[CAMS22] Round2: P1 Penatronic [Finesse]/Disease/Necromancy vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

Oooof I was hoping there wasn’t a Spreading Plague tech lurking in there… that’s a bummer

Question: if you have a plague lab in hand (I suspect you might?) or Wither or something where Starlets taking 1 damage on upkeep would cause a death, can I get patrol bonuses from the death? or do they leave patrol pre-upkeep?

CAMS22 Round 2 Player 2, Turn 8

P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease

Link to full rule changes in effect

Starting Hand

Thieving Imp
Star-Crossed Starlet
Star-Crossed Starlet
Shadow Blade
Discord (techn)
Dark Pact (skele)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in
All Teched Cards

Blademaster x2
Grounded Guide
Grounded Guide, Dark Pact
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Tech 3 (6)
  • Midband River (4)
  • Star-Crossed Starlet x2 for free
  • Make a skeleton, sacrifice to draw (3)
  • River taps to sideline SQL
  • Garth trades with techn, you draw 1, Orpal to level 3
  • Vandy (1)
  • Maestro trades with Orpal, Vandy to midband
  • Worker (0)
Workers

Shadow Blade, Jandra, The Negator, Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5
  • Tower HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Star-Crossed Starlet (3/2)
  • :exhaust: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:

  • River (2/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Leaping Lizard
Dark Pact
Dark Pact
Thieving Imp
Blademaster

End of Turn Discard
My Thoughts

I think I need to get Orpal outta here, he’s legit dangerous. Going to tech up, get some blademasters in the deck, and setup for some maxband Vandy hype as well as a backup win con. That Sickness + Plague setup is hawt and I had it coming w/ all those cards given over, and I want to avoid a Lab + Spreading or Orpal maxband shenanigans situation that has me lose the Maestro anyway. I’ll give up Garth here as well so I might set up meta + getting a fetch off for a maestro or something. We’ll see what the next cycle brings!

Oooh a blademaster babay! No fencer but yes Dark Pacts, might be able to turn that into a Maestro and that’d mean I probably just win