[CAMS22] Round2: P1 Penatronic [Finesse]/Disease/Necromancy vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

That was quite a defense and I’m about to give ya a lot of cards, so maybe it isn’t over.

And yeah, not too crazy difficult to get the Maestro Fencer graveyard setup. Then again neither are the Ancient/Shark/Birds or MoLaC/Zane/Shark or Peace Engine setups :wink: Even still, maybe Maestro should cost 4 or make Virtuosos cost 50% less or something. Free is always a problematic cost in this game :wink:

CAMS22 Round 2 Player 2, Turn 7

P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease

Link to full rule changes in effect

Starting Hand

Pestering Haunt
Deteriorate
Grounded Guide
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card
All Teched Cards

Grounded Guide
Grounded Guide, Dark Pact
Star-Crossed Starlet x2
Leaping Lizard, Discord
Maestro, Nimble Fencer
Dark Pact, Nimble Fencer


Main:

  • Garth to level 5 (8)
  • Make a skeleton, sacrifice to draw (7)
  • Grounded Guide (2)
  • Deteriorate SQL, Fencer trades with it, you draw 1 (1)
  • Maestro kills river, Garth maxbands and fetches another Grounded Guide, you draw 1
  • Revive Fencer, trade with Scav Gorgon, you draw 1 and get 1g
  • Skeleton trades with Brick Thief
  • My River and Garth break your tech2, your base to 18, take 1 each
Workers

Jandra, The Negator, Skeletal Archery, Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (5/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grounded Guide (5/4)
  • :target: Lookout:

In Play:

  • Garth (3/3 lvl 7)
  • Maestro (5/2)
  • River (2/2 lvl 1)
  • Graveyard (3hp, holding Nimble Fencer x2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Thieving Imp
Star-Crossed Starlet
Star-Crossed Starlet
Shadow Blade

End of Turn Discard
My Thoughts

Double Gorgon + Brick Thief is a pretty heavy patrol, but at least I can score some free levels off River. Well, I can score free levels if I deteriorate SQL. And maybe I try to use 1g to draw a Starlet or Dark Pact I spose.

Sac the Weak, eh, not what we wanted. Oh well, better chance for big chonga starlets next turn