[CAMS22] Round2: P1 Shadow_Night_Black Mono Purple vs P2 zango [Fire]/Demonology/Peace

I sincerly hope your statement was just referring to a lot of things going on and not all things going downwards… And if it’s the latter I’ll cross my fingers for you to be able to do a great comeback :wink:

and now watch out… big turn incoming!

CAMS22 Round 1 P2T5

P1 [Past]/Present/Future vs. P2 [Fire]/Demonology/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Flagstone Garrison (4)
Dark Pact
Bloodrage Ogre (3/2)
Air Hammer (3/3)
Drill Sergeant (3/3)
Bombaster (2/2) (DS draw)
Nautical Dog (1/1) (Air Hammer draw)
Charge (Dog draw)
Makeshift Rambaster (1/2) (DP draw)
Lobber (2/2) (DP draw)
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Lobber (2/2)


WORKERS
Scorch
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Charge
Bloodrage Ogre (3/2)
Mad Man (1+1/1)
Dark Pact
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid + float - ($14)
Garrison - ($11)
Drill Sergeant, draw - ($8)
Air Hammer, rune, draw - ($4)
Dog, rune #2, draw - ($3)
both cadets trade with Fargo
Dark Pact my base, draw 1, rs 4, draw 1, DP to discard - ($2)
lobber, rune #3, draw - ($1)
cadet, rune #4, draw
cadet, rune #5, draw
lobber, rune #6, nothing left to draw - ($0)
vandy & jaina kill Vir, both sparkshot Stewardess, vandy midband heals, you draw
MM trades scav, you gain 1
move 3 runes to each lobber
lobbers deal 10 damage to your base
skip worker

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Air Hammer (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl3)
  • Jaina (2/1, lvl1)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Lobber (5/5)+++
  • Nautical Dog (1/1)
  • Lobber (5/5)+++

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Nice, I have a guaranteed cycle redraw of both cadets. If I draw dog early enough I can also play both lobbers instead of possibly relying on casting DP a second time, this should be it!