CAMS22 Round 2 Player 2, Turn 2
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Dark Pact, Nimble Fencer
Main:
- Vandy (5)
- Jandra, the Negator (2)
- Pestering Haunt
- Worker (1)
- Tech 1 (0)
Workers
Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy (2/3 lvl 1)
In Play:
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Graveyard
Deteriorate
Dark Pact
Skeleton Javelineer
End of Turn Discard
My Thoughts
Hmm interesting choice, okay then, I can recover cards with Jandra pretty well I think, maybe even score an Orpal death. We shall see