Lol peace-ful. I wish I already had more peace on the table
CAMS22 Round 1 P2T4
P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Air Hammer (3/3)
Flagstone Garrison (4)
STARTING HAND
Overeager Cadet (2/2)
Pillage
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Bogre picked up again
WORKERS
Scorch
Bloodburn
Careless Musketeer (2/1)
Pillage
NextHand
Drill Sergeant (3/3)
Dark Pact
Flagstone Garrison (4)
Bloodrage Ogre (3/2)
Air Hammer (3/3)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
cadet
Vandy - ($5)
Float ($5)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Mad Man (1+1/1)
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Vandy (2/3, lvl1)
- Jaina (2/3, lvl1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 5
- Workers: 9
Thoughts
future… huh! after BS I was convinced of present which probably would have given me bigger headaches, but probably I’m underestimating his fliers… Well, we’ll see… Either way I’m happy to not see past, hence I can go for the garrison plan!