CAMS22 Round 3 Player 1, Turn 3
P1 Nightmare-ish vs P2 Bashing/Balance/Demonology
Link to full rule changes in effect
Starting Hand
Deteriorate
Poisonblade Rogue
Pestering Haunt
Dark Pact
Sacrifice the Weak + Nimble Fencer (DP)
Events of Turn:
Upkeep:
- Get Gold (6+1scav)
- Tech 2 cards in except turn 1
All Teched Cards
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Nimble Fencer
Main:
- Vandy (5)
- Dark Pact, base to 18 draw 2 (4)
- Nimble Fencer (2)
- Worker (1)
- Skeleton Javelineer from grave (0)
- Pestering Haunt
Workers
Poisonblade Rogue, Skeletal Archery, Jandra, The Negator
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Nimble Fencer (2/3a)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Pestering Haunt (1/1)
- Graveyard (2hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Summon Skeletons
Nimble Fencer
Sacrifice the Weak
Deteriorate
End of Turn Discard
My Thoughts
Definitely coming ahead on cards here, we’ll see if it’s an early tech plan or a maxbandori + bloom. Going to tech for aggro in case I want to punish either, my next cycle will be short anyway