[CAMS22] Round3: P1 Bryce_The_Rice [Finesse]/Anarchy/Strength vs P2 Penatronic [Finesse]/Disease/Necromancy

@Penatronic Man’s got a lot of things to do


Turn 1

Hand: Granfalloon Flagbearer, Wither, Spark, Timely Messenger, Bloom
Workers: Spark

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Timely Messenger ($2)
  4. Summon Garus Rook ($0)
  5. Messenger hits your base for 1
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Garus Rook (2/4+A)

  • Buildings:
  • Units/Heroes:
    Timely Messenger (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Helpful Turtle, Tenderfoot, Older Brother, Fruit Ninja, Brick Thief

Discard

Granfalloon Flagbearer, Bloom, Wither

Think

You gotta be kidding me! Basically the same hand as last game! No tenderfoot, combat tricks in first hand, and worst of all, no fruit ninja to worker! What are the odds??

P2T1


StartingHand Workers

STARTING HAND
Wither
Spark
Timely Messenger
Helpful Turtle
Bloom


WORKERS
Spark


NextHand

Brick Thief
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Tenderfoot


Discard

Bloom
Timely Messenger
Helpful Turtle
Wither


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Bloom orpal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L1 (2/4A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Helpful Turtle, Tenderfoot, Older Brother, Fruit Ninja, Brick Thief
Workers: Spark, Fruit Ninja

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Older Brother ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Timely Messenger (1/1)
    :target:Lookout: Garus Rook (2/4)

  • Buildings:

Tech 1: 5

  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Granfalloon Flagbearer, Bloom, Bird’s Nest, Brick Thief, Helpful Turtle

Discard

Think

So that’s about the response I expected. No Wither means I can’t really do much about it, so I’ll bide my time. Taxman matches up well against most of their tech 1s, so I’ll pick it up. I know birds fold to plague spitter, but I’m expecting executioners or bone collectors.
Flagbearer could come in handy here for pulling orpal stuff. We’ll see.

"P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Brick Thief
Older Brother
Fruit Ninja


WORKERS
Spark
Fruit Ninja


NextHand

Wither
Granfalloon Flagbearer
Plague Spitter
Tenderfoot
Helpful Turtle


Tech 2 card(s)
Get Paid, damage to base I forgot last turn - ($6)
Worker - ($5)
Tech 1 - ($4)
Older brother - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal L1 (2/4)+
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Fruit ninja worker praise be. Plague spitters seem to be a good option vs birds and can hold their own against unsupported fencers. I’m giving him a shot at Orpal, but it will be costly and give me a card, which is a reasonable trade I think.

"

Turn 3

Hand: Granfalloon Flagbearer, Bloom, Bird’s Nest, Brick Thief, Helpful Turtle
Workers: Spark, Fruit Ninja, Helpful Turtle

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Cast Bird’s Nest ($3)
  5. Cast Bloom on Rook ($1)
  6. Rook kills Older Brother
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Timely Messenger (1/1)
    :pschip:Technician: Bird (1/1)
    :target:Lookout: Bird (1/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook lvl 1 (3/3)
  • Base: 20
  • Other:
    Bird’s Nest

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Wither, Tenderfoot, Gunpoint Taxman, Bloom

Discard

Think

Birds out is good, pick up vines just in case of plague spitter. Not sure what my endgmae plan is here… perhaps stall to gunships? They’re still I think.

P2T3


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Wither
Tenderfoot
Plague Spitter
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer


NextHand

Timely Messenger
Bloom
Plague Spitter
Brick Thief (2/1A) resist 1


Discard

Older Brother (2/2A)
Helpful Turtle
Wither
Plague Lab
Plague Lab


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plague spitter - ($5)
Tech 2 - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Orpal L1 (2/4)+
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m assuming he’s got a nimble fencer in hand now, so he could pull out a pretty good play, but I think my T1/T2 buildings are safe this turn.

Turn 4

Hand: Wither, Tenderfoot, Gunpoint Taxman, Bloom
Workers: Spark, Fruit Ninja, Helpful Turtle, Wither

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman
Turn 4: Steam Tank, Steam Tank


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Anarchy ($3)
  5. Summon Gunpoint Taxman ($1)
  6. Bird, Older Brother, and Messenger kill Plague Spitter
  7. Rook and Bird kill Orpal, Rook gains 2 levels, you reshuffle and draw
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Gunpoint Taxman (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Bird (1/1)
    Garus Rook lvl 3 (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 6

Hand

Granfalloon Flagbearer, Gunpoint Taxman, Entangling Vines, Brick Thief

Discard

Steam Tank, Steam Tank, Older Brother, Timely Messenger, Bloom, Tenderfoot

Think

Tough decision on what to worker here. There was an alternate line of play with saccing rook and levelling up my river, and it’s hard to say which is correct. I’m going for this one to try and keep birds alive for longer and get value from vines, but I could be wrong. 2/5 chance for them to draw a tech 2 off this technician draw, so maybe I’ll get unlucky, but taking down orpal felt pretty important.

@Penatronic

possible problem

Afaik, you reshuffled before you teched, so you can’t draw a fencer off techn. I’m not sure so you better call a judge.

1 Like

Judge here, that is in fact correct. @Penatronic you should redo your rs draw 1 for orpal technician death to disclude your turn 4 techs, as teched cards enter discard immediately prior to your turn beginning, which is after patrol bonus draws or forced reshuffles

1 Like

P2T4


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Plague Spitter (3/3A)
Timely Messenger
Bloom
Plague Lab
Brick Thief


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer


NextHand

Plague Lab
Wither
Older Brother (2/2A)
Helpful Turtle


Discard

Bloom
Timely Messenger
Brick Thief (2/1A) resist 1
Plague Spitter
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + tech - ($8)
No Worker
Plague Lab, -1/-1 on bird and taxman, bird dies - ($5)
River - ($3)
Bloom tenderfoot - ($1)
Tenderfoot kills taxman, you draw
Timely messenger, trades with rook, River to lvl3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River L3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (2/1)+
  • Plague Lab (3HP)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Similar line, without cheating this time. Skipping a worker and going down in cards may not pay off especially if he gets some dope haste plays off, but not having to worry about maxband rook feels good. I want River in tech but that seems way too easy for him to also get a free card with Zane, so SQL it is.

2 Likes

Ugh, 2/5 too strong.


Turn 5

Hand: Granfalloon Flagbearer, Gunpoint Taxman, Entangling Vines, Brick Thief, Older Brother
Workers: Spark, Fruit Ninja, Helpful Turtle, Wither, Entangling Vines

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman
Turn 4: Steam Tank, Steam Tank
Turn 5: Pirate Gunship, Chaos Mirror


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Summon Gunpoint Taxman ($6)
  6. Summon Brick Thief, damage your Plague Lab ($4)
  7. Summon River Montoya ($2)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Brick Thief (2/1)
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 4
  • Deck: 2
  • Discard: 5

Hand

Bloom, Steam Tank, Tenderfoot, Steam Tank

Discard

Bird’s Nest, Older Brother, Granfalloon Flagbearer, Pirate Gunship, Chaos Mirror

Think

Damn, plague lab wiping my bird and taxman, and a messenger for rook… that’s very annoying. However, they did skip worker. I will lay down defence in preparation for abomination and prepare to get gunships on board. A chaos mirror will also do nicely vs abominations.

"P2T5


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Wither
Older Brother (2/2A)
Plague Lab
Helpful Turtle


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer
Older Brother (2/2A)


NextHand

Nether Drain
Plague Spitter
Gorgon
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Plague Lab #2, -1/-1 on units, thief dies and you get a gold - ($4)
Tap plague lab #1, -1/-1 on taxman and +1/+1 on tenderfoot - ($2)
River kills SQL
Tenderfoot trades with tech, you draw, River maxband and heals
Summon Orpal - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab #1 (2HP)
  • Plague Lab #2 (3HP)
  • River L5 (3/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Got a lot of mileage out of that tenderfoot. I really need to get some offense going before he gets to t3. I don’t have any great answers for the gunship. Not sure what the best tech is, Lich’s bargain is temping but since I skipped a worker that might not be the best move. Nether drain should give me a counter play assuming he kills my orpal.

"

Just waiting on you two for the next round, lmk if you expect delays fam and I’ll do my best to pair around it

Turn 6

Hand: Bloom, Steam Tank, Tenderfoot, Steam Tank, Timely Messenger
Workers: Spark, Fruit Ninja, Helpful Turtle, Wither, Entangling Vines, Tenderfoot

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman
Turn 4: Steam Tank, Steam Tank
Turn 5: Pirate Gunship, Chaos Mirror
Turn 6: Pirate Gunship, Surprise Attack


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $12)
  4. Hire a worker ($11)
  5. Build Tech 3 ($6)
  6. Summon Steam Tank ($3)
  7. Summon Steam Tank ($0)
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Steam Tank (3/6)
    :target:Lookout: Steam Tank (3/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 0

Hand

Gunpoint Taxman, Brick Thief, Chaos Mirror, Bloom

Discard

Think

Just head for gunships I suppose. Just enough to tech and double lay steam tanks, which should delay my opponent for a little, unless they happen to have spreading plague I suppose. Nice Chaos Mirror pull means I can beat up some aboms, but no gunships unfortunately.

"P2T6


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Plague Spitter
Gorgon
Nether Drain
Helpful Turtle


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer
Older Brother (2/2A)
Helpful Turtle


NextHand

Tenderfoot (3/2)++
Brick Thief (2/1A) resist 1
Nether Drain


Discard

Nether Drain
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Plague spitter - ($5)
Gorgon - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gorgon (2/4)
  • :pschip: Technician: River L5 (3/4)
  • :target: Lookout:

In Play:

  • Plague Lab #1 (2HP)
  • Plague Lab #2 (3HP)
  • Orpal L1 (1/3A)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

So it’s stall till gunship eh. That nether drain tech looks bad now, and my next hand also looks bad. I’ve been playing as if he’s going to bum rush me with Nimble Fencers and Hasty T2 things and now I don’t think I have any good answers for gunship.

"

Turn 7

Hand: Gunpoint Taxman, Brick Thief, Chaos Mirror, Bloom
Workers: Spark, Fruit Ninja, Helpful Turtle, Wither, Entangling Vines, Tenderfoot

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman
Turn 4: Steam Tank, Steam Tank
Turn 5: Pirate Gunship, Chaos Mirror
Turn 6: Pirate Gunship, Surprise Attack


  1. Tech 0 cards
  2. Get paid (+$10, $10)
  3. Build a Tower ($7)
  4. Summon Gunpoint Taxman ($5)
  5. Summon Brick Thief, damage your damaged Plague Lab ($3)
  6. Summon River Montoya ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (3/3+A)
    :psfist:Elite: River Montoya (3/3)
    :ps_:Scavenger: Steam Tank (3/6)
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout: Steam Tank (3/6)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 2

Hand

Bird’s Nest, Timely Messenger, Older Brother, Pirate Gunship

Discard

Chaos Mirror, Bloom

Think

No need to go on the offensive here yet. I’ll wait, and put up a nice big wall to ensure I can begin playing gunships. With both plague labs down I don’t have to fear widespread runes as much. I’m expected them to build a tech 3 and head for plague lords, but gunships actually goes pretty nicely against them (unless abominations appear too, but all these things are expensive).
So far, I think I have a decent chance.

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Cursed Ghoul
Death Rites


STARTING HAND
Brick Thief (2/1A) resist 1
Nether Drain
Tenderfoot (3/2)++
Timely Messenger
Gorgon


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer
Older Brother (2/2A)
Helpful Turtle
Tenderfoot (3/2)++


NextHand

Wither
Bloom
Hooded Executioner
Plague Spitter


Tech 1 card(s)
Get Paid + float - ($12)
River sideline taxman
Orpal trades with Brick theif, river to lvl3, you draw
Gorgon trades with lookout steamtank, I draw
Garth - ($10)
Nether drain river, Garth to lvl3 - ($9)
Maxband Garth, pull out Cursed Ghoul, -1/-1 on tech steamtank - ($5)
Make & sac skeleton to draw - ($4)
Gorgon - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gorgon (2/4)
  • :pschip: Technician: Cursed Ghoul (4/5)
  • :target: Lookout:

In Play:

  • Plague Lab #1 (1HP)
  • Plague Lab #2 (3HP)
  • River L5 (3/4)
  • Garth lvl7 (3/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

that taxman patrol was good. No real way to take advantage of my plague labs. Maxband Orpal is an option but it just doesn’t feel like it does enough, and I really want to get Garth out. No way he doesnt drop a gunship on me now.

This is my last turn before I leave for camp, so I hope this game gets decided soon as my replies will slow down.


Turn 8

Hand: Bird’s Nest, Timely Messenger, Older Brother, Pirate Gunship, Gunpoint Taxman
Workers: Spark, Fruit Ninja, Helpful Turtle, Wither, Entangling Vines, Tenderfoot, Older Brother

Techs

Turn 2: Gunpoint Taxman, Bird’s Nest
Turn 3: Entangling Vines, Gunpoint Taxman
Turn 4: Steam Tank, Steam Tank
Turn 5: Pirate Gunship, Chaos Mirror
Turn 6: Pirate Gunship, Surprise Attack
Turn 8: Disguised Monkey, Disguised Monkey


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $11)
  4. Summon Pirate Gunship ($5)
  5. Summon Gunpoint Taxman ($3)
  6. Summon Timely Messenger ($2)
  7. Summon Garus Rook ($0)
  8. Messenger and Taxman kill Plague Spitter
  9. Gunship hits your base for 7
  10. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Steam Tank (2/5+A)
    :psfist:Elite:
    :ps_:Scavenger: Gunpoint Taxman (3/3)
    :pschip:Technician: Garus Rook (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Tower: 4
  • Units/Heroes:
    Pirate Gunship (7/6)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 9

Hand

Granfalloon Flagbearer, Surprise Attack, Pirate Gunship, Steam Tank

Discard

Think

I have one gunship. However, it is very possible they destroy my tech 3 next turn, so I am not guaranteed two gunships. However, one is still very good.
I will put them on a timer and say “you must destroy my tech 3 or lose”. I like that strategy. And even if they don’t, they might still lose! Beautiful.

"P2T8


StartingHand Workers

STARTING HAND
Wither
Bloom
Plague Spitter
Hooded Executioner
Gorgon


WORKERS
Spark
Fruit Ninja
Granfalloon Flagbearer
Older Brother (2/2A)
Helpful Turtle
Tenderfoot (3/2)++


NextHand

Nether Drain
Brick Thief (2/1A) resist 1
Death Rites
Nether Drain
Hooded Executioner


Discard

Plague Spitter (3/3A)
Wither
Bloom
Gorgon


Tech 0 card(s)
Get Paid - ($11)
Make skeleton and sac to draw - ($10)
Gorgon kills steam tank
River trades with taxman you get $1 gold and rook goes lvl3
Summon orpal - ($8)
Cursed ghoul kills rook, you draw and orpal to lvl3
Boosted Executioner, you sacrifice gunship - ($3)
Plague spitter - ($0)
Garth hits your t3 for 3 damage

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter (3/3)
  • :target: Lookout:

In Play:

  • Plague Lab #1 (1HP)
  • Plague Lab #2 (3HP)
  • Garth lvl7 (3/3)
  • Gorgon (2/1)
  • Cursed Ghoul (4/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Woof that hooded executioner really paid off. Wish I could have worked bloom in there, could have skipped orpal and bloomed Garth to kill the tower, but I didn’t want to pass up the free levels. Seems like my board state is really good now.

"

Afraid you can’t summon Orpal the turn after you suicided him, he’s gotta have one full turn on the bench for ya before he can rejoin

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