[CAMS22] Round2: P1 Penatronic [Finesse]/Disease/Necromancy vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

Relevant changes:


  • Deteriorate cost 1
  • Vandy no resist, DP cost 1
  • Garth 2/3 midband, LB does 6 base damage

Link to full rules changes will be in my post format every turn for ease of access.

It is an interesting choice though in theory, I like having Neutral Starter + Orpal. GL HF @penatronic

CAMS22 Round 2 Player 2, Turn 1

P2 Nightmare-ish vs P1 Finesse/Necromancy/Disease

Link to full rule changes in effect

Starting Hand

Graveyard
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Deteriorate
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons

End of Turn Discard
My Thoughts

Orpal is a bit of a bummer but manageable. Having Wither is certainly nice for playing around him. Might be we do a Nether Drain thing with Garth to transition. Then again, Fencers and Starlets coming back from grave don’t worry too much about being temporarily hindered.