Oooof I was hoping there wasn’t a Spreading Plague tech lurking in there… that’s a bummer
Question: if you have a plague lab in hand (I suspect you might?) or Wither or something where Starlets taking 1 damage on upkeep would cause a death, can I get patrol bonuses from the death? or do they leave patrol pre-upkeep?
CAMS22 Round 2 Player 2, Turn 8
P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease
Link to full rule changes in effect
Starting Hand
Thieving Imp
Star-Crossed Starlet
Star-Crossed Starlet
Shadow Blade
Discord (techn)
Dark Pact (skele)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- Tech 2 cards in
All Teched Cards
Blademaster x2
Grounded Guide
Grounded Guide, Dark Pact
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer
Main:
- Tech 3 (6)
- Midband River (4)
- Star-Crossed Starlet x2 for free
- Make a skeleton, sacrifice to draw (3)
- River taps to sideline SQL
- Garth trades with techn, you draw 1, Orpal to level 3
- Vandy (1)
- Maestro trades with Orpal, Vandy to midband
- Worker (0)
Workers
Shadow Blade, Jandra, The Negator, Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
- Tower HP: 3
In Patrol:
-
Squad Leader: Vandy (3/4a lvl 3)
-
Elite:
-
Scavenger: Star-Crossed Starlet (3/2)
-
Technician: Star-Crossed Starlet (3/2)
-
Lookout:
In Play:
- River (2/4 lvl 3)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
End of Turn Hand
Leaping Lizard
Dark Pact
Dark Pact
Thieving Imp
Blademaster
End of Turn Discard
My Thoughts
I think I need to get Orpal outta here, he’s legit dangerous. Going to tech up, get some blademasters in the deck, and setup for some maxband Vandy hype as well as a backup win con. That Sickness + Plague setup is hawt and I had it coming w/ all those cards given over, and I want to avoid a Lab + Spreading or Orpal maxband shenanigans situation that has me lose the Maestro anyway. I’ll give up Garth here as well so I might set up meta + getting a fetch off for a maestro or something. We’ll see what the next cycle brings!
…
Oooh a blademaster babay! No fencer but yes Dark Pacts, might be able to turn that into a Maestro and that’d mean I probably just win