CAMS22 Round 3 Player 1, Turn 2
P1 Nightmare-ish vs P2 Bashing/Balance/Demonology
Link to full rule changes in effect
Starting Hand
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Skeletal Archery
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Nimble Fencer
Main:
- Graveyard (3)
- Worker (2)
- Skeleton Javelineer (1)
- Tech 1 (0)
Workers
Skeletal Archery, Jandra, The Negator
- Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Thieving Imp (2/2a)
- Elite:
- Scavenger: Skeleton Javelineer (1/1)
- Technician:
- Lookout:
In Play:
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Deteriorate
Poisonblade Rogue
Pestering Haunt
Dark Pact
End of Turn Discard
My Thoughts
Okay midbandori, isn’t worrying about cards too much. Is multicolor. Graveyard + Jav to be extra safe seems good, stick to the usual plan