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[CAMS22] Round2: P1 Shadow_Night_Black Mono Purple vs P2 zango [Fire]/Demonology/Peace

@zango GL HF!
P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Plasmodium
Tinkerer
Time Spiral


WORKERS
Tinkerer


NextHand

Nullcraft
Hardened Mox
Temporal Research
Forgotten Fighter
Neo Plexus


Discard

Time Spiral
Battle Suits
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

So, seems assimilate is going to be very good here against tech 2 Fire, Demonology and Peace. Hoping for tech 2 peace from them so I can go Tech 2 Past with garrisons, but would assume they are going to go for a fire beat down plan against me

GL & HF!

It’s always great to see old members of the community reactivating themselves :wink:
my life currently is a bit busy so I was not able to properly calucate things through, let’s see where this spur of the moment decision of mine leads us to…

CAMS22 Round 2 P2T1

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Pillage
Scorch


WORKERS
Scorch


NextHand

Bloodburn
Charge
Careless Musketeer (2/1)
Bombaster (2/2)


Discard

Pillage
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Pillage steal your gold, your base takes 1
dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3 lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

and that was the exact sort of start I was worring about, so I have a feeling your calculation is fine.
It is good to be back :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Nullcraft
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Stewardess of the Undone
Temporal Research
Hardened Mox
Plasmodium
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Pillage - ($5)
Worker - ($4)
Tech 1 - ($3)
Nullcraft, - ($1)
Nullcraft kills your dog, you draw

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Yep, this is a race to the bottom game.

2 Likes

CAMS22 Round 1 P2T2

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Bloodburn
Bombaster (2/2)
Charge
Careless Musketeer (2/1)
Mad Man (1/1)


WORKERS
Scorch
Bloodburn


NextHand

Charge
Bloodrage Ogre (3/2)
Overeager Cadet (2/2)
Careless Musketeer (2/1)
Bombaster (2/2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech1 - ($4)
Tower - ($1)
mad max - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mad Man (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I just hate Nullcraft, so let’s slow a bit down for the tower. After that we can let the peace show begin…

Sorry for this statement after having slow-played myself the first two turns, but I fear we have to speed up our game a bit. We’re already way behind the others…

1 Like

sorry, I’ve been involved in both my own house move and my friends house move, so have been quite busy over the last few days, hopefully will be able to do respond more quickly over the weekend/into next week though
P1T3


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Temporal Research
Stewardess of the Undone
Battle Suits
Plasmodium
Hardened Mox


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium


NextHand

Neo Plexus
Temporal Research
Stewardess of the Undone
Argonaut
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battlesuits - ($4)
Vir - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Nullcraft (1/1, Flying Haste)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Very confused about the tower on the other side of the field. They are trying to play defensive? Then why T1 pillage?
If stalling for a tech 2 Peace game plan, then I’ve forgon my best tech plan for this (Forecast into Past), but future is still pretty good here.

1 Like

Hope everything works out fine with your house move and no bad surprises occur :crossed_fingers:

CAMS22 Round 1 P2T3

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Dark Pact
Drill Sergeant (3/3)


STARTING HAND
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Overeager Cadet (2/2)


WORKERS
Scorch
Bloodburn
Careless Musketeer (2/1)


NextHand

Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Overeager Cadet (2/2)
Pillage


Discard

Bombaster (2/2)
Charge
Dark Pact
Drill Sergeant (3/3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
cadet
tech 2 → peace - ($2)
bogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Overeager Cadet (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nice, no value from Fargo as I wasn’t keen on attacking. Now let’s go Peace!

ty, going smoothly so far at least.
Very peaceful game we have here so far, are you sure we need the army to get involved?

P1T4


Tech StartingHand Workers

TECH
Xenostalker
Now!


STARTING HAND
Time Spiral
Argonaut
Neo Plexus
Stewardess of the Undone
Temporal Research


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Time Spiral


NextHand

Void Star
Fading Argonaut (3/3 + A, Fading 1)
Neo Plexus
Xenostalker
Hardened Mox (2/1 + A, Indestructable)


Tech 2 card(s)
Get Paid + float - ($9)
Fargo fades away
Worker - ($8)
Stewardess, bounce BRO - ($4)
Tech 2 (Future) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Nullcraft (1/1, Flying Haste)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yep, pretty sure this was a tech 2 peace stall, would love to get assumilate ready, but I’m pretty sure I need more defensive bodies/reaction cards. got void star/xenostalker ready for next turn, so assuming they dont just explode, should have a decent chance of keeping this contained

Lol peace-ful. I wish I already had more peace on the table :sweat_smile:

CAMS22 Round 1 P2T4

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Air Hammer (3/3)
Flagstone Garrison (4)


STARTING HAND
Overeager Cadet (2/2)
Pillage
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Bogre picked up again


WORKERS
Scorch
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Drill Sergeant (3/3)
Dark Pact
Flagstone Garrison (4)
Bloodrage Ogre (3/2)
Air Hammer (3/3)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
cadet
Vandy - ($5)

Float ($5)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (1+1/1)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3, lvl1)
  • Jaina (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9
Thoughts

future… huh! after BS I was convinced of present which probably would have given me bigger headaches, but probably I’m underestimating his fliers… Well, we’ll see… Either way I’m happy to not see past, hence I can go for the garrison plan!

Friendly poke, I know moving is a busy thing to do, but… :wink:

…our game is the only one left open from the current round, so everyone is waiting for us.
Hope you can squeeze in a few turns now and then…

I’m old too! haha

1 Like

Really sorry for the delay, its been one hell of a weekend!
P1T5


Tech StartingHand Workers

TECH
Now!
Ready or Not


STARTING HAND
Void Star
Hardened Mox (2/1 + A, Indestructable)
Xenostalker
Fading Argonaut (3/3 + A, Fading 1)
Neo Plexus


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox (2/1 + A, Indestructable)


NextHand

Temporal Research
Now!
Xenostalker
Argonaut


Discard

Xenostalker (3/6 + A, unstoppable, deals 1 to patrollers)
Neo Plexus
Now!
Ready or Not


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
VoidStar - ($2)
Fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Void Star (5/4, Flying, Overpower)

In Play:

  • Battle Suits
  • Nullcraft (1/1, Flying Haste)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

I sincerly hope your statement was just referring to a lot of things going on and not all things going downwards… And if it’s the latter I’ll cross my fingers for you to be able to do a great comeback :wink:

and now watch out… big turn incoming!

CAMS22 Round 1 P2T5

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Flagstone Garrison (4)
Dark Pact
Bloodrage Ogre (3/2)
Air Hammer (3/3)
Drill Sergeant (3/3)
Bombaster (2/2) (DS draw)
Nautical Dog (1/1) (Air Hammer draw)
Charge (Dog draw)
Makeshift Rambaster (1/2) (DP draw)
Lobber (2/2) (DP draw)
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Lobber (2/2)


WORKERS
Scorch
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Charge
Bloodrage Ogre (3/2)
Mad Man (1+1/1)
Dark Pact
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid + float - ($14)
Garrison - ($11)
Drill Sergeant, draw - ($8)
Air Hammer, rune, draw - ($4)
Dog, rune #2, draw - ($3)
both cadets trade with Fargo
Dark Pact my base, draw 1, rs 4, draw 1, DP to discard - ($2)
lobber, rune #3, draw - ($1)
cadet, rune #4, draw
cadet, rune #5, draw
lobber, rune #6, nothing left to draw - ($0)
vandy & jaina kill Vir, both sparkshot Stewardess, vandy midband heals, you draw
MM trades scav, you gain 1
move 3 runes to each lobber
lobbers deal 10 damage to your base
skip worker

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Air Hammer (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl3)
  • Jaina (2/1, lvl1)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Lobber (5/5)+++
  • Nautical Dog (1/1)
  • Lobber (5/5)+++

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Nice, I have a guaranteed cycle redraw of both cadets. If I draw dog early enough I can also play both lobbers instead of possibly relying on casting DP a second time, this should be it!

Not sure how I get out of this, but will see.

P1T6


Tech StartingHand Workers

TECH
Rewind


STARTING HAND
Temporal Research
Argonaut
Now!
Xenostalker
Now!


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox (2/1 + A, Indestructable)


NextHand

Xenostalker (3/6 + A, unstoppable, deals 1 to patrollers)
Neo Plexus
Ready or Not
Fading Argonaut (3/3 + A, Fading 1)


Discard

Stewardess of the Undone (3/3)
Void Star (5/4, Flying, Overpower)
Now!
Nullcraft (1/1, Flying Haste)
Temporal Research
Now!
Rewind


Tech 1 card(s)
Get Paid - ($9)
Tech (reshuffle and draw), then scav - ($10)
Geiger - ($8)
XenoStalker - ($4)
Now! Stalker - ($3)
Stalker kills Sergeant, Cadets get lasered
Argonaut - ($0)
Void star kills Hammer, overpowers to Jaina, Geiger to mid
Nullcraft kills Dog

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/4, lvl 3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Xenostalker (3/3, unstoppable, lasers patrollers)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Well, you don’t :wink:

Lobber #1 kills SL
Cadets trade with Geiger, Vandy maxband dooms lobber #2

Vandy+lobber #2 deal 11 damage to your base - GG

Was a bit surprised by your future choice, which seems to have made it easier for me. But thanks for the game, definitely was fun for me, especially being able to play such a monster turn as my turn 5. Hope I didn’t bother you too much with my repeated poking.

@FrozenStorm

3 Likes

It was no problem :slight_smile: was a fun game for me.
For the future choice, I’ve found present just can’t get through the eternal chump blockers of peace, and going first, I wasn’t sure I could burst enough to prevent the garrison going down.
Ideally I would have gone forecast spam into Tech 2 past, but I misread your strategy T1. The pillage/Jaina made me think you where going for a base race (which would beat forecast spam quite easily), so I went for a more standard approach, which meant assimilate garrisons would have been way too slow, and I just had to keep them off (which void stars and Xenostalkers do a much better job off). ultimately very well played by you, and I have a few more ideas up my sleeve for how to do this matchup differently in the future :slight_smile:

1 Like