Like

Yeah, I also didn’t factor in Pestering Haunt when I played Brick Thief. I could have at least put him in technician so I would have gotten a card out of the deal too.

For sparking the javelineer I wasn’t sure about it, but I figured that with the javelin you’re going to have lots of efficiency if I don’t spark. I was trying to see if I could get some early board dominance, but I guess I couldn’t really with this strategy!

Thanks for the tips.

1 Like